Victoria Ash by Carmen Cornet.
Greetings fellow Methuselahs,
THE RETURN OF ICONIC VAMPIRES
We now welcome some "icon" characters back into Vampire: The Eternal Struggle. With start in the upcoming preconstructed decks and the 2021 promo pack, old familiar faces get new versions in other crypt construction groups. Theo Bell, Gilbert Duane and Hesha Ruhadze will have a new version in group 6, while the new Victoria Ash is in group 7. As these cards have the exact same names as their old versions, they contest as normal.
BRAM VAN STAPPEN WINS ATLANTIC CUP 2021!
A fantastic 101 Methuselahs logged on to LackeyCCG to participate in the Atlantic Cup on June 5-6 - a record attendance for an online VTES tournament. Everyone seemed delighted in how smoothly the event ran, praising the organizers in comments. Several streamers also let non-participants in on the action.
Standing after the three preliminary rounds:
1. Fernando Cesar - Sydnelson (BRA) 3 GW, 13 VP
2. Kleber Martins - Kleber (BRA) 2 GW, 9 VP
3. Bram Van Stappen - gotcha (BEL) 2 GW, 8.5 VP, 168 TP - won coin toss with Hugo
3. Hugo Dey - The Thing (CHL) 2 GW, 8.5 VP, 168 TP
5. Luis Espejo - LuisEspe (CHL) 2 GW, 8.0 VP
You can watch the whole final on Youtube, commented by Lionel Panhaleux and Christopher Malec.
Congratulations to Bram for a solid win with 3 VP. Fernando Cesar scored 2 VP.
Bram Van Stappen's tournament winning deck: "——____——" aka "The Hoody Gang #3"
Brams comment: Again big thanks to all. I tend to build several versions of decks I enjoy playing, so here is another of my Matasuntha decks. The deck is super slow, so not a very wise decision in a 100+ people tourney, especially without Smiling Jack, Anarch Revolt, etc. The worst part is you rely on the table collapsing and taking what is left. The good part is you have decent defense, in terms of intercept and even combat. Ashur Tablets retrieve cards: combat, when you face hard hitters; or wakes and intercept, on a stealthy table. 8 Eagle's Sight should provide you some control of the table. (VEKN forum link to the TWD)
1x Alcoan 7 for AUS CEL NEC Harbinger of Skulls:6
5x Anarch Convert 1 Caitiff:ANY
1x Guggenheim 6 AUS CEL PRE Toreador antitribu:5
1x Khurshid 8 AUS FOR NEC POT Harbinger of Skulls:6
2x Matasuntha 10 ANI AUS CEL FOR PRO Gangrel:5
1x Nuriel 8 cel dom AUS FOR VAL Salubri antitribu:6
1x Titi Camara 5 pot AUS CEL Osebo:5
9x Ashur Tablets
1x Direct Intervention
1x Erciyes Fragments, The
1x Giant's Blood
2x Parthenon, The
1x Powerbase: Montreal
1x Rack, The
5x .44 Magnum
1x Bowl of Convergence
1x Sport Bike
1x Mr. Winthrop
2x Aura Reading
5x Concealed Weapon
5x Taste of Vitae
8x Eagle's Sight
1x Enhanced Senses
8x Eyes of Argus
3x Forced Awakening
2x Guardian Vigil
3x My Enemy's Enemy
5x On the Qui Vive
3x Quicken Sight
6x Telepathic Misdirection
Bram and Tomas - VTES camaraderie in the rain at Paris EC 2019.
WINNER INTERVIEW: BRAM VAN STAPPEN
Congratulations Bram! You are an experienced live tournament player, but have you played a lot of VTES online before this?
- Yes, I have been playing online for quite some time. I think it was Martin Schumacher who lured me online first. I played with him a great deal, but lately he has been having other priorities, unfortunately for the online community. Luckily, there is a nice bunch of players online like Igor, who has been a constant in online VTES. Lately I have been playing a lot with Toms but also with Brazilians, Spaniards, Germans, kiwis and aussies, Americans and the UK bunch, some French and so many others. It is nice that our small community is so international.
