Vampire: Elder Kindred Network
Legacy Card Singles

 

Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit white-wolf.com.

Login Form

  • Create an account
  • Forgot your username?
  • Forgot your password?

Main Menu

  • Home
  • Vampire: Elder Kindred Network
  • What is V:TES?
  • V:EKN FAQ
  • VEKN Newsletters
  • Forum
  • Forum Guidelines
  • Forum (ES)
  • Rating System
  • Designers' Diary
  • Submissions
  • Contact Administrators
  • Votes
  • Two-player format

Rules

  • Rulebook
  • Card Lists
  • Tournament Rules
  • Code of Ethics
  • Judges' Guide
  • Output Changes
  • History of VTES Rules
  • Detailed Play Summary
  • General Rulings
  • Card Rulings

Events

  • Event Calendar
  • Create an Event
  • Hall of Fame
  • Tournament Winning Decks
  • European Grand Prix Circuit
  • North American Cup 2019-2020
  • South American Cup 2019-2020
  • Storyline Events
    • Official Storyline Events
    • Build Your Own Storyline
    • Storyline Diary
  • Continental Championships
  • How to run a V:TES tournament
  • How to run a V:TES demo

Resources

  • Downloads
  • Official Expansion Sets
  • V:EKN Artists
  • V:TES IRC Channel
  • V:TES Artwork Database
  • Other V:TES Websites

Vampire: Elder Kindred Network Newsletter April 2017

  • Print

 

Greetings fellow Methuselahs
Oboy, these are busy times for VEKN volunteers working to breathe unlife into our beloved card game. Recent news:


GREAT EUROPEAN CHAMPIONSHIP ATTENDANCE
No less than 132 players have so far registered for the EC at World of Darkness Berlin! This is absolutely fantastic and we look forward to four days of great, competitive fun in Germany. Spain, France and Sweden have most registered players by now, and we also see attendants from as far away as Canada, Brazil and Chile. Tickets are still available at https://www.worldofdarkness.berlin/


ANTHOLOGY PREVIEWS ARE ONGOING
The last weeks you have been able to see previews of the brand new cards being printed for the Berlin Anthology set. So far we have presented eight crypt cards and one library card:

  • Hamid Mansour (Ventrue)
  • Laura Goldman (Brujah)
  • Weirich Waldburg (Ventrue)
  • André the Manipulator (Gangrel)
  • Apolonia Czarnecki (Malkavian)
  • Aisha az-Zahra (Toreador)
  • Anne-Marie Bourgeois, Inconnu Recruiter (Toreador)
  • Joseph Fischer (Gangrel antitribu)
  • Vivienne Géroux (Ally)

You have also been served a bunch of rules updates and new wordings:

  • Cards backs changes
  • Tap/untap replaced by lock/unlock
  • New keyword: Wake
  • Singular "they"
  • Attached

Not only this, but we have shown the new exciting artwork for Field Training and Enkil Cog!

If you have missed some of all this greatness, check out this posting where all of it is collected: Anthology.

If you have any comments or input on VEKN work, be it rules stuff, design stuff, artwork or anything else, please discuss it on the VEKN.net forums or contact the appropriate VEKN board member at the contact forms page.


TWO STORYLINES REVEALED
In the March newsletter we told you some about the TWO new storylines premiering at World of Darkness Berlin event; The Ascension of Caine and The End of the Line. Recently we also published the actual rules and the associated new cards. If you missed this, check it out at Berlin Storyline events 2017.

While the V:EKN recommend that you play the storyline events either at the actual Berlin event or the same weekend at your own location anywhere in the world, you are free to do so any time during spring or summer of 2017. We await your results – check out the event rules for how to report.


MORE ABOUT WORLD OF DARKNESS BERLIN
For some extra Berlin-related World of Darkness nerdiness, check out the brand new quiz app World of Darkness Quizima. It´s jam packed with questions about lore, rules and all sorts of related knowledge – and YES there´s V:TES-questions in there. Just search for “World of Darkness Quizima” in your smartphones app-finding app!

If you are also interested in the LARPs and other activities during the event, check out updates on the event blog or the Facebook group WOD BERLIN: Social.


