The Unaligned: Previews
Here is for example a combat package that I thought out straight away after seeing the new cards. Weighted Walking Stick, Focus the Blood, Dam the Heart's River, Thin Blood, manuevers/additional strikes of your choice (I usually prefer pursuit for giving both in one card), psyche. This is quite effective short chain combat (you don't obviously play all of those in one combat usually), which doesn't really get too bothered about s:ce, while still not having any cards that can be completely dead cards.
Like even if you really unload your hand and play all of it in one combat, stick, dam, focus, thin blood, and then they majesty, you haven't really lost anyhting, you still have the stick, you gained full effect from both focus the blood and thin blood, only dam you didn't get full benefit from, but they still lost one blood to it and end result is that you gained a blood while the opponent lost 4, and they don't have that majesty anymore now, then you have the option to psyche if you want.
You disclose almost all of your 'weapons' up front, they disclose nothing, you then declare a strike and they play Majesty.
Sure, you can stick with Psyche. Be my guess, but this card seems intended to shut down S:D or S:CE depending on which one your opponents play AND you can cycle it 'harmlessly' against say an Animalism or Potence-Grapple deck.
Baron of Sydney, Australia, 418
Klaital wrote: Enzo Giovanni, Pentex Board of Directors
Direct improvement over the basic version, I don't really see any reason to ever play the basic one over this guy, that being said, he is still only boringly average, at least this ones anti-vote special is more likely to matter than the base ones.
I would actually rate him a 4, his specials combine in interesting ways and give a new twist to gameplay. I have some ideas of how to build a deck around him, we'll see how it works out. Being potentially able to control the votes of the whole table is a very powerful thing, imho.
Klaital wrote: Bear's Skin
Its basically Skin of the Adder for the gangrel, to be honest, I think this would thematically make more sense as a spiritus card, but that aside, I suppose it gives gangrel some other option than aggro poke which is nice, stil its not really in any way earth shattering card, just average.
I'd give this a 4. Definitely not just "average", this opens up lots of combat options for the Gangrel. I expect to see this a lot in Gengrel decks.
Klaital wrote: Gift of Proteus
This is identical to Ahrimane card Blessing of the Beast, apart from being an action instead of master, I never liked that card, and I don't like this one any more.
Blessing of the Beast is awesome. Ask just about any Ahrimanes player . This card, otoh, is weaker, since it's an action. I agree on the rating
Klaital wrote: Rewilding
Somewhat narrow card, though very powerful in what it does, and most decks run at least some locations so its rarely a dead card.
Sort of agree on the rating, though I'm tempted to give it a 3.5. It's not as narrow as you think. Think Montreal, Rack, etc, on your own vampires. Steal it? Prepare to lose it and 2 pool.
Klaital wrote: Nar-Sheptha
It is card for very specific decks only, mainly star vampire rush decks, but quite useful in those.
At least a 3, maybe even a 4. This is a fantastic card, no reason for any Assamite combat deck to leave it out.
Klaital wrote: Zephyr
This is really odd multiacting, but it is still multiacting, which never hurts. Obviously its best in decks without much stealth, like say toreador, still not really sure how much play it will see.
I'd give this a 4. Opens up a lot of new options in lots of different decks.
Klaital wrote: Sanguine Entrapment
I guess lot of people are excited about this card, I am however not, its almost in the Sanguinary Wind level of narrowness, I would have liked it so much more if it would have also given a manuever or even a press. But as it is, I doubt I will play this ever, its just too narrow effect to be worth a card.
Huh. What are you smoking, and can I have some? .
This is at least 4. At least.
Klaital wrote: Focus the Blood
Inner Essence for assamites, this is very nice and helps to offset the blood costs in most quietus cards quite nicely.
Meh. At most a 3. It's decent, but nothing ground-breaking.
Klaital wrote: Funeral Wake
Again fairly narrow card, mainly useful in shambling hordes decks, and I would probably in most cases prefer on the qui vive over this since my vampires can use that too.
Well, yeah, it's a bit narrow, but *so* good in certain decks that I'd give it a 3.
Klaital wrote: Spiritual Guidance
I am not really sold on this card, I suppose throwing a couple in any deck that uses fairly diverse combat package is okay, but you can't use too many or you risk jamming to them early in the game.
Absolutely disagree on this one. I'd give it a 5. It's awesome. Potence combat loves this.
Klaital wrote: In Memory of the Two Lands
Fairly cornercase card, being only of any use in mummy decks, but I am sure someone can make it work in one of those.
At least a 3. This card singlehandedly makes Mummies useful, and the effect is quite powerful.
Klaital wrote: Velvet Tongue
This card kind of suffers from same thing as Lure of the Serpent, which is that setites have better options available from presence already, and thus this isn't likely to see much play.
Uh, what? At least 3. This is a gem, and has lots of (evil) options.
Klaital wrote: Serpent's Numbing Kiss
This card is quite interesting, like mind numb and staredown combined, the most interesting part is that it gives free s:ce already at basic discplines, though I think many decks are still going to prefer Majesty over this, but certainly an interesting option.
At least 4. Most decks which have the disciplines to reliably use this will prefer it over Majesty. It's a very strong effect.
"During" isn't always the first word of a sentence. See Monçada or Anatole or Anson for instance.
self biased wrote:
Pascal Bertrand wrote:Do you have some cards in mind?
self biased wrote: is it just me, or do some of the cards seem to be worded peculiarly?
for starters, Ennoia's Theater.
Ennoia's Theater wrote: Unique location.
You can tap this card to get +1 hand size this turn. You can tap this card during your influence phase to get +1 transfer.
it doesn't conform to the "during x, do y" template as well as it could, like Dreams of the Sphinx.
