BANNED CARDS

* Fall of the Camarilla

* Fall of the Sabbat

* Rise of the Nephtali

* Seeds of Corruption

 

CRYPT REQUIREMENT

75% of vampire from the same sect (Camarilla, Independent, Laibon, Sabbat)

 

SPECIFIC TERMS

* Tal'Mahe'Ra: a new trait that can be held by any non Anarch Vampire and unique Mage, Mummy, Werewolf and Wraith ally (A Tal'Mahe'Ra vampire can not become Anarch)

* Kherebu: a trait that can be held by any Tal'Mahe'Ra minions ; if the minion is a vampire, he gains 2 additional votes

* Old Clan Tzimisce: a new scarce clan, independent by default. Prime disciplines: Animalism; Auspex; Dominate. Cannot use cards that require Vicissitude

 

SPECIFIC RULES

At the begining of the game, place all the Tal'Mahe'Ra cards in the middle of the table

following this distribution:

 

One card for each vampire.

2x Enoch Sentinel, Hatif (Wraith)

1x Lillian, Verbena (Mage)

3x Infiltrator

1x Blessing of the Aralu

2x Take my Hand!

1x Wrath of the Diwan

4x Nightlife

 

While in the middle of the table, these vampire are not considered to be in any Mathuselah's

uncontrolled region.

They can still be influenced during the influence phase (as if they were in the Mathuselah

uncontrolled region) by a Mathuselah who controls a ready vampire.

Whenever one of these vampire is burned, move him to the center of the table instead. He can

now be reinfluenced by any player except his previous controller.

While in the middle of the table, the library cards are not considered to be in any Mathuselah's

hand.

During his turn a Mathuselah controlling a Tal'mahe'Ra vampire can play one card from the

middle of the table (as if they were in his hand).

Whenever a Tal'Mahe'Ra library card should go to the ash heap, it is removed from the game

instead.

Whenever a Tal'Mahe'Ra library card should go to a Mathuselah's hand, it is placed in the

middle of the table instead.

 

ABOUT THE FINAL

Before the final, the first player may choose one of the vampire. If he does so, this vampire is

place in his uncontrolled region (in addition to the 4 other vampire) and this player will start

the final. Then the second player may choose one vampire from and so on.

A player may choose to pass his turn. If he does so, he take his turn after the fifth player.

A player can never pass more than once.

The fifth player can never pass.

 

CARD TEXT

 

jedrikb

Jedrik, Koldun Scholar

Old Clan Tzimisce (group none)

Capacity 5

AUS ANI DOM qui nec tha

Independent. Tal'mahe'Ra. Jedrik's capacity is increased by 4 while he is controlled. If Jedrik is ready during your master phase, you may spend a master phase action to go through your library and exchange up to five cards from your hand with cards from your library. Shuffle afterward. +1 intercept. Jedrik cannot use cards that require Vicissitude [vic]. Scarce.

stepanb

Stepan

Old Clan Tzimisce (group none)

Capacity 4

AUS DOM PRE ani obf

Camarilla Prince of St. Petersburg. Tal'mahe'Ra. Stepan's capacity is increased by 4 while he is controlled. While Stepan is ready, location cards cost you and your minions no blood or pool to play. Stepan may recruit any ally as if he meets the requirements of playing that card. Stepan cannot use cards that require Vicissitude [vic]. Scarce.

valenkob

Valenko Dmiritav

Clan: Old Clan Tzimisce (group none)

Capacity 3

AUS ANI cel dom pot

Sabbat priscus. Tal'mahe'Ra Kherebu. Valenko's capacity is increased by 4 while he is controlled. While Valenko is ready and Sabbat, vampires you control get +1 bleed when bleeding a Methuselah who controls a ready Sabbat vampire. +1 Stealth. Valenko cannot use cards that require Vicissitude [vic]. Scarce.

shalmathb

Shalmath

True Brujah

Capacity 5

AUS POT PRE TEM for

Independent. Tal'mahe'Ra Kherebu. Shalmath's capacity is increased by 4 while he is controlled. During your master phase Shalmath can burn 2X blood to give you X additional master phase actions. If he doesn't do so, he untaps at the end of your turn. +1 bleed. +1 strengh. Shalmat cannot use cards that require Celerity [cel]. Scarce.