WHAT´S DESIGNING V:TES LIKE?

Mike Nudd


VEKN Design Team member Mike Nudd delivers a fresh report from BGDevCon 2017, where he held a talk about designing V:TES cards:


What is BGDevCon?
The Board Game Developer’s Conference (BGDevCon) is an event organised by members of the UK Playtest Meetup group, aimed at bringing independent creatives together to discuss the process – and pitfalls – tabletop game design. This year’s event was held in Enfield, north London on Saturday 15th April, with over 20 people in attendance.

Why BGDevCon?
The new method of bringing games directly from inception to market via crowdfunding platforms such a Kickstarter has seen a wave of young, talented games publishers spring up around the globe. As more people bring their projects to fruition, a lot of them face the same challenges, and make the same mistakes. Events like this allow people to share knowledge and experience for the benefit of their peers. Also, many successful new publishers having successfully delivered a single game as a labour of love, are now on the lookout for new content, to help their brand and their business to grow.

Where do you fit in?
I have been designing games since I was a teenager. After helping to playtest a number of sets for VTES I was given the opportunity by White Wolf to design the official Vampire board game Prince of the City, which was published in 2006.

In 2013 I made an agreement with Grublin Games for them to publish my game Waggle Dance via crowdfunding on Kickstarter. The campaign was a great success, and after receiving many positive reviews online, the game went on to win an award at UK Games Expo 2014 for Best New Family Game.

Designs for two more of my games have been picked up for similar crowdfunding later this year: Lava Run to be published by Braincrack Games, and Dice Hospital to be published by Alley Cat Games. I am also working on many more games, some of which I hope to be published in the next 12-18 months.

Designing VTES
My game design experience helps inform my work with Ben Peal on the Design Team. At the first BGDevCon in 2016 I spoke about designing my game Waggle Dance, and this year I decided to share some of the process related to designing cards for VTES.

Designing a customisable card game is in many ways a more complex proposition than a ‘standalone’ board or card game. In the latter case the design environment is small and controlled, and can be tailor-made to suit the needs of the game, which are fixed, rather than evolving. For a CCG, it is necessary to think not just about the potential interactions with every single card already published, but you must also think about how current design may impact the design of more cards in the future.

A CCG also has very particular design considerations. In terms of deck-building efficiency, a card must be worth the ‘card slot’ in your deck, which can only contain a finite and limited number of cards. Related to this is the concept of ‘opportunity cost’ where the value of a card is directly proportional to the probability of a player using the card in each game, once it is included in the deck. This leads on to a need to balance cards in terms of their effectiveness and their versatility – every card should either be strong at one thing, or be less good but applicable to more than one thing.

Since VTES is a game fundamentally about resource management, part of the design space concerns effects which can vary efficiencies in pool cost, loss and gain. And as the major part of the game is driven by minion actions, another part of the design space concerns action efficiency per minion (which is why the card Freak Drive printed with the original Jyhad/VTES base set in 1994 is still generally seen as one of the game’s strongest cards).

As VTES is also inspired by the Vampire: The Masquerade tabletop role-playing game, there are also design considerations of a thematic nature. Most crypt cards in the game – including those more recently produced by the Design Team – are based on known characters from this source material. When we design new library cards, we must ask questions such as: is this game effect appropriate for the Discipline or sect affiliation in question? Is there existing material we can use to inform the effect, or to at least name the card?

While not all VTES players know – or care much about – this original source material, it is important for us to continue to respect it, particularly with the view of us wanting to work again with White Wolf in the future. White Wolf’s new owners Paradox Interactive are planning to release a new edition of Vampire: The Masquerade in 2018 – currently being referred to a ‘V5’ and I am looking forward to seeing what opportunities that presents for the future of VTES.


