file New round structure - OPTION A - we'd like your feedback!

16 May 2018 14:07 #86973 by ffiuza
Thinking about new players, this is just perfect, because it makes way simpler to explain the combat steps.

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16 May 2018 22:06 #87012 by Molloy
I prefer option A to option B. Combat works just fine now, it's just that the timing rules are not intuitive and transparent enough.

The word "beginning" is good for the first sub-step of a step, because it's a perfectly fine word that is already being used that way on cards. A different word (i.e. not "beginning") should be probably be used for the first step of combat, in order to distinguish the hierarchy.

I think having "start" and "end" as formal words for steps (or substeps) is problematic for two reasons. First, they are as much verbs as nouns. Second, turning them into formal terms makes them not as available for other uses (e.g. the "End combat" step vs "Strike: combat ends").

:hosk: :ani: :chi: :for: :nec: :AUS: :cap6: Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.
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16 May 2018 22:11 #87013 by talonz
None of this is necessary.
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17 May 2018 08:04 #87045 by Ankha

talonz wrote: None of this is necessary.

Thank you for your constructive feedback.

Prince of Paris, France
Ratings Coordinator, Rules Director
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17 May 2018 10:08 #87053 by ScoundrelAtHeart
Looks a bit bloated but very precise and clear. Maybe if it could be a little less bloated?

:salu: Prince of Magdeburg
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17 May 2018 18:26 #87076 by talonz

Ankha wrote:

talonz wrote: None of this is necessary.

Thank you for your constructive feedback.


No problem.

Prove your case before coming up with a solution.

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