durgab

Durga Shakti

Nagaraja (group none)

Capacity 2

NEC THN abo dom

Laibon. Tal'mahe'Ra. Durga's capacity is increased by 4 while she is controlled. Blood hunts cannot be called on Durga. If Durga successfully diablerizes another vampire, his or her controller gains X pool where X is the capacity of the diablerized vampire. Scarce.

zubeidab

Zubeida, Silent Strider Advanced

Clan: Abomination (group none)

Capacity 3

OBF PRO cel for pot

Independent. Tal'mahe'Ra. Zubeida's capacity is increased by 4 while she is controlled. During your untap phase, burn a pool or burn Zubeida. Zubeida does not have to burn blood to pay the cost of combat cards she plays. She strikes with first strike and gets an additional strike each round. She gets a press each combat. +2 strength. Scarce. Sterile.

enochb

Enoch Sentinel, Hatif (Wraith)

Ally

2 Blood

Wraith with 1 life. 0 strength, 0 bleed. Tal'mahe'Ra. Only usable by a Tal'mahe'Ra vampire. Enoch Sentinel have +1 intercept. He cannot perform any action. He is immune to damage that is not aggravated. At the begining of your turn, if you control no ready Tal'mahe'Ra vampire, burn the Enoch Sentinel.

lillianb

Lillian, Verbena (Mage)

Ally

3 Pool

Unique mage with 3 life. 0 strength, 1 bleed. Tal'mahe'Ra. Only usable by a Tal'mahe'Ra vampire. Lillian may play cards that require the basic level of each disciplines, vampires you control have. Once each turn, she may untap after perfoming a successful action. She may steal all blood from a vampire in torpor as a D action.

infiltratorb

Infiltrator

Master

Master: archetype. Put this card on a Tal'mahe'Ra vampire you control. During your untap phase, this vampire may choose to become Camarilla, Sabbat, Independant or Laibon until your next untap phase. Every time this vampire sect changes he gains one blood from the blood bank. A vampire can have only one archetype.

blessingb

Blessing of the Aralu

Event

Gehenna. Tal'mahe'Ra. Requires at least one other Gehenna card in play. Tal'mahe'Ra vampire are no longer affected by Gehenna cards. In addition, Tal'mahe'Ra vampire you control cannot be blocked by non-Tal'mahe'Ra older vampires.

takemyhandb

Take my Hand!

Political Action

Requires: Tal'mahe'Ra. Political Card -- Worth 2 Votes. Called by any Tal'mahe'Ra vampire at +1 stealth. Choose a ready non Anarch vampire with a capacity above 5. You may also choose a ready unique mage, mummy, werewolf or wraith ally. If this referendum is successful the choosen minion becomes Tal'mahe'Ra. If the choosen minion is a vampire, his or her capacity increases by 1. If this acting vampire is Kherebu and the choosen minion is already Tal'mahe'Ra, the choosen minion becomes Kherebu. If the referendum is successful, untap this acting vampire and the choosen minion.

wrathofthediwanb

Wrath of the Diwan

Political Action

Requires: Tal'mahe'Ra. Political Card -- Worth 2 Votes. Called by any Tal'mahe'Ra vampire at +1 stealth. Choose a Methuselah. Successful referendum means any minion may bleed this methuselah as a D action until your next untap phase. Minion bleeding this methuselah gain an additional +1 bleed. If the referendum is successful, untap this acting vampire.

nightlifeb

Nightlife

Action

Requires: Tal'mahe'Ra. +1 stealth action. Requires a ready Tal'mahe'Ra minion. (D) Bleed any Methuselah with +1 bleed. If this acting minion is Kherebu, he or she gains an additional +1 bleed. If the bleed is successful you may choose, instead of removing pool from the Methuselah you're bleeding, to remove from the game a library card controlled by this Methuselah. (The bleed is still considered successful.)