CALENDAR
Upcoming events:
May 6 – Annerley, Australia: Standard constructed
May 7 – Campina Grande, Brazil: Standard constructed
May 7 – Paris, France: Standard constructed
May 7 – Newark, USA: Standard constructed
May 12 – Berlin, Germany: Standard constructed (Nations Cup)
May 12 – Berlin, Germany: Storyline (Ascension of Caine)
May 13 – Berlin, Germany: European Championships Day 1
May 14 – Berlin, Germany: European Championships Day 2
May 14 – Berlin, Germany: Standard constructed (Shadow Twin)
May 14 – Manaus, Brazil: Standard constructed
May 28 – Macapá, Brazil: Standard constructed
May 28 – Manaus, Brazil: Standard constructed
May 28 – Mexico City, Mexico: Storyline 

For more information on upcoming events see the V:EKN Event Calendar.


CONTACT V:EKN
You can contact the V:EKN Inner Circle members using contact forms at V:EKN.net. Also follow the official V:TES Facebook page Vampire: The Eternal Struggle and the official V:EKN Twitter account @VEKN_VTES

May your pool stay high and your ousts be plenty!

Berlin Storyline events 2017

  • Print

 
The VEKN invites all attendees of WOD Berlin to participate in two VTES Storyline events: The Ascension of Caine, and The End of the Line. The Ascension of Caine is a homage to a story from the 1st edition RPG and will be played all day over Friday. The End of the Line complements the LARP of the same name and can be played in a short pickup format throughout the weekend. Each game has special rules and requires special deck construction. If you would like to play but do not have a ready deck then please speak to a representative of the VEKN on the day, who may be able to help.
 
If you are not able to attend the World of Darkness Berlin weekend, then we would encourage you to play the same events at home with your local playgroup, either over the same weekend in May, or on another date soon after.
 
ASCENSION OF CAINE: spring/summer 2017 VEKN storyline
 
Some Kindred interested in the origins of vampires tell stories of Caine, the figure from the Bible’s Old Testament who murdered his brother in jealousy. These stories tell that God cursed Caine, forcing him to walk the night and feed of the blood of others forevermore. Caine begat vampire progeny, which in turn spawned the clans and bloodlines known by Kindred today.
 
Many Kindred of the Camarilla dismiss these tales as simply fantasy, with no basis in reality. Certainly there are no vampires alive today who can claim to have met Caine, or who can offer a shred of proof behind the myth.
Some Kindred however—particularly those of the Sabbat—believe the legend is real. They look to cryptic ancients texts such as the Book of Nod as proof that Caine once walked the earth.

A select few believe that Caine’s return would signal the advent of the end times, or Gehenna. They lie in wait, preparing their forces, waiting for the signs.
 
CARD PREVIEWS
Nefertiti Advanced Amulet of the Ancients Visage of Caine

 

 
DOWNLOADS
 
  • Rules
  • Special cards
  • Special cards (other version, may look better depending on your printer)
 
 
END OF THE LINE: summer 2017 VEKN storyline
 
Nobody is sure when the nightclub called the Line first appeared, or who owns it. The Line is a place where questions are best not asked. The Line is a place that welcomes all nationalities, all cultures, all creatures.
At the Line everyone are equals. Primogen rub shoulders with anarchs. Camarilla share the dancefloor with Sabbat. Grudges and affiliations are left at the door. It has always been this way, and the Management will tolerate nothing less.
The Line is a place to simply be. And everyone wants to be at the Line.
 
DOWNLOADS
 
  • Background and rules

 

 

Anthology

  • Print

Official release: May 11, 2017

Legal for Tournament Play: May 11, 2017

 

Welcome to the fifth and final week of previews of the Anthology set! The previous week previews are still available by scrolling down.

PREVIEWS

 

The Line Alabástrom Styles Margs

 

Welcome to the fourth week of previews of the Anthology set! The previous week previews are still available by scrolling down.

PREVIEWS

 

Vivienne Géroux Anne-Marie Bourgeois, Inconnu Recruiter Joseph Fischer

 

Welcome to the third week of previews of the Anthology set! The previous week previews are still available by scrolling down.

PREVIEWS

 

Enkil Cog Apolonia Czarnecki Aisha az-Zahra

 

Clarification

 

All cards that are played after the resolution of an action (either successful or unsuccessful) have had their text clarified. The timing is now explicitely given, whereas previously it was left in a grey zone ("at the end of the action" that could happen before the action continues, or "when something happens" that occurs sometimes before or after the event). The text of Enkil Cog was typically describing the same timing window with two different terms ("when" and "after resolution"), due to older wordings that had been accumulated through the years without any massive cleanup. The rule team is aiming to remove as much unneccessary text as possible, and clarify the card texts with new, consistent wordings.