Nothing beats live play though, meeting with the players, having a chat and beer, interact and watch your opponents’ reactions at the table. Tourneys, and especially the EC is such a warm gathering with old familiar faces, the Swedes, Finns, Italians ... such a nice player group. I hope some of them will decide to give Lackey a shot as long as we can't get together for live play. So, get some Swedes to play please, my leverage on Tomas, Randy, Kalle, etc seems insufficient. Janne, we miss some Finnish politics; please bring it on, and to the dear Italian playgroup with superstar Danilo ... where ya'all at?!
I was happy that the meta in the Atlantic Cup – from what I saw – was similar to live tourneys and a bit less combat-oriented. Don't get me wrong, I have nothing against combat, but I like variation.
How did you choose deck for this event?
- I suck at choosing decks generally; I never know what to play. I have a zillion deck lists, but when I go through them, none seem good enough to take to a tournament, and I end up with a deck matching my mood: sometimes a controlling wall, sometimes an all-in weenie deck or just a “fun deck”.
Since it was such a big tournament, I anticipated the usual bleed decks, but I also anticipated more combat than I encountered, and thought some would play funky weird decks.
So, in the end I took a Matasuntha deck. I have played Matasuntha a lot, but I didn't play this exact version. I had been experimenting with her and Khurshid plus some backup using guns. I had versions that struggled when facing gun decks or Animalism. Luckily, I didn't encounter any of that at the Cup. Also having a gun can be useful when low on blood; if you can maneuver to long and shoot, it allows you to use the Diversions in the deck for additional strikes instead of prevention. And fortunately, I didn't see stealth politics, because 4-5 stealth undirected actions are hard to block for this deck.
Having a big cap bleed predator is ideal if I have the time to setup a bit and if I draw into my bounce as I should. The deck has basically no ousting power. Ideal is to be at full strength by the time the table is crumbling and then take control of what is left: read “torpor what is left”.
How were the preliminary rounds for you?
- I posted a small report of the preliminary rounds on the VEKN.net forum earlier. Basically, I had an easy first table with a turbo-Emerald Legionnaire deck putting his prey, an old school Ventrue deck, low on pool very fast. The Ventrue played Ancilla Empowerment and, since all feared the Legionnaires, I got my first VP basically for free. Blocking what was left of the Ventrue was easy and with 2 VP's and twelve pool there was nothing stopping me.
The second one was impossible with a Goratrix celerity wall deck as my prey, but with some Jedi mind tricks and the necessary luck I made an unlikely 1 GW 3 VP's with only Guggenheim on 2 blood and 1 pool left. This effort involved playing Giant´s Blood on my pred, rescue my predator's Elimelech and bouncing his bleed.
The last game had some technical difficulties, some talk, much slower play than previous rounds. Hugo ran away with some VP's despite having 2–3 vamps in torpor. I didn't get the time to finish what was left.
In the final, after the seating, you were between two bleed decks, and with two breed-decks as table allies. No combat decks at all. How did you feel about this situation?
- No deck at the final table really made me feel like I couldn't handle it. Stealth-bleed is fine – I played Hugo in round 3 and knew he also played defensive with some larger vamps, so I choose to sit as his prey. Breed is fine with Matasuntha's special abilities. Being able to handle all decks doesn't make you win though.
The most dangerous one was probably Fernando's Giovanni with block denial. With Call of the Hungry Dead as an option, cross table blocks become way more difficult.
My game plan was to stay alive, put pressure on Fernando when I could, hoping to cycle some of his bleed-bounce and being able to redirect some Malkavian bleeds to him, see how table goes and try to make it fall my way eventually. Once there are only 3 players left, the Matasuntha wall is most likely to take the rest. I had some trouble to get a grip on Fernando though.
How were you feeling about how the game evolved?
