taste of vitae timing
24 Oct 2016 12:06 - 24 Oct 2016 12:09 #78760
by Bloodartist
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
taste of vitae timing was created by Bloodartist
Scenario: I have dealt lot of damage to the opposing vampire in combat and sending him to torpor.
Question: Can play and gain blood with taste of vitae first, and then play superior decapitate on the opposing vampire heading to torpor? Ie. use the blood gained with taste of vitae to play decapitate. Does this timing work? From what I can see, both would be played in the same window and thus I could choose the order?
Question: Can play and gain blood with taste of vitae first, and then play superior decapitate on the opposing vampire heading to torpor? Ie. use the blood gained with taste of vitae to play decapitate. Does this timing work? From what I can see, both would be played in the same window and thus I could choose the order?
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Last edit: 24 Oct 2016 12:09 by Bloodartist.
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24 Oct 2016 13:28 #78761
by Ankha
Replied by Ankha on topic taste of vitae timing
Correct. Sending a vampire to torpor ends the round, making both cards playable in the same window.Scenario: I have dealt lot of damage to the opposing vampire in combat and sending him to torpor.
Question: Can play and gain blood with taste of vitae first, and then play superior decapitate on the opposing vampire heading to torpor? Ie. use the blood gained with taste of vitae to play decapitate. Does this timing work? From what I can see, both would be played in the same window and thus I could choose the order?
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24 Oct 2016 20:31 #78765
by TwoRazorReign
Huh. The Detailed Play Summary and the rulebook seem to conflict with what you’re saying. Decapitate states “when the opposing vampire is going into torpor…burn the opposing vampire instead…” According to the rulebook, “If one or both of the combatants are no longer ready (because one has taken too much damage, for instance), then the round and the combat end immediately (no further strikes, no presses, etc.).” This would place us at Step D in the Detailed Play summary (Combat Ends; see below). Taste of Vitae is played at Step C (Round Ends). From this, and assuming that a vampire “going into torpor” is “no longer ready,” I would have thought you could not play Taste of Vitae before Decapitate. But are we not actually in Step D here? Does the round actually end before the combat ends, and this is just poorly worded in the rulebook? Or are we simultaneously in Steps C and D, and both end immediately? If this is the case, why have two steps here?
From the Detailed Play Summary:
C. Round Ends. [6.4.4]
1. Apply any end-of-round effects.
2. If the press step ended with "to continue", then another round begins (Go back to step A).
D. Combat Ends. [6.4.7]
Replied by TwoRazorReign on topic taste of vitae timing
Correct. Sending a vampire to torpor ends the round, making both cards playable in the same window.Scenario: I have dealt lot of damage to the opposing vampire in combat and sending him to torpor.
Question: Can play and gain blood with taste of vitae first, and then play superior decapitate on the opposing vampire heading to torpor? Ie. use the blood gained with taste of vitae to play decapitate. Does this timing work? From what I can see, both would be played in the same window and thus I could choose the order?
Huh. The Detailed Play Summary and the rulebook seem to conflict with what you’re saying. Decapitate states “when the opposing vampire is going into torpor…burn the opposing vampire instead…” According to the rulebook, “If one or both of the combatants are no longer ready (because one has taken too much damage, for instance), then the round and the combat end immediately (no further strikes, no presses, etc.).” This would place us at Step D in the Detailed Play summary (Combat Ends; see below). Taste of Vitae is played at Step C (Round Ends). From this, and assuming that a vampire “going into torpor” is “no longer ready,” I would have thought you could not play Taste of Vitae before Decapitate. But are we not actually in Step D here? Does the round actually end before the combat ends, and this is just poorly worded in the rulebook? Or are we simultaneously in Steps C and D, and both end immediately? If this is the case, why have two steps here?
From the Detailed Play Summary:
C. Round Ends. [6.4.4]
1. Apply any end-of-round effects.
2. If the press step ended with "to continue", then another round begins (Go back to step A).
D. Combat Ends. [6.4.7]
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24 Oct 2016 21:41 - 24 Oct 2016 21:41 #78767
by jamesatzephyr
If you embolden the two words beforehand, you get to "the round and the combat" end immediately - you go through "round ends" and "combat ends". Any time the combat ends, the round ends too.
Decapitate doesn't limit itself to being played in "combat ends", just any time the opponent is going to torpor (which it is, you whacked it hard enough).
Well, the rulebook says that the round and the combat end, and the detailed play summary shows you that one goes before the other.
If they were simultaneous, they wouldn't be separate steps.
You go straight to round ends (and then combat ends), denying the ability to:
- resolve a 'slower' strike (e.g. someone going to torpor from First Strike)
- generate, declare and resolve additional strikes
- play presses
etc.
[LSJ 20031201]
And from the same thread:
Replied by jamesatzephyr on topic taste of vitae timing
According to the rulebook, “If one or both of the combatants are no longer ready (because one has taken too much damage, for instance), then the round and the combat end immediately (no further strikes, no presses, etc.).”
If you embolden the two words beforehand, you get to "the round and the combat" end immediately - you go through "round ends" and "combat ends". Any time the combat ends, the round ends too.
Decapitate doesn't limit itself to being played in "combat ends", just any time the opponent is going to torpor (which it is, you whacked it hard enough).
Does the round actually end before the combat ends, and this is just poorly worded in the rulebook?
Well, the rulebook says that the round and the combat end, and the detailed play summary shows you that one goes before the other.
Or are we simultaneously in Steps C and D
If they were simultaneous, they wouldn't be separate steps.
, and both end immediately?
You go straight to round ends (and then combat ends), denying the ability to:
- resolve a 'slower' strike (e.g. someone going to torpor from First Strike)
- generate, declare and resolve additional strikes
- play presses
etc.
[LSJ 20031201]
> Are these following plays legal or not?
Assuming the semicolons denote sequencing...
> 1) Disarm; Decapitate or Amaranth
Yes.
> 2) Taste of Vitae; Disarm; Decapitate or Amaranth
Yes.
> 3) Disarm; Decapitate or Amaranth; Taste of Vitae
Yes.
> 4) Disarm; Taste of Vitae; Decapitate or Amaranth
Yes.
> I'd say legal (not certain about the order in 4)
> because Decapitate nor Amaranth neither define
> in which phase they are playable so they are
> playable at any phase of combat where there is a legal
> target (a vampire going into torpor) and end of combat
> is by definition (as Disarm and Taste of Vitae are
> combat cards and can be played at that time) still a
> part of combat.
Correct.
And from the same thread:
The round has to end when combat ends.
Last edit: 24 Oct 2016 21:41 by jamesatzephyr.
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24 Oct 2016 21:56 #78768
by TwoRazorReign
Replied by TwoRazorReign on topic taste of vitae timing
So it's the rulebook that's not clear. The round ends immediately, then the combat ends. Is there a reason why it's not stated like this?
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24 Oct 2016 22:13 #78769
by jamesatzephyr
That's why we have the Detailed Play Summary to supplement the rulebook on issues of timing. The rulebook is meant to be readable by (amongst others) new players who are not intending to sit down and read a legal treatise spelling out every single timing window and glitch that might exist, overwhelming new players with infinitesimal detail in the process.
Replied by jamesatzephyr on topic taste of vitae timing
So it's the rulebook that's not clear.
That's why we have the Detailed Play Summary to supplement the rulebook on issues of timing. The rulebook is meant to be readable by (amongst others) new players who are not intending to sit down and read a legal treatise spelling out every single timing window and glitch that might exist, overwhelming new players with infinitesimal detail in the process.
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