file Balancing Ashur Tablets

25 Jul 2014 04:07 - 25 Jul 2014 04:11 #64031 by Ankha
Replied by Ankha on topic Re: Balancing Ashur Tablets

So yeah, a game where most every deck plays 6+ Ashur Tablets would be boring as hell, and I sure want to avoid getting there (which would be the case if / when the Tablets became widely available without any errata).

I can't see anything supporting your prediction (and I don't believe in it a single second) so it's pure speculation. If one day everybody plays with 6 Ashur Tablets, then something will probably be done. Until then...

Please see ICL & Kuta's comments that Ashur Tablets are scarce due to limited supply. Also please check ebay. This is why everyone won't be playing with 6... owning six is a challenge of its own.

It only takes 1 player with broken cards to win tournament more easily, and you can find that type of 1 person in any tournament. So being scarce has no impact on the fact that the card is broken or not (there will be always someone playing it).

Yet, I don't see a deck with Ashur Tablets trusting the tournament scene.

Villeins on the other hand are in 47% of the TWD and it seems we've get used to people regaining 8 pool with a Trifle.

Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 25 Jul 2014 04:11 by Ankha.

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25 Jul 2014 04:42 #64033 by GreyB
Replied by GreyB on topic Re: Balancing Ashur Tablets
Ashurs is an enabler of rather powerful strategies, some quite overpowered with only niche cards to counter it. The cons of Ashurs are near non-existant in most playgroups and even tournaments due to scarcity of the card. To me there's no question it needs to be dealt with one way or the other.

Since POD is not an option on the short to mid term, errata and/or PDF expansion seems to be the only other options.

Errata:
- Allow retreival of only combat cards (kills MMPA abuse)

Rational:
Pro active combat deck that burn a lot of cards can still benefit from Ashurs, perhaps even the only way to play with celerity these days. Explicitly only combat cards since you can still make overpowered combinations when you allow retrieval of minion cards.

PDF Expansion:
- Bring out a weaker (trifle) version that also removes Ashur's tablet from game when conditions are met or makes Ashur's more painful to play. See also Vessel vs Blooddoll and Villein vs Minion tap tech.

Rational:
The main reason Ashur's seems overpowered is because it's quite safe to play with no downside whatsoever. This due to scarcity, you could solve that this way. I'd still restrict it to a specific card type though... Even in this form, it's too game changing.

---

Thing is, Ashur's not only recycles cards into your deck, but it allows you to customise your deck on the fly and create a more powerful deck during the game that reacts to the meta of the game. In that respect, it's almost as bad as switching seat tech... It allows you to be put in the best position possible , mitigating choice weaknesses. Bleed predator? Recycle redirections, Combat predator? Recycle maneuvers and CE, and so on... And since you can recycle up to 13 cards, that leaves enough room to recycle defense along with ousting strategy.

I've only been up against a deck using Ashurs once, a week ago. Another powerful card (pentex) locked me in turn 2 and got bled to death in turn 4, so I got to enjoy spectating the Ashur's deck in ful motion. All he did at first was recycle pentex, telepathic misdirection and Second Tradition, weakening real threats (combat) with pentex and then redirecting the left over bleed decks switching to ousting strategy when it was head to head. Brilliant play, made possible by Ashurs. Thing is, there was nothing people could do about it except keeping me alive, but it was too early in the game to realize that...

I don't mind Ashur's that much, since I'll probably only see it played once a few years, but there's no denying it's too powerful as an enabler and meta adapter, but quite balanced for pro active combat decks that need to burn a lot of cards.

:garg: :VIS: :POT: :FOR: :flight: -1 Strength

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25 Jul 2014 05:29 #64039 by AaronC
Replied by AaronC on topic Re: Balancing Ashur Tablets
The best fix is to randomize the cards that get put back into your deck. It fixes the problem you just mentioned. Result:

1. No more chunk of minutes lost when Ashurs go off as player decides which 13 cards to choose. (Or fewer minutes, if the player is one of those who is not capable of shuffling expeditiously.)

2. No more late-game virtual sideboarding/deck optimization, which breaks a basic paradigm of the CCG genre.

It has always seemed to me that Ashur Tablets were meant to be tech for decks that actually ran out of cards. I think that's reasonable, and needed, especially for combat decks that cycle a lot of red and need a pool boost late in the game. The ability to retune your deck at will late in the game, and burning up precious minutes while you do so, is not reasonable.