- With a slow wall like mine you don't care if some people die fast; you just want people to fight, spend resources and then step in at the right time. But that was hard with Fernando going fast with his big bleeds of 10 plus pool damage output every turn. I didn't draw my Eagle´s Sights as early as I would've liked, and I was forced to keep some of my defensive resources for Hugo. With Powerbase: Savannah in play it made no sense for me to try and block Fernando since I would not be able to torpor his minions. So, I had to go for that Powerbase as soon as possible. Then, when I blocked him successfully, I didn't have any Diversion in hand, so I didn't manage to torpor his vampire.
When there were three players left and Hugo's deck showed its great defense capacities, I was confident to take Fernando down. Also, because any bounced bleeds would end up with me and make my life easy. With Eagle´s Sight and a Direct Intervention in hand I was confident. When Hugo lunged on me, I could have just played an Eyes of Argus and used Erciyes Fragments for a bleed-bounce, but I wanted to take no risk running into a Touch of Clarity, so I tried to block him and played intercept until I drew an Auspex bounce. It was unlikely he would have both Touch of Clarity and Hide the Mind in hand.
Winning was a combination of good seating, some luck, and fewer mistakes from my side than usual. On tables like this final one the smallest mistake can cost you the game. Thanks again to Lionel and everyone who helped organizing, streaming ... and all players!
Thanks to Bram for the interview, and thanks to the organizers of the Atlanctic Cup, primarily Lionel Panhaleux, who put a lot of effort into marketing and tying continents together with this event. Also thanks to sponsors Midnight Sun and Black Chantry, judges and all you wonderful participants!
IN MEMORIAM: FERNANDO CESAR
Fernando "sydnelson" Cesar tragically lost his life to complications from Covid-19 after the online event reported above. He was a pillar in the VTES community and a dear friend to many of us. The VEKN express our deepest sorrow at his passing and wish all his family and friends the best under these difficult circumstances.
DECKS TO BEAT: JUNE
A retrospect by Rudolf Scholz
We witnessed an amazing Atlantic Cup, and now people start to actually gather around a real table again and play VTES with decks composed of real cards (or some crazy proxies, grrrr ^^). The monthly review on decks, this time from June, shall remind you on some archetypal threats in the world of VTES by presenting you the tournament winning decks with the most participants from June 2000, 2005, 2010 and 2015. Please bear in mind that, like Imbued, Covid-19 is still around and tries out new variations. Take care, ladies and gentlemen!
“Princely Weenie Dominate” by Ethan Burrow
Deck type: Midcap to weenie Dominate swarm bleed
Praxis Seizure: Dallas – Dallas, Texas, US – June 3 – 14 players
Notes from the organiser: Seating of the finals was Norman Brown (“Spiridonas The Boxer”) => David Edelstein (“Princes Just Say No”) => Matt Heslin (“Same Old Ventrue”) => William Dockendorf (“Bleed of the Weenies”) => Ethan Burrow (“Princely Weenie Dominate”). “David was able to oust Matt as Matt's hand was jammed with Obedience and combat cards, while David was doing the sexy bleed thing with Seduction and/or Jost. Ethan ousted Norm with a Misdirection/Sleeping Mind combo, preventing Norm's Second Tradition from keeping him alive. Ethan then ousted David, then William with an all out rush of weenies bleeding as it was simply a matter of time before Williams' weenie deck would be able to overcome Ethan.” (Complete report by LSJ is to be found in rec.games.trading-cards.jyhad.)
