Infernal Plague Epilogue
Infernal Plague: The Return of Nergal
Alan Sovereign's desk burst through the oak door as if it were launched from a cannon. A startled Stephen sprang to his feet and escaped down the stairwell even before the door's splinters sprayed onto the floor. Stephen was young but he knew to put some distance between himself and Alan's fury. Inside the office, Alan paced while trying to grasp what he could have done differently to turn the tide in his favor.
While Alan had predicted the Camarilla would find it difficult to cooperate in the midst of the present atmosphere of distrust, he was still stunned by their shortsightedness in the face of such a dire threat. Alan's calls for assistance were not entirely ignored, but the commitments were little more than token. Alan knew the war was lost as soon as he had scanned the list of names of those who had been sent to help eradicate the infernal plague. Sure, there was the occasional competent Lick thrown in with the rabble, but it was clearly not enough to succeed.
Moreover, each prince seemed to have perfectly measured the minimum amount of support that could be offered without looking as though they were being intentionally unhelpful. He couldn't help but envy their skill in this regard. In the end, most princes were determined to stay out of the conflict as long as it didn't immediately affect them. Of course, Alan knew that no domain would be isolated enough to avoid the aftermath of the Infernalists' new reign.
Alan gathered his papers from the floor and placed them in a briefcase. His plane and Hardestadt the Elder were waiting. As he exited, Alan resisted the temptation to savor a final look at his office. Alan hoped that Hardestadt would be merciful.
* * *
Barbaro wandered the empty vault in the Vatican archives. The ancient volumes he had grown so accustomed to were no longer here. The sacrifice of his cherished retreat was a steep cost toward his efforts to release Nergal, but Barbaro had no regrets. His plundered soul was too empty to feel any remorse for a room full of dusty old books or a few mortal vessels.
Helena's angry rants had been grating on his ears for days and as he walked he heard her complaints echoing from the other room. Barbaro did his best to tune her out and silently navigated the perimeter of the room. As he walked, Barbaro brushed his withered hand along the empty bookshelves and felt the aged wood for imperfections.
Helena fumed over Nergal's refusal to help her destroy Menele, but Barbaro's unshakable calm made her even more furious. She had happily relinquished her soul to her demonic master in exchange for a fatal blow to Menele. Now, however, the equation was upside-down and she'd received little for her eternal sacrifice.
Despite Helena's protestations of a betrayal by Nergal, Barbaro insisted that she'd received all she was promised. Not that Barbaro was above reneging on an agreement, it just happened to be that fulfilling this one fit well into his Master's plans. Though Nergal didn't seek out and destroy Menele himself, his heightened perception was enough to help locate Menele's haven. That vital information and Helena's newfound power should be sufficient for her to plan her own assault on Menele. Considering that their third co-conspirator, Sela, was used as a teacher and then discarded, Barbaro was surprised Helena thought she would receive more for her participation.
As Helena paced and continued her rant, Barbaro's hand brushed a knot in the bookshelf's cedar frame. Glancing back to be certain Helena was out of sight, Barbaro opened a hidden panel in the wall and quietly stepped through the small opening and into an anteroom. With the Infernalists' reign now firmly established, Barbaro had plans to implement. His Master allowed no time for rest.
Barbaro quietly closed the panel and slipped away.
The results of the Infernal Plague: The Return of Nergal storyline are tallied. The Camarilla could not overcome the chaos caused by the demonic infiltrators and failed to stop Nergal's return or his formation of a powerbase in the Middle East.
Return of Nergal tournaments around the world pitted four tournament finalists against a single player with a special storyline-only Nergal, Prince of Hell deck. The Nergal deck won a whopping one-third of all events that took place (36 wins). Its closest competitors were the Followers of Set and the Tremere which hauled in 10 and 9 wins, respectively.
Continuing with their recent history of treachery, the Toreador were the clan most surrendered by finalists to play the Nergal deck. Look for a card in a future expansion to represent the Infernalists' victory.
Historian's Report for Infernal Plague: The Return of Nergal
The Return of Nergal events will run between October 1, 2005 and December 18, 2005. Contact with any questions.
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Nergal deck
WARNING. Viewing these spoilers may make the storyline event less enjoyable for you and the event's other participants. In addition, we all know that it's easy to construct a deck to trump an opponent's deck when you know the contents in advance. Building your storyline deck to specifically trump this deck won't prove to anyone that you're a clever deckbuilder - you will only damage your event. This deck is not intended to be invincible and no advance knowledge of its contents is necessary.
Please do not distribute any of this information since even an accidental exposure could inadvertently spoil the fun of the event.
Stop reading NOW if you don't want to know anything about the deck's contents.
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Library:
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2 x Nergal's Blood Doll
Cardtype: Master
Master. Trifle.
Put this card on a vampire you control. During his or her master phase, the Methuselah controlling the vampire with this card may move up to 2 blood from the vampire to his or her blood pool or from his or her blood pool to the vampire. Tap to move any number of cards from your ash heap to your library. Reshuffle afterwards.
