file Rules Team Rulings - 22-APR-2013

22 Apr 2013 19:20 - 23 Apr 2013 09:31 #47376 by Pascal Bertrand
As always, changes contained herein do not go into effect for sanctioned tournaments for 30 days. (So these become active on May 22nd, 2013.)


Rulebook
  • Impulse

  • The notion of "impulse" has been added to the Rulebook. The "impulse" represents the next opportunity to play a card or use an effect. It respects the Sequencing Rule. Only the player with the impulse can play a card or use an effect.

  • Additional Strikes

  • A minion may only gain additional strikes after the initial strike resolution, or after the resolution of one of his or her additional strikes. A minion with unresolved additional strikes cannot gain additional strikes. A minion is limited to gaining additional strikes only from one source each round. A minion cannot pass on using an additional strike.

Cardlist
  • Some typos were corrected (Lilith’s Blessing reading "Duscipline").
  • Names of artists were harmonised ("Larry Snelly" becoming "Lawrence Snelly")
  • Incomplete cardtext was completed (The Summoning was missing some characters).
  • No change in other text.


Banned Cards
  • Lilith’s Blessing
  • Lilith's Blessing has been added to the banned list. An alternative effect to bring its mechanics back to the tournament game is being investigated, and the card will be reintroduced once a solution has been found and tested thouroughly.

Complete Rules Reference
    Some clean-up (that was necessary) - removal of outdated references, alignment with the Rulebook.A complete list will be available soon.

General Rulings
    I have started including all the valid rulings I encounter (either here on vekn.net or in the Newsgroup) to the Card Rulings page. My objective here is to have that page become more of a database than a simple page. The long-term goal is to have it integrated in tools such as the SecretLibrary or VampiDroid. This will require some changes in the tables, to properly cross-reference cards, rules, and rulings.

    A "complete" (as far as the word applies to on-going processes) will be available soon.
Last edit: 23 Apr 2013 09:31 by Pascal Bertrand. Reason: Fixed the typo in the first paragraph ("If" => "It")
The following user(s) said Thank You: er-principe, Brum, Lönkka, brandonsantacruz, Dorrinal, Walt, Vlad, Barontinel, Lech, Reyda, Ohlmann

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22 Apr 2013 19:45 #47378 by Soonerborn
I've never met Pascal Bertrand, likely I never will, but it needs to be said; you're doing a fantastic job.
The following user(s) said Thank You: Reyda

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22 Apr 2013 20:09 #47380 by jozxyqk
I'm a little bit confused about the Additional Strikes ruling.
What am I missing here that's new?

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22 Apr 2013 20:43 #47382 by Boris The Blade
I guess it is mostly about how to play Quickness.

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22 Apr 2013 20:50 - 22 Apr 2013 20:56 #47385 by Reyda

I guess it is mostly about how to play Quickness.

and hell for leather /cel ability.
and also Jacko :laugh:
and maybe also Battle Frenzy :P

Imagination is our only weapon in the war against reality -Jules de Gaultier
Last edit: 22 Apr 2013 20:56 by Reyda.

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22 Apr 2013 21:03 #47387 by ReverendRevolver

I guess it is mostly about how to play Quickness.

and hell for leather /cel ability.
and also Jacko :laugh:
and maybe also Battle Frenzy :P

Ah, so, if anarch jacko is impersonating osebo, and he has a battle frenzy, he has to use his initial strike, let it resolve, use his built in free additional, let it resolve, use battle frenzy free additional, let it resolve, play quickness, let it resolve, play hell for leather, let it resolve, THEN play blur. Correct? (And this could all happen, maybe 2 times a decade. Maybe....)
But they key is multie free additional strikes cant get added until he initial strike is resolved, and only one free additional effect can be played and resolved at a time. Right?
The following user(s) said Thank You: Ke.

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