Crypt (12 cards)
1x Constanza Vinti 8 CEL DOM POT prince Brujah:2
1x Dónal O'Connor 8 CEL DOM POT prince Brujah:2
1x Gilbert Duane 7 AUS DOM OBF prince Malkavian:1
1x Sir Walter Nash 7 DOM FOR PRE prince Ventrue:1
1x Gloria Giovanni 4 DOM nec Giovanni:2
1x Cameron 3 dom pot Lasombra:2
1x Jing Wei 3 dom tha Tremere:1
1x Christine Boscacci 2 dom vic Pander:2
1x Mustafa Rahman 2 dom Tremere:2
1x Ohanna 2 dom Malkavian:2
1x Samson 2 dom Ventrue antitribu:2
1x Royce 1 dom Pander:2
Library (87 cards)
1x Barrens, The
3x Minion Tap
2x Parthenon, The
3x Secure Haven
10x Govern the Unaligned
7x Third Tradition: Progeny
6x Foreshadowing Destruction
4x Sleeping Mind, The
3x Pulling Strings
8x Fake Out
4x Open Grate
– A deck using the bleed powers of Dominate obviously is a threat, and it is the breed angle which makes the deck still interesting nowadays.
– The crypt looks fine, even though I would be tempted to 1) include a fifth Prince with superior Dominate (Wilhelm Waldburg would have been available in those days) to make sure that Third Tradition: Progeny could be played right from the start, and/or 2) further improve the “Govern-down chain”, e. g. with Ingrid Russo or Kurt Strauss.
– Library-wise, Ethan’s deck misses any anti-anti-weenie-tech like The Uncoiling, Not to Be and Aranthebes, The Immortal. Plus, a few copies of On the Qui Vive look useful, and vote defence with Delaying Tactics or Poison Pill is more reliable than Pulling Strings.
– 25 master cards are too many in a deck that wants to do actions and play action modifiers consistently, and there is no blood management at all. An attempt to a modern fix could be: 1x Barrens, 2x Dreams of the Sphinx to improve card flow; 4x Dominate (Third Tradition will fetch them), 3x Villein; 3x Misdirection, 1x Anarch Troublemaker, 2x Pentex Subversion to diversify the so-called “European Stealth”; 1x Secure Haven, 1x Jake Washington (he is an enhanced Secret Passage), 1x The Coven.
– Actions and action modifiers: Slaughtering the Herd might make your day against ally decks, thus including one or two copies of it usually is a good idea. Or, because of the Princes, you might want to include political action cards like Parity Shift or Domain Challenge. Gaining real stealth on a bleed action can become valuable as well, so maybe 1x Conditioning and 3x Foreshadowing Destruction should become 4x Bonding for the vampires with superior Dominate. For similar reasons, Seduction should be included as well. I think one up to three copies of The Sleeping Mind should be dropped.
– The combat package could be improved low-key by replacing Dodge with Absorb the Mind. If you want to show more ambitions, go for Fake Out together with Concealed Weapon and Flash Grenades (even Jake would be able to do that trick). Another approach would be to accept the risk of getting rushed, but reduce the risk of fatal blocks by swapping in some copies of Change of Target.
“Cindy’s Angry Dragon” by Brad Cashdollar
Deck type: Euro Brujah combat
Warning Sirens – Columbus, Ohio, US – June 29 – 36 players
2x Theo Bell 7 POT cel dom pre Brujah:2
2x Theo Bell (ADV) 7 CEL POT PRE aus dom Brujah:2
2x Don Cruez, The Idealist 10 CEL POT PRE ani dom pro justicar Brujah:1
2x Constanza Vinti 8 CEL DOM POT prince Brujah:2
2x Dónal O'Connor 8 CEL DOM POT prince Brujah:2
2x Volker, The Puppet Prince 5 CEL pot prince Brujah:2
5x Blood Doll
1x Carver's Meat Packing and Storage
1x Direct Intervention
1x Dreams of the Sphinx
1x Elder Library
2x Haven Uncovered
1x Sudden Reversal
1x Tension in the Ranks
1x Warzone Hunting Ground
1x Aranthebes, The Immortal
2x Bum's Rush
2x Leather Jacket
9x Immortal Grapple
3x Pulled Fangs
4x Taste of Vitae
8x Torn Signpost
6x Second Tradition: Domain
4x Wake with Evening's Freshness
– The so-called “Euro Brujah” (featuring Brujah Princes with Dominate and European city titles) have been sexy since Dark Sovereigns was released in December 1995. It is an archetype usually aiming for close-range combat with a set of specific cards to be included and some room for personal taste.
