Second, he was more than a warrior. His was an instructor and his intimidation was Legendary. He organized the entire warrior caste of the Salubri. It was his disappearance that caused them to fall apart. He motivated them and the manner that they fell apart suggests that he frequently used Dominate to get results when physical options weren't a solution. It is highly likely that he had Auspex 7+, Dominate 7+ (Mass Manipulation), Necromancy 5+ (he spoke to spirits and commanded them) and Obeah 7+. The point is that he wasn't just a one dimensional warrior.
Third, thematics aside... I would advise against spending too many points on combat related disciplines. Instead focus what is necessary. is fine, except it does nothing that can't already be done with , , or He already has +1 strength. I did consider however what I found is with Celerity he becomes too good at combat and doesn't do enough outside of combat. Remember when we design cards, we are designing both their strength and weakness. would cover all of his combat weaknesses. On the other hand, gives him access to Scouting Mission/Govern the Unaligned at Superior which directly addresses the main weakiness of Salubri antitribu, it adds Graverobbing which means there is point to his combat rush other than just removing threats on the board, and means that building a Ventrue antitribu / Salubri antitribu deck is viable and greatly increases the number of deck options.
Prince of Magdeburg
ScoundrelAtHeart wrote: Also regarding the spirit talking stuff it would have more likely been the discipline the capadocian used for death manipulation. Nur over all you sound right.
Mortis seems likely because the Salubri and the Cappadocians were very close. Another possibility is that it was a combination of Auspex (for Telepathy) + Dominate.
ScoundrelAtHeart wrote: As far aß I know dominate doesn't work on wraiths and spirits (in the lore).
I thought that was the case, however apparently not. The restricting element seems to be eye contact and language (both of which can be overcome with telepathy)
Someone did write house rules on this subject but I couldn't find anything official.
Dominate: As the minds of spirits are very weird, it is hard to control them and the first four levels of dominate suffer a -4 dice penalty. The final level, Possession, just doesn't work on spirits and could even open up vampires for possession.