 

See you next week for more previews!

 


Welcome to the second week of previews of the Anthology set! The previous week previews are still available by scrolling down.

PREVIEWS

 

Field Training Weirich Waldburg André the Manipulator

 

New wording

 

Attached

By default, a minion card in play is controlled by the controller of the minion it is on (sec. 1.6.3. Minion cards). This leads to two reading perspective for cards that are put on other minions:
  1. first, when the action is announced and during its course, "this minion" refers to the acting minion
  2. then, after the action has been resolved, "this minion" refers to the minion the card is on.
In order not to rely too heavily on the subtleties of the differences between "this acting minion", "that minion" that are confusing for new and old players alike, and to avoid cumbersome formulations such as "the minion with this card", a new keyword "attached" has been added.
 

Attached: if a card is put on another, both are considered attached to each other.

This keyword is similar to the existing "bearer" (for equipment) or "employer" (for retainers) keywords.

The reprint of Field Training uses this new wording: "Unlock this vampire, choose a Discipline they have at superior and put this card on another ready non-titled vampire you control. The attached vampire is considered anarch (and Independent), and gets +1 level of the chosen Discipline. If the attached vampire changes sect, burn this card. A vampire can have only one Field Training."

"Unlock this vampire" refers to the acting vampire, and "The attached vampire" refers to the vampire the Field Training is put on.

As a last reminder, don't forget that Field Training can be put on a vampire who already has the chosen Discipline at superior (contrary to Discipline cards that usually have a restriction)!

See you next week for more previews!

 


Welcome to the first week of previews of the Anthology set! We'll take the opportunity each week to present you new cards as well as a few changes.

The set contains 48 crypt cards (including 10 new cards) and 52 library cards (including 2 new cards).

 

PREVIEWS

Eyes of Argus Hamid Mansour Laura Goldman

 

RULES UPDATE

First of all, in order to revive the game on a sound basis, White Wolf had to change two major features of VTES:

1/ Cards backs changes

The back of the cards will no longer have the Deckmaster logo. We have already experienced this kind of change, first when the Jyhad logo was changed to V:TES, then when the card backs were printed upside-down in Third Edition.

The tournament rule 4.1 Cards Allowed has been changed accordingly (changes in red).
If cards with distinct backs are used in the same deck (e.g., Jyhad and Vampire: The Eternal Struggle cards, or upside-down 3rd Edition cards and right-side up cards, or mis-cut cards, or cards without the deckmaster logo) are used, in order to prevent a significant advantage, all cards from the different sets, printings, etc. must be of sufficiently mixed card type, unless they are all sleeved with opaque sleeves (recommended).

 

2/ Replacement of the tap/untap keywords by lock/unlock

The tap/untap keywords could no longer be used and had to be changed. It was a tough and very inconvenient decision, but a necessary one. All the Inner Circle board worked on propositions to replace those keywords, and the final decision was validated by White Wolf.
We had more than 20 options, but in the end we decided that their replacement had to meet the following criteria:
  • the words had to be regular verbs with a simple past form (like "tapped") and a continuous form (like "tapping")
  • the words had to be usable transitively (as in "tap this vampire") and intransitively (as in "this vampire taps")
  • the words had to be usable on minions and non-minions cards
  • the root word (replacing tap) should ideally be one-syllable long
  • the opposite word (replacing untap) should ideally be constructed with the un- prefix.
Many interesting proposal finally didn't make the cut (exhaust/refresh, twist/untwist, set/unset, bind/unbind), and a consensus was found with lock/unlock.

The rulebook as well as all card references has been updated this way.

New wording


Wake

Many reaction cards allow vampires to "play reaction cards and attempt to block even though locked until the current action is concluded."
These cards have a special place in the game as they are the only cards that can be played in the "as a card is played" window without that explicit wording (in order to play reaction cards that can be played legitimately in that window). These cards have always been referred to as "wake" cards by players. By adding the "wake" keyword, the effect will be easier to reference and to learn for new players (in order to mark the difference with a real "unlock" effect for instance). As a reminder, the description of the "wake" effect is left between parenthesis on cards such as Eyes of Argus.