– Brad’s deck is very solid as it is, even 16 years later. Changes you might want to consider today are: 3x Blood Doll => 3x Villein, Elder Library => Monastery of Shadows; Wake with Evening's Freshness => On the Qui Vive (and/or more Second Tradition: Domain); some copies of Flash => Resist Earth’s Grasp, some copies of Blur => Pursuit, and some copies of Sideslip => Side Strike and Fast Hands (to be able to deal with nasty strikes or weapons). In an ally-heavy metagame, Orgy of Blood is a valid silver bullet.
Untitled deck by Cory Busch Kendall
Deck type: Imbued Wall
Reunion Kamut – Columbus, Ohio, US – June 23 – 42 players
3x François "Warden" Loehr 3 def jud Judge:4
2x Jennie "Cassie247" Orne 5 inn jud vis Visionary:4
2x Erick "Shophet125" Franco 4 inn jud Judge:4
2x Jack "Hannibal137" Harmon 4 def jud Defender:4
2x Marion "Teacher193" Perks 4 jud red Redeemer:4
1x Travis "Traveler72" Miller 5 def mar Martyr:4
1x John "Cop90" O'Malley 4 jud ven Avenger:4
6x Angel of Berlin
1x Church of Vindicated Faith, The
1x Information Highway
1x KRCG News Radio
1x Lupine Assault
1x Parthenon, The
1x Rose Foundation, The
1x Smiling Jack, The Anarch
1x Society Hunting Ground
1x Vigil: The Thin Line
1x Unmasking, The
4x React with Conviction
4x Second Sight
4x Strike with Conviction
1x Moise Kasavubu
1x Vagabond Mystic
1x Wendell Delburton
1x Crusader Sword, The
2x Flak Jacket
1x IR Goggles
2x Kevlar Vest
2x Leather Jacket
4x Sniper Rifle
2x Sport Bike
3x Concealed Weapon
9x Glancing Blow
4x Manstopper Rounds
– Imbued turned into a somehow normal ally deck archetype “with some special rules” after the bans of Edge Explosion and Memories of Mortality in 2008. And, well, this deck is kind of a “friendly” Imbued deck, since it omits the various nasty Gehenna Events available.
– Like other decks with a tool-up setup, Imbued need above all time (no fast bleeders or voters as predator, since the lack of pool gain options) and preferably no blockers around. Once they manage to acquire their Powers, above all Vigilance, and (in Cory’s variation) some defensive equipment, they are a serious threat.
– Since Imbued decks leave open quite a few design options, just some general thoughts: Society Hunting Ground must be an input data error, I assume it to be a Society of Leopold (a very nasty card). Manstopper Rounds should probably be Target Vitals these days, but you could go for a surprise Glaser Rounds as well. I would double or triple The Unmasking and like to have a Direct Intervention, a Vox Domini and/or a Poison Pill for some vote defense. To buy more time for the setup, Millicent Smith is a nice option.
