file Weenie BruiseBleed

08 Aug 2012 01:27 #34439 by Juggernaut1981
If you want to carpet bomb, then Can't Take it With You + Snipe Hunt in a vote deck w/ dominate.

I'd think some Ventrue Law-Firm shennanigans with a big handful of Snipe Hunt, Anarchist Uprising and Can't Take it With You plus about 15xObediance.

Example Deck:
Crypt [12 vampires] Capacity min: 6 max: 10 average: 7.75
3x Mary Anne Blaire (10):AUS: :DOM: :FOR: :PRE: :ani: :pot:justicarVentrue(group 5)
2x Lodin (Olaf Holte) (8):DOM: :FOR: :PRE: :aus: :pro:princeVentrue(group 5)
2x Graham Gottesman (7):DOM: :FOR: :obf: :pre: :tha:princeVentrue(group 5)
2x Mustafa, The Heir (6):FOR: :PRE: :cel: :dom:princeVentrue(group 4)
2x Victor Donaldson (6):DOM: :for: :pre:princeVentrue(group 5)
1x Johannes Castelein (9):DEM: :DOM: :FOR: :PRE:princeVentrue(group 4)

Library [72 cards]

Action [10]
4x Cold Amber's Hold
6x Govern the Unaligned

Action Modifier [12]
6x Bewitching Oration
6x Voter Captivation

Equipment [2]
1x Bowl of Convergence
1x Ivory Bow

Master [14]
6x Villein
8x Zillah's Valley

Political Action [16]
4x Anarchist Uprising
4x Can't Take it with You
4x Parity Shift
4x Snipe Hunt

Reaction [18]
10x Obedience
8x Second Tradition: Domain


Crafted with : Anarch Revolt Deck Builder. [Wed Aug 08 13:26:17 2012]

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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08 Aug 2012 07:47 #34458 by Lönkka
Replied by Lönkka on topic Re: Weenie BruiseBleed

I'm aware that they are playing Trap the wrong way, me and another one from the group has tried to explain that to them yet they won't listen.

:huh:

*Sigh*
So the games/cards are played how the most vocal/numerous faction decides?



If they agree that cards can be played as written (and interpreted whichever way people choose instead how they actually function) I dare suggest you start hoarding Jyhad/VTES edition Majesties (no blood cost & Combat End ends the combat rendering Trap useless) and put around 20 in your deck.

The get ahold of the Jyhad rulebook and build you libray so that the ramaining cards are votes of your choosing (since during that time you could discard any number of cote cards from your hand to votepush) and do a classic Ventrue Law Firm deck.
:evil:


If the primates do accept official vekn.net rulings and thus Pascal's authority, I do suggest that you ask in the Rule Question -section of this forum how Trap works and the provide them the link/print so you all can play that card properly instead of insisiting using it in a heritcal and gamebreaking fashion. :laugh:

All the best & good luck mate!

Finnish :POT: Politics!
The following user(s) said Thank You: direwolf

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21 Aug 2012 10:47 #35126 by Tomas
Replied by Tomas on topic Re: Weenie BruiseBleed
Undele + snipe hunt, you can add Gottsdam the tired warrior to this if you really want to have built in combat ends and/or access to obedience. Elysium could also be a welcome addition.

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22 Aug 2012 00:05 #35204 by Haze
Replied by Haze on topic Re: Weenie BruiseBleed
Get Carrion Crows, Apparition, and a Trap
It's time to treat them to the Ravnos Rap

even though you don't really need the trap since they're providing one of their own. but the look on their faces will be priceless as you mirror their combat back at them. they'll take 2R damage every round, and you'll take nothing.

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22 Aug 2012 05:21 #35214 by munnen
Replied by munnen on topic Re: Weenie BruiseBleed
Also, every new round of combat starts at close range unless stated otherwise.

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29 Aug 2012 06:37 #35524 by tarantulus
Replied by tarantulus on topic Re: Weenie BruiseBleed
Spirit marionette/Heidelburg castle is more brutal than that, you can use it each turn to completely strip their weenies of everything.

I find the easiest way to deal with a weenie bruise/bleed is with guns+agg damage.

Janey pickman with a .44 magnum is your friend.

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