Dreams of the Sphinx wrote: Unique master.
Put this card in play. Put a counter on this card each time you tap it. When the third counter is added, burn this card. Tap this card to get +2 hand size until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the bank to a vampire in your uncontrolled region.
in my mind, the card should read like this:
Ennoia's Theater wrote: Unique location.
Tap this card to get +1 hand size this turn. During your influence phase, you may tap this card to gain a (or alternatively "for +1") transfer.
Actually, Dreams of the Sphinx does read "Tap during"..
Maybe I'll fix it by removing the "you can" from it to have it look even more like DotS.
Even worse - that's the name of the governing assemblies in germanic / scandinavic societies. I wonder why they picked such a name...
self biased wrote: there is a card titled... "Thing." seriously?
Based on which grounds?
self biased wrote: Rewilding should read[/i]
rewilding wrote: Burn a location controlled by any Methuselah. That Methuselah burns 2 pool.
I am trying to reword all sentences starting with the adjective "That" on cards that are put in play. It makes sense that I'm also trying to adjust it for cards that don't stay in play. Plus it's shorter with only one sentence.
Doesn't cover Carrion Crows, Winged Second, etc. So, for another effect than the one desired, another text would indeed be valid. Your superior text is unclear about the duration of the effect.
self biased wrote: all of the wraiths are susceptible to non-aggravated damage, which upon some research isn't an actual gripe, but a preconception i had. so you get a pass on that.
Dam the Heart's River reads:
Dam the Heart's River wrote: Frenzy. Only usable before range is determined. A vampire can play only one Dam the Heart's River each combat.
This combat, each strike or damaging effect made against the opposing minion inflicts +1 damage.
As above, and this combat, strikes cost the opposing minion 1 additional blood or life, and the opposing minion can choose not to strike.
should read more like torn signpost:
Dam the Heart's River wrote: Frenzy. Only usable before range is determined.
Each of this minion's strikes or damaging effects inflict +1 damage for the remainder of combat. A vampire can play only one Dam the Heart's River each combat.
as above and strikes cost the opposing minion 1 additional blood or life (the opposing minion can choose not to strike).
Please highlight unnecessary commas. I'm happy to either always use the Oxford comma, or never use it.
self biased wrote: there are, extra commas, that make the cards seem like they're, narrated by, Christopher, Walken, or.... god, forbid... the.... William... Shatner...
Oh trust me, we did pay a lot of attention to how these cards are worded. We also have been rewording the other cards. You can have a look at vekn.net/output-changes for examples. These changes won't be implemented before we get a possibility of reprinting the cards.
self biased wrote: i haven't really had much time to look through the crypt cards, but i get a feeling that this batch didn't pay much attention to how other similar cards were worded and it comes off feeling amateurish, i guess? i certainly don't mean any disrespect to any of the design team.[/i]
Assamites got really nice vampires. Their Group 5 was already pretty nice and Group 6 cmplements it well making for a very valid Grouping choice. The additions to Groups 2 and 3 are good designs. The library cards they got are all very powerful.
Setites got a pretty lackluster Group 6. An emphasis on is fun. Missy Shillingford is really weird but having two Archbishops opens up some fun voting options for them. But the real problem is that Setite Group 5-6 is very top heavy. Group 5's midcaps suck and Group 6 brought only one vampire to remedy the situation. The library cards are a mix of situational and ok cards.
Ravnos too suffer from their Group 5 being super weird and Group 6 not really helping matters much. Midcaps are all over the place in a 5-6 crypt. Not a fan. Iago is powerful but the other fatties aren't very exciting. The library cards are utilitarian but not very inspiring.
Giovanni got very nice vampires that work nicely with Group 5 Giovanni. They can make for a really nice emphasizing crypt, which is very nice but they can also go the dom+nec route of Shamblers. Very good design! The library cards are rather nice as well - I really like Spiritual Guidance.
Gangrel got insanely good vampires and they are Group 5 and 4 and 3 so will make for really powerful crypts. Really, really powerful but I suppose it's nice to see Gangrel other than Stanislava. Brunhilde + Valkyries will make for a really interesting Anarch deck. The library cards are also powerful (though Skaald doesn't seem like all that, really).
Finally, I'm not sure that doling out permanent +1 Intercept vampires is such a good idea. They are really annoying and shut down non-stealth-based pretty completely. Walls are not my favourite deck type. But we shall see.
Pool gain when torporizing vampires fills a whole. Assamites get a lot of love. Dam the Heart's River almost feels like two older combat cards merged into a single one.
Gangrel for the win! Matasuntha, Rosa Hernandez & Inyanga rock! GR3 Prince is a very nice support vampire, an effective bridge between and . Thing will also see play especially with all the newfound multi-act capabilities of or . Gangrel walls will be heavy... No more need to rush or act, just wait and see. or bounce with or even . Wow!
Lisandra Giovanni is a bomb. Fits like a glove with Ignazio/Unre/Baron. In a way, he is the update Byzar could have used/ should have been.
Zephyr opens a lot of crazy possibilities, further 'helping' vampires like Anson, Unnamed (Instantaneous Transformation!), Enkidu (also Forced March) etc. Very very interesting card but maybe enhancing not exactly the right archetypes/vampires/clan weaknesses?
IMO, the artwork is a bit more stereotypical and less mysterious than some of the older sets. I liked Christopher Shy or even oddball Drew Tucker, and still think they hold up pretty well today (despite Shy's Photoshop-heavy style which has a proven record of aging poorly).
Overall, a much better set than Danse Macabre! Thank you & keep getting better each time!