“Desencalhando as Shrouds 2015” by Pedro Paulo de Sousa Mendes
Deck type: Guillaume Giovanni toolbox
Brazilian NC 2015 – Belo Horizonte, Brazil – June 6 – 43 players
5x Guillaume Giovanni 9 CEL DOM NEC POT obt Giovanni:4
3x Gianmaria Giovanni 5 POT dom nec obt Giovanni:5
2x Raphaela Giovanni 6 DOM NEC pot pre Giovanni:4
1x Kay Polerno 4 dom nec pro Giovanni:5
1x Primo Giovanni 4 dom nec pot Giovanni:4
9x Ashur Tablets
1x Barrens, The
1x Coven, The
1x Direct Intervention
1x Dummy Corporation
1x Filchware's Pawn Shop
1x Fortschritt Library
1x KRCG News Radio
1x Monastery of Shadows
1x Morgue Hunting Ground
5x Parthenon, The
1x Path of Bone, The
1x Pentex(TM) Subversion
1x Powerbase: Cape Verde
1x Powerbase: Montreal
1x Secure Haven
1x Storage Annex
1x FBI Special Affairs Division
2x Unmasking, The
1x Dominate Kine
1x Far Mastery
3x Govern the Unaligned
1x Ambrosius, The Ferryman
1x Brigitte Gebauer
1x Carlton Van Wyk
1x Felix "Fix" Hessian
1x Gianna di Canneto
4x Shambling Hordes
1x Tye Cooper
3x Call of the Hungry Dead
3x Change of Target
7x Shroud Mastery
3x Shroud of Absence
3x Spectral Divination
2x On the Qui Vive
– Guillaume Giovanni is the star of yet another tool-up deck. His special text allows you to easily get a hand-size above 10. All you need to do is to play (useful) locations; usually Master cards, hence the location The Parthenon is typically included.
– Usually, Guillaume decks focus on higher numbers either of Govern the Unaligned (and Nocturns) or Shambling Hordes. Pedro’s deck goes “full toolboxyness” and even includes Ashur Tablets (it is more common to deal with the ash heap via Sudario Refraction).
– One of the bigger issues of this deck is pool-gain, so you have to keep a close eye on your pool and the threats to it. Therbold Realty and two copies each of Delaying Tactics and Funeral Wake should help you to survive long enough. You should think about swapping in two or three copies of Trochomancy in case your metagame features Emerald Legionnaires or even more decks with Ashur Tablets.
That’s it for this time. Thank you for reading!
VTES STRATEGIES: COMBAT DOESN´T WIN
Some thoughts from Mexico again – this time about a specific deck archetype:
One of the aspects that I like the most about Vampire: The Eternal Struggle is to play combat. The way this mechanic is designed within the game seems highly dynamic to me as well as being one of the aspects in which the role-playing influence is most noticed within the game. The representation of the physical confrontation of the minions under your control against your opponents is very funny. However, there is a phrase, at least in Mexico, that we have repeated more than once in games, whether casual or competitive: combat doesn´t win. That is, decks specialized in the art of combat never reach the great honors.
Any of you can check out the Tournament Winning Deck Archive (TWDA) in which the bleeding decks will appear with most wins, followed by politicial decks, then the toolbox decks will appear, allies and, out there in a forgotten corner, the combat decks at the bottom. But I have to make a few clarifications. I do not mean that a winning deck can't make good use of combat, but rather that decks specialized in controlling minions through combat, or decks whose victory conditions rely specifically in incapacitating minions efficiently, seldom manage to win games or tournaments. I have never seen a combat deck win a tournament.
A pure combat deck is totally offensive with the aim of eliminating all the minions present on the table, starting with those of their predator and prey, which differ from wall decks, since these are reactive decks. Combat decks require that in each confrontation their own minions are the only ones standing, so their performance needs to be optimal, if not perfect. Use your victory conditions wisely, which can range from the “death pack” (Tension in the Ranks, Fame, Dragonbound), pool-burning cards (Smiling Jack, Anarch Revolt, Antediluvian Awakening) or equipment or retainers that allow you to increase your ability to bleed. They generally have a meta-game based on intimidating their potential threats and blackmailing them with beating up their minions. On many occasions these decks are a headache for the table, because if they do their job well, they will not let the other players do much and then they'll just watch the time go by. And that's not very funny.
But combat can be a great tool in any deck, even if only for defense. The complexity of combat requires experience and serenity to obtain the best results and to complement the main strategy of a deck. As you can also see in the TWDA, almost every winning deck has a combat package. Sure, there are pure combat deck archetypes that have won tournaments – among the classics are Toreadors with guns, Tupdogs and Theo Bell & Beast, and if you look further you can find some other lucky ones too. How do you know if a deck is pure combat? Very simple, check the victory condition. If you use anything other than combat to win, it is not pure combat.
