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19 Jul 2018 06:46

Rules Team Rulings – RTR 19/07/2018

Category: Rules Questions

Contents:
Rule change #1: Cold iron vulnerability
Rule change #2: Scarce
Rule clarification: Locking and entering combat after a successful block attempt
Clarification and simplification: Shalmath, Safe Passage
Card changes:
a) Some mandatory effects becoming optional
b) Revealing cards
c) Failing action vs ended action
d) Detailed card changes

Read the complete RTR at www.blackchantry.com/2018/07/18/rules-team-rulings-rtr-19-07-2018/
30 Jun 2018 20:52

Rules Team Rulings - RTR 11/05/2018

Category: Rules Questions

Any chance the rulebook section 10.5 will be changed to reflect the new Anarch rules?

Done.
30 Jun 2018 18:37

Rules Team Rulings - RTR 11/05/2018

Category: Rules Questions

VEKN moves at such a slow pace. It's like you guys have day jobs and are just volunteering y'alls time. /S
26 Jun 2018 02:18

Rules Team Rulings - RTR 11/05/2018

Category: Rules Questions

Any chance the rulebook section 10.5 will be changed to reflect the new Anarch rules?
13 Jun 2018 08:08

Rules Team Rulings - RTR 03/03/2018

Category: Rules Questions

Regarding allies:

Rule change #2: Recruiting allies

Allies that are recruited are now moved to the ready region instead of the uncontrolled region, but cannot take actions the turn they are recruited. (This applies only to allies that are recruited, not allies that are put into play by other means.)

Allies that previously were moved to the ready region when recruited (Nocturn, Infernal Servitor) are not restricted by this rule. They read now: "This ally can act the turn it is recruited."


What does this rule change do Heaven's gate (or to other cards that move allies to your uncontrolled region in a non-recruit fashion?) Can they even be there? Or should they just be moved to your ready region (and if so, can they act?)


New text:

Name: Heaven's Gate
[LoB:C]
Cardtype: Combat
Cost: 1 blood
Discipline: Obeah/Necromancy
Only usable by an unlocked vampire not involved in the current combat.
[nec] Prevent 1 damage to an ally in combat.
[obe] Only usable when an ally would be burned in combat. That ally and any cards and counters on them are put out of play instead (breaking any temporary control effects). Move that ally to the ready region with the cards and counters on them during the next discard phase, with 1 life if they have no life.
[OBE] As [obe] above, but with 2 life if they have no life, not to exceed their starting life.
13 Jun 2018 06:54

Rules Team Rulings - RTR 03/03/2018

Category: Rules Questions

"As a consequence, you cannot self-contest a unique vampire or imbued anymore (per rule 4.1. Contested Cards): the crypt card has to stay in the uncontrolled region. Minions that have a replacement effect as they would come into play (eg., Anarch Convert) or that cannot be contested (eg., Jimmy Dunn) can still be played as before."

Just to make sure I understand this correctly:

Say I have Vampire A (unique) in play (ready), and another copy of A in the uncontrolled region. If I transfer or otherwise move counters to the copy of A in the uncontrolled region equal to or in excess of A's capacity, I cannot move A to ready region (which would self-contest), but can/must choose to keep A in the uncontrolled region with all the counters the card has. If I understand things correctly, the excess counters do not burn.

So I can theoretically accumulate an unlimited number of counters on the A copy.

Is this correct?

Yes, even if A wouldn't contest another vampire in play.
13 Jun 2018 06:43

Rules Team Rulings - RTR 03/03/2018

Category: Rules Questions

"As a consequence, you cannot self-contest a unique vampire or imbued anymore (per rule 4.1. Contested Cards): the crypt card has to stay in the uncontrolled region. Minions that have a replacement effect as they would come into play (eg., Anarch Convert) or that cannot be contested (eg., Jimmy Dunn) can still be played as before."

Just to make sure I understand this correctly:

Say I have Vampire A (unique) in play (ready), and another copy of A in the uncontrolled region. If I transfer or otherwise move counters to the copy of A in the uncontrolled region equal to or in excess of A's capacity, I cannot move A to ready region (which would self-contest), but can/must choose to keep A in the uncontrolled region with all the counters the card has. If I understand things correctly, the excess counters do not burn.

