file Card idea: Thick Blood

14 Apr 2012 05:34 #27869 by Ankha
Replied by Ankha on topic Re: Card idea: Thick Blood

How about:

Thick Blood
Combat
Cost 1 blood
[qui] Maneuver or press.
[QUI] Only usable before range is determined. This vampire burns 1 blood to make the the opposing minion pay an additional blood or life to play combat cards this combat.

Awfully over-costed.

Prince of Paris, France
Ratings Coordinator, Rules Director
The following user(s) said Thank You: Lech

Please Log in or Create an account to join the conversation.

More
17 Apr 2012 13:07 #28073 by Umberling
Agreed, the idea is nice but the inferior is bad.

Please Log in or Create an account to join the conversation.

More
17 Apr 2012 22:00 #28105 by Azel
Replied by Azel on topic Re: Card idea: Thick Blood
How about no more combat cards for :qui: . Or at least no more combat only cards. Here, a concession.

Thick Blood
:reaction: :combat:
1 blood
:qui: Reduce the acting minion's stealth to 0. The minion may still increase his or her stealth.
:QUI: Only usable before range is determined. Gain an optional maneuver. The opposing minion must burn 1 blood or life for each combat card played this combat. Only one Thick Blood playable per vampire per combat.

There, something usable beyond combat. It's a superior Draba at basic quietus, which given you're slowing someone's blood to gravy isn't too far out there. And it's powerful -- and I don't care that it's powerful. Quietus should get powerful things by now. (And no, a complicated and redundant wake doesn't count.)

The superior fails to hitback, especially big allies smash, but there's a maneuver to help. Otherwise it sours Dodge and S:CE at a 1:1 (though with the maneuver it's hilarious with Thin Blood). And it hoses combat intensive decks (I don't know why that's a priority, but whatever). Better?

Please Log in or Create an account to join the conversation.

More
18 Apr 2012 03:22 #28110 by jAvel
Replied by jAvel on topic Re: Card idea: Thick Blood
Reduce stealth to 0 at inferior - too good (considering the existing path)

[qui] Reduce the acting minion's stealth by 2.

is enough.

Please Log in or Create an account to join the conversation.

More
18 Apr 2012 03:26 #28111 by Juggernaut1981
How about this change?

[qui][reaction] Action modifiers that do not require [cel] or [tem] cost an additional blood.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

Please Log in or Create an account to join the conversation.

More
19 Apr 2012 07:27 #28157 by Azel
Replied by Azel on topic Re: Card idea: Thick Blood

Reduce stealth to 0 at inferior - too good (considering the existing path)

[qui] Reduce the acting minion's stealth by 2.

is enough.


Incorrect! There is no such thing as too good for certain disciplines. I maintain disciplines like Quietus and Thanatosis are in dire need of "too good." Power: accept no substitutes.

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.099 seconds
Powered by Kunena Forum