Finally, although I strongly believe that combat does not win, however in my personal philosophy as a player, I am totally convinced that, without combat, you cannot win.
Eduardo García Ayala, @LaloVtes
BLACK CHANTRY SUMMARY: JUNE 2021
• Vampire: The Eternal Struggle Fifth Edition single decks will reach stores in the beginning of July, maybe already out when you read this. They the same decks as in the Fifth Edition box set, but sold individually in a tuckbox, in English, French and Spanish.
• Black Chantry have a lot of material in printing (at the actual print shop) right now - the four new preconstructed decks (Banu Haqim, Brujah, Gangrel and The Ministry), the annual promo pack, and of course all the content from the Unleashed Kickstarter - four bundles (Anarchs Unbound, Danse Macabre, The Unaligned 1 and 2) and the Kickstarter exclusive promo cards. The campaign ended at 330 percent funded, so the extra promo card Vivienne Geroux (note the errata!) was added to show extra gratitude to backers.
• Round 2 of playtesting the Fall of London mini expansion is still ongoing.
• More smart bundling of Drivethrucards Legacy singles should be done when you read this, and of course more such cards are in preparation too. It requires quite a lot of work from many hands - more news on that as soon as its done!
• The design team with Ben Peal in the lead is sketching on future cards, which become easier the more is revealed of Paradox plans for everything World of Darkness, for example the Sabbat sect. The team is all but immune to community input, for example you can post ideas for new cards and mechanics in the VEKN Forum (check out the "Expansion Sets & Card Ideas" section) or in the VEKN Facebook group.
• Currently these Black Chantry products are available through Drivethrucards.com and other stores:
- Lost Kindred bundle
- Keepers of Tradition Reprint Bundle 1
- Keepers of Tradition Reprint Bundle 2
- Heirs of the Blood Reprint Bundle 1
- Heirs of the Blood Reprint Bundle 2
- Den of Fiends Preconstructed Deck (Also Spanish, French)
- Libertine Ball Preconstructed Deck (Also Spanish, French)
- Pact with Nephandi Preconstructed Deck (Also Spanish, French)
- Parliament of Shadows Preconstructed Deck (Also Spanish, French)
- Anthology I bundle
- VTES Card Creator (Drivethrucards only)
- 25th Anniversary
- First Blood: Malkavian (Also Spanish, French)
- First Blood: Nosferatu (Also Spanish, French)
- First Blood: Toreador (Also Spanish, French)
- First Blood: Tremere (Also Spanish, French)
- First Blood: Ventrue (Also Spanish, French)
- VTES Legacy Card Singles (Drivethrucards only)
- Promo Pack 1 (Drivethrucards only)
- Promo Pack 2 (Event promos only)
- VTES "Parity Shift" playmat
- VTES card sleeves
- Vampire: The Eternal Struggle Fifth Edition (Currently stores only)
- Vampire: The Eternal Struggle Fifth Edition Latin (Drivethrucards only)
RECENT NEWS IN THE WORLD OF DARKNESS
June was a big month for World of Darkness news, here are some picks:
• Renegade Game Studios announced a first expansion for Vampire: The Masquerade: Rivals called Blood & Alchemy.
• A preview of the upcoming Sabbat book for Vampire: The Masquerade is now available for free download!
• A new trailer for Vampire: The Masquerade - Swansong premiered.
• The vampires of the Twin Cities will encounter furry problems in World of Darkness: Crimson Thaw from Vault Comics in September.
• "Trails of Ash and Bone" is a follow-up book for Cults of the Blood Gods for Vampire: The Masquerade, with four stories set in Copenhagen, Atlantic City, Florence and Birmingham.
VEKN still refrain from generally encouraging physical tournaments. Follow local regulations on what events are possible. Notice that online tournaments are possible - just note "ONLINE" in the event name when you add the event to the calendar!
For more information on upcoming events see the VEKN Event Calendar.
"Everything you can imagine is real."