So I can theoretically accumulate an unlimited number of counters on the A copy.

Is this correct?
12 Jun 2018 22:33

Rules Team Rulings - RTR 03/03/2018

Category: Rules Questions

Regarding allies:

Rule change #2: Recruiting allies

Allies that are recruited are now moved to the ready region instead of the uncontrolled region, but cannot take actions the turn they are recruited. (This applies only to allies that are recruited, not allies that are put into play by other means.)

Allies that previously were moved to the ready region when recruited (Nocturn, Infernal Servitor) are not restricted by this rule. They read now: "This ally can act the turn it is recruited."


What does this rule change do Heaven's gate (or to other cards that move allies to your uncontrolled region in a non-recruit fashion?) Can they even be there? Or should they just be moved to your ready region (and if so, can they act?)
29 May 2018 20:30

Rules Team Rulings - RTR 11/05/2018

Category: Rules Questions

perhaps Garibaldi needs an errata to start requiring an anarch to use the recycle?

otherwise im looking forward to recycling ReckAg's without ever intending to be anarch.
29 May 2018 14:04

Rules Team Rulings - RTR 11/05/2018

Category: Rules Questions

Experience has taught me that there is no such thing as "obvious" regarding VTES rules.


Most of the time, you are right, and we are trying to fix it, with clearer and more consistent rule.
But sometimes (and this is the case), you just have to follow the card text.

Some people here merely wanted to know whether you missed this interaction when creating the errata and wanted to errata it again to "fix it".

Ah, that is a real question whose answer isn't "cardtext" :)

We probably overlooked some interactions (and we knew we would), but Garibaldi-Meucci Museum doesn't need to be fixed, unless it proves to be broken. So, no errata for now.
29 May 2018 09:55 - 29 May 2018 13:24

Rules Team Rulings - RTR 11/05/2018

Category: Rules Questions


If you like stating the obvious, the answer is yes. But you could figure that by yourself, I presume.


Experience has taught me that there is no such thing as "obvious" regarding VTES rules. There are no stupid questions, only stupid answers. Rules questions subforum is definitely not the place for stupid answers. Thank you for reminding me once again how unprofessional and casual VTES tournament circuit is.

Some people here merely wanted to know whether you missed this interaction when creating the errata and wanted to errata it again to "fix it".
29 May 2018 09:53

Rules Team Rulings - RTR 11/05/2018

Category: Rules Questions

It does kinda look like you can use Garibaldi-Meucci Museum in your Followers of Set deck to fetch Reckless Agitation now.


I just don't see there is any way to misinterpret this, since reckless errata clearly says "requires an anarch or independent vampire", but its nice to get an 'official' confirmation.
29 May 2018 09:53

Rules Team Rulings - RTR 11/05/2018

Category: Rules Questions

I would have appreciated the cardtext of Garibaldi-Meucci Museum, because the answer is: cardtext.


Sorry but... is this a yes or no?

Here is the museum cardtext if you need it..

Garibaldi-Meucci Museum
Master

Master: unique location.
Tap and burn 1 pool during your untap phase to exchange a card in your ash heap that requires an anarch for a card from your hand. Tap before range is determined to end combat between an anarch you control and another anarch.

Banner of Neutrality
Requires an Independent or Anarch vampire.


If you like stating the obvious, the answer is yes. But you could figure that by yourself, I presume.
29 May 2018 09:44

Rules Team Rulings - RTR 11/05/2018

Category: Rules Questions

It does kinda look like you can use Garibaldi-Meucci Museum in your Followers of Set deck to fetch Reckless Agitation now.
29 May 2018 09:09

Rules Team Rulings - RTR 11/05/2018

Category: Rules Questions

I would have appreciated the cardtext of Garibaldi-Meucci Museum, because the answer is: cardtext.


Sorry but... is this a yes or no?

Here is the museum cardtext if you need it..

Garibaldi-Meucci Museum
Master

Master: unique location.
Tap and burn 1 pool during your untap phase to exchange a card in your ash heap that requires an anarch for a card from your hand. Tap before range is determined to end combat between an anarch you control and another anarch.

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