Singular "they"

The card texts have often been cluttered with "he or she", "his or her", or "him or her" forms. As well as being inelegant, this reference to gender has nothing to do with game mechanics and doesn't fit the gender-fluid background of the World of Darkness.
Therefore it was decided to enforce the usage of the singular "they". Extra care will be taken during migration of the card texts to avoid any confusion between a plural "they" (that is almost never used in the current card texts) and a singular "they".
Singular "they" is very common in informal English; if you're not familiar with it, you can read some articles: https://en.wikipedia.org/wiki/Singular_they

The reprint of Eyes of Argus uses this wording: "Only usable by a locked vampire. This vampire wakes (they can play reaction cards and attempt to block even though locked until the current action is concluded)."

"They" is referring to "This vampire" without any ambiguity.

CHECKLIST
Crypt Clan
2x Anarch Convert Caitiff
1x Gold Pan Dan Brujah antitribu
1x Dark Selina Brujah antitribu
1x Alex Camille Gangrel antitribu
1x Synner-G Gangrel antitribu
1x Mimir Gangre antitribu
1x Badr, Shadow of Granada Lasombra 
1x Pearl Malkavian antitribu 
1x Skulk Nosferatu antitribu 
1x Gerald FitzGerald Tremere antitribu 
1x Ludmijla Rakoczy Tzimisce 
1x Karif al Numair Assamite 
2x New Blood Blood Brother 
1x Masika ADV Toreador 
1x Omer Assamite 
1x Flavia, Avenging Angel Assamite 
1x Cao Nguyen Follower of Set 
1x Shahara al-Rashwa Follower of Set 
1x Sarrasine ADV Follower of Set 
1x Dhita Choudhair Ravnos 
1x Dr. Lawrence Mayhew Ravnos 
1x Domenic Giovanni Giovanni
1x Salvatore Giovanni Giovanni 
1x Inyanga Gangrel 
1x Matasuntha Gangrel 
1x Brunhilde ADV Gangrel 
4x Valkyrie Gangrel 
1x Appolonius ADV Brujah 
1x Salvador Garcia Brujah 
1x The Medic Nosferatu 
1x Desiree Narayan, Anarch Historian Ravnos
1x Monica Chang Tremere 
1x Louis Fortier ADV Ventrue 
1x Alabástrom Gargoyle 
   
Library Type
1x Enkil Cog Action Modifier
3x Ashur Tablets Master
1x The Unmasking Event
1x Monastery of Shadows Master
1x Carlton Van Wyk (Hunter) Ally
1x Liquidation Master
1x Heart of Nizchetus Equipment
1x Unleash Hell's Fury Action
1x New Carthage Master
4x Eyes of Argus Reaction
4x Deep Song Action
3x Target Vitals Combat
3x Shroud of Absence Action Modifier
3x Summon History Action
4x Zephyr Action Modifier
4x Instantaneous Transformation Actino Modifier
4x Spiritual Guidance Combat
4x Legacy Action
4x Field Training Action
2x Under Siege Action
   
LARP cards  
   
Crypt Clan
Aisha az-Zahra Toreador
Alabástrom Gargoyle
André the Manipulator Gangrel
Anne-Marie Bourgeois, Inconnu Recruiter Toreador
Apolonia Czarnecki Malkavian
Hamid Mansour Ventrue
Joseph Fischer Gangrel antitribu
Laura Goldman Brujah
Styles Margs Gangrel antitribu
Weirich Waldburg Ventrue
   

Library

Type

Line, The Master
Vivienne Géroux Ally
   

A full checklist is also available here: https://www.worldofdarkness.berlin/vtes

Page 57 of 150

  • 52
  • 53
  • 54
  • ...
  • 56
  • 57
  • 58
  • 59
  • ...
  • 61
  • You are here:  
  • Home

Back to Top

© 2025 Vampire: Elder Kindred Network