file [Submission] Celerity fixes

02 Aug 2018 18:51 - 03 Aug 2018 19:24 #89554 by Lech
Quick Reaction
:combat:
Do not replace until end of combat unless played by vampire with capacity above 5.
:cel: strike:dodge
:CEL: You may play this card after strikes are chosen. Your strike is additionally strike:dodge. It counts toward additional strike limit (while it's technically not additional strike).

Pitch black Caucasian vampire (old assamite) barely dodging strike of big axe

Inhuman Speed
:combat:
:cel: maneuver or press.
:CEL: As above, and put it on this vampire and not replace until after combat. Burn it to get maneuver or press.

Old school Biker on foot catch and grapple another biker who is riding a bike

Rapitidy
:combat:
Do not replace until after combat and cost an additional blood if played by vampire with capacity below 6.
:cel: Additional Strike.
:cel: Draw 4 cards.

Vampire hitting another twice with motion blur

Compelling game needs: Celerity is one of the lowest powered disciplines in the entire game, it's obvious and backed by TWDA data. What sort of other compelling game needs you need?

:laso: :CEL: :DOM: :OBT: :POT: :cap8:
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
Last edit: 03 Aug 2018 19:24 by Lech.

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02 Aug 2018 20:39 #89563 by Kraus
Replied by Kraus on topic [Submission] Celetity fixes

If no WoD source is given, the submission should document how the new card addresses a compelling game need.

With these submissions in particular I would be interested in how they address a compelling game need. Your first submission is clunky within the game mechanics (adding yet another subphase to the combat outline), and Sideslip and Stutter Step already proxy this idea. There are already a robust selection of manouvers and presses in celerity, so I can't see a reason to add even more (especially when it is just a strict improvement to Flash).

"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise

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02 Aug 2018 21:04 - 02 Aug 2018 21:07 #89566 by Lech
Replied by Lech on topic [Submission] Celetity fixes
Celerity is one of the lowest powered disciplines in the entire game, it's obvious and backed by TWDA data. What sort of other compelling game needs you need?

How many flashes are played ? How often you see stutter-steep ? 0 ? Never ? Yeah, because both are wallpaper.

Between strikes and damage prevention, the same window when you play a lot of other cards, like BBT, claws ... new sub-phase ? Bitch, please !? :)

:laso: :CEL: :DOM: :OBT: :POT: :cap8:
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
Last edit: 02 Aug 2018 21:07 by Lech.

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02 Aug 2018 21:11 #89567 by self biased
it feels like cel/guns tend to overshadow many other strategies involving celerity. Flurry of action sees a lot of play in my local group, though.

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02 Aug 2018 21:15 - 02 Aug 2018 21:19 #89568 by Lech
Replied by Lech on topic [Submission] Celetity fixes
You mean flurry of unnamed ?

My stance is simple: nerf guns, buff celerity. If you don't want to nerf guns, nerf concealed weapon to allow just 1 cost weapons (which will be fluffy too).

:laso: :CEL: :DOM: :OBT: :POT: :cap8:
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
Last edit: 02 Aug 2018 21:19 by Lech.

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02 Aug 2018 21:29 - 02 Aug 2018 21:36 #89570 by Kraus
Replied by Kraus on topic [Submission] Celetity fixes

it feels like cel/guns tend to overshadow many other strategies involving celerity. Flurry of action sees a lot of play in my local group, though.

Flurry of Action is fair game in mid-cap Palla Grande decks, as well as G4 Inner Circle decks. Unnamed isn't really the only one to use it, even though xe benefits from it quite a bit.

I'll just add that if Stutter Step isn't seen, it's because of the obscure effect and position of combat as a whole in the meta game. Flash is and/or has been used in long range Potence decks.

Celerity's spot at the moment seems to be an enabler for other combat effects to be better. It amplifies both Potence and gun combat. It already does that job fine.

I can't see these cards doing what you would like them to do for the meta and the game.

The question is: is there an existing archetype that would greatly benefit from these cards to realistically make it rise the competetive ladder, or would they be able to form a new archetype to shake up the meta? That is, if no errata or changes to the existing card pool were made?

What sort of other compelling game needs you need?

The submission guidelines suggest an amount of information to be presented in the opening post. It is recommended to follow those guidelines.

"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise

garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Last edit: 02 Aug 2018 21:36 by Kraus.

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