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25 Jul 2014 07:03 #64049 by cordovader
I think you should play more AT to see it's drawbacks.

I remember the French Open in 2013. I had a Girls deck as prey and another one as predator (prey Girls + Inners and pred Girls will find aids). They where clearly playing both against me (predator rushed, prey deflected and pooled a lot).

I won the table with 3 VPs and I had no silver bullets against MMPA decks.

I helped ousting both prey and pred and I stayed 1 vs. 1 against... surprise, a Nephandus Ashur + Liquidation deck and I won. The Nephandus deck was on the finals, I won it again and he wans't even close of doing one single VP and he had the best position on the table.

Last French Nationals (the first day's open) I played myself a MMPA deck (Girls + Inners) and I got my ass kicked in 2 out of 3 tables. 3rd table I won and it wasn't that clear (again I stayed 1 vs. 1 against a Nephandus Ashur + Liquidation deck, same deck as the year before but different player).

2nd day of French Nationals I played the deck I won Spanish Nationals with, a Nana&Friends POT/ANI built-in rush deck, with not that good results (I did 2-2,5 VPs on the whole tournament, and I only had another AT deck in one table, Ankha with his Giotto Verducci "Council of Doom" deck).

As I say, if you think a card is broken, you should play it more to have a better opinion about it.

Eventhough, VTES is a 5 player game, so if the table feels you're the BIG threat, you can easily end up playing against 4 players. Even with AT you cannot manage playing against 4 players.

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25 Jul 2014 07:56 - 25 Jul 2014 07:56 #64050 by Ashur
Replied by Ashur on topic Re: Balancing Ashur Tablets

As I say, if you think a card is broken, you should play it more to have a better opinion about it.

Eventhough, VTES is a 5 player game, so if the table feels you're the BIG threat, you can easily end up playing against 4 players. Even with AT you cannot manage playing against 4 players.

I have played enough both with and against AT to know the card is a) broken and b) boring. Sure, if all players at a table are good players who can judge what is a threat and not, the MMPA-decks aren´t worse than any other strong decks. But the problem is that most games aren´t so. And this game can´t all be about competetive play. Well, at least that is not the intention if you ask the current Design Team.

"My strategy? Luck is my strategy, of course."
Last edit: 25 Jul 2014 07:56 by Ashur.
The following user(s) said Thank You: Juggernaut1981, TryDeflectingThisGrapple

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25 Jul 2014 10:15 #64055 by cordovader

I have played enough both with and against AT to know the card is a) broken and b) boring.


Well, really again no facts for a), being b) a subjective consideration, so not really an argument.

Is it more boring an AT deck or an Una/Madness + Reversal/Mata-Hari 50 freak drives? Again that is a subjective impression.

I have read also a definition of what the resources in a game are, but since there are other cards that allow recursion (Sudario Refraction/WMO etc.) we can estimate it's an extra resource.

There are even other cards that allow some use of other players Ash Heap (Bujo, Daemonic Possession, Trochomancy etc.), that's why there exists a "removed card area".

There is even Reinforcements (Final Nights, accessible to all clans), pretty comparable to AT in terms of cards recovered to your library, with it's advantages and disadvantages.

You can find even vampires with recursion (Undele, Drozodny), having even the advantage of taking the cards back to the hand, playable during the whole game, even when we run out of library (Sudario Refraction is no longer "available" when you run out of cards, for example).

So, the debate shouldn't be if AT is broken or not (since it has it's own way of self-control with other ATs), it should be if recursion is broken or not and, if it is a resource to take into account, under which circumstances should it be legit. Should we stick firmly to the "role" of each clan/discipline or should we allow certain flexibility to have a larger variety of TWDs?

As Ankha pointed out, Villein is a triffle card, played on 47% of the TWDs. Should we ban it given that there's already a card that does a similar effect (Minion Tap)? Comparing to the combination AT + Liquidation, we could compare also Villein + Voter Cap, being the pool reward of Villein + Voter Cap far more unbalancing in most cases than AT + Liquidation.

Which card is mostly played, AT or Deflection? Is it legit to just sit and wait till your pred bleeds you to redirect the bleeds he does to your prey?

Which combo is more broken, a Victor Pelletier that does a Parity Shift for 5 on 2nd turn or no-matter-what AT deck?

As always it depends on the context. It is true that it is a powerful mechanic, but not more than other mechanics in the game.
The following user(s) said Thank You: Ankha, Jeff Kuta

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