file What do you think of Gather card?

06 Sep 2013 13:57 #53898 by Joscha
I once thought Gather is THE card and gathered eight of them ;o).

Two problems I encountered:

a) If your gathered minion comes out you have to burn the card to be able to play a new one. That is time consuming and costs you 1 pool. Annoying.

b) You can play it with Golconda, good call. You don't have to burn Gather anymore. But to be honest gathering your vamps and burn them afterwards for pool doesn't win you games. In the meantime the other decks do things, build strong positions, better their minions, burn pool. You gather and bloat. It may be a good thing to let you stay alive, granted. But it doesn't win you games IMHO.

Baron of Frankfurt

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06 Sep 2013 14:43 #53899 by Timo
Wait wait wait....

After reading your post I read the card text again :

Name: Gather
[Anarchs:R, KoT:R]
Cardtype: Action
Clan: Gangrel
Cost: 1 pool
+1 stealth action. Unique.
Put this card in play, tapped, and choose a younger Gangrel in your uncontrolled region. During the influence phase, you may tap this card to move that Gangrel from your uncontrolled region to your ready region, with any counters he or she has, unless that Gangrel would contest a vampire in play. Any vampire can burn this card as a (D) action that costs 1 pool.

I never imagined that you had to burn your own gather if you want to gather another Gangrel...

It is crappier than I thought it was...

And by the way, I don't see anything that say that you don't have to burn your Gather after a golconda.

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06 Sep 2013 14:48 #53900 by Brum
Indeed. Gather doesn't go away with the vampire that was named for it.
It stays in play.

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06 Sep 2013 15:47 #53904 by jamesatzephyr

b) You can play it with Golconda, good call. You don't have to burn Gather anymore.


As others have pointed out, this doesn't work. References:

Gather doesn't go on the vampire. [LSJ 20041024]

Trivia:
[Gather] is never in the possession of the vampire who played it.
It is simply "put into play" not "put on the acting vampire".

So burning the vampire (or removing it from the game) doesn't also take out Gather, as it would for the Leather Jacket held by the vampire.



Similarly, it hangs around, but won't target another copy of the vampire with the same name; it targets that specific card. (So you can't Golconda Wynn, then use the dangling Gather on another copy of Wynn you have in your uncontrolled region.) [LSJ 20041112]

>>Gather targets *that particular card*, not the Vampire by name.
>
> what?? but the card says select a younger gangrel in your uncontrolled
> region, and after that says, move THAT gangrel to your ready region,
> so if i gather nadima again i would be moving THAT gangrel, not
> another one

No. THAT gangrel was burned. The copy of Nadima in your uncontrolled
region is not THAT vampire. It is a different one (with the same name).

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06 Sep 2013 17:31 - 06 Sep 2013 17:49 #53907 by Brum

A minion cannot perform more than one bleed action each turn, even if he untaps.


The Baron (the same card of The Baron) bleeds for many times.

EDIT: I know that is legal, but seems unlogical.
Is it because cards in play remember which card they target, but minions leaving play loose memory of their state?

Lousy Internet in Luanda.
Upside, I haven't been rushed by any Laibon yet.
Last edit: 06 Sep 2013 17:49 by Brum.

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06 Sep 2013 22:03 #53912 by jamesatzephyr

A minion cannot perform more than one bleed action each turn, even if he untaps.


The Baron (the same card of The Baron) bleeds for many times.


Do you mean the situation where - for example - the Baron burns himself, goes to the ash heap, and is brought back into play with Possession? (Possibly triggering a Soul Gem along the way.)

Going into the ash heap wipes you clean. (Also, going into the library or crypt.) You're no longer the same minion. [LSJ 20010627]

> > 3. If my Muddled Vampire Hunter rushes another minion and dies, and then
> > get's Compel Spirited, can he now rush again imediatly? (NRA?)
>
> Yes.
> All minions that re-enter play from the ashheap may do things that previous
> copies of themselves did earlier the same turn. Treat the minion that
> enters play in this fashion as not previously having taking any actions, as
> the minion remembers nothing of the turn because it was in the ash heap.
>
> "Minions brought into play from the Ash Heap (or Hand) are as pure as they
> day they were born. They retain nothing from any previous "life" they may
> have had in the controlled region. (Card text excluded, of course). This
> includes forgetting any actions they may have taken in that previous life."
> [LSJ 6-25-1997]

Correct.


This is an upside for repeating actions, but can also be a downside for beneficial effects that targetted that minion.

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