1 x Nergal's Fragment of the Book of Nod
Cardtype: Master
Unique master.
Tap to draw two cards from your library. Discard down to your maximum hand size. Tap to move any number of cards from your ash heap to your library. Reshuffle afterwards.
1 x Greater Haven Uncovered
Cardtype: Master
Master.
Put this card on a ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card with two +1 stealth (D) actions.
1 x Demonic Minion Tap
Cardtype: Master
Master.
Move any amount of blood from one of the vampires you control to your pool.
1 x Infernal Perfectionist
Cardtype: Master
Master: archetype.
Put this card on a vampire you control. Once per turn, when this vampire successfully performs an action and no reaction cards are played, he or she gains 1 blood after the action is resolved. A vampire can have only one archetype. Tap to move any number of cards from your ash heap to your library. Reshuffle afterwards.
1 x Greater Rotschreck
Cardtype: Master
Master: out-of-turn. Frenzy.
Put this card on a vampire when an opposing minion attempts to inflict aggravated damage on him or her, whether the damage would be successfully inflicted or not. Combat ends. This vampire is tapped and sent to torpor. This vampire does not untap as normal. During this vampire's next untap phase, burn this card. You may play this card during your turn.
1 x Nergal's Giant's Blood
Cardtype: Master
Master.
Restore a vampire to full capacity with blood from the blood bank.
1 x Infernal Ruins of Charizel
Cardtype: Master
Clan: Baali
Master: unique location.
Put pool you burn for the infernal penalty of your infernal minion on this card. Once each action, you may burn X counters from this card to reduce a bleed against you by X. Burn all counters from this card during your predator's discard phase. Tap to move any number of cards from your ash heap to your library. Reshuffle afterwards.
3 x Baleful Bum's Rush
Cardtype: Action
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.
2 x Nergal Calls the Great Beast
Cardtype: Action
Clan: Baali
Cost: 1 blood
+1 stealth action.
Put this card on the acting Baali and put X ritual counters on it, where X is the capacity of this Baali. This Baali may put a ritual counter on this card as a +1 stealth action. When this card has more than 10 ritual counters, burn this Baali and choose three Disciplines. This card becomes a unique clanless independent infernal vampire with 9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen three Disciplines at superior. Move 9 blood to him from the blood bank. The Great Beast can enter combat with any ready minion controlled by another Methuselah as a (D) action and can prevent 1 damage each combat.
2 x Nergal's Concordance
Cardtype: Action
Cost: 1 blood
Discipline: Daimoinon/Serpentis
+1 stealth action.
[ser]: (D) Bleed.
[dai]: Requires an infernal vampire. Put this card on the acting vampire. This vampire treats aggravated damage as normal damage and has +1 strength.
[DAI]: As [dai] above, and this vampire has Flight and may untap during your influence phase.
1 x Demonic Condemnation: Betrayed
Cardtype: Action
Discipline: Daimoinon/Serpentis
+1 stealth action. Condemnation.
[ser] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. Bleed actions cost the minion with this card an additional blood.
[DAI] As [dai] above, and the minion's controller burns the top card from his or her library during each of his or her untap phases.
1 x Demonic Condemnation: Doomed
Cardtype: Action
Discipline: Daimoinon/Obfuscate
+1 stealth action. Condemnation.
[obf] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 stealth.
[DAI] As [dai] above, and the minion's controller burns 1 pool each time the minion is successfully blocked.
1 x Demonic Condemnation: Languid
Cardtype: Action
Discipline: Daimoinon/Presence
+1 stealth action. Condemnation.
[pre] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 strength.
[DAI] As [dai] above, and the minion cannot use presses in combat.
1 x Demonic Condemnation: Mute
Cardtype: Action
Discipline: Daimoinon/Chimerstry
+1 stealth action. Condemnation.
[chi] (D) Tap a younger vampire.
[dai] Requires an infernal vampire. (D) Put this card on a ready vampire. The vampire with this card has -3 votes.
[DAI] As above, and this vampire burns 1 blood each time a referendum passes.
1 x Infernal Contagion
Cardtype: Action
Discipline: Daimoinon
+1 stealth action. Unique.
[dai]: Requires an infernal vampire. Put this card on the acting vampire. During each other Methuselah's untap phase, he or she burns 2 pool if this vampire is ready.
[DAI]: As [dai] above, and once per combat this vampire can put a corruption counter on the opposing minion as a strike. If the number of corruption counters on the minion equals or exceeds the capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her after strike resolution (ending combat).
1 x Form of Demonic Corruption
Cardtype: Action
Discipline: Serpentis
[ser] Put this card in play. Each time your prey gets the Edge anew, put a counter on this card. During your master phase, if the number of counters on this card equals or exceeds the amount of blood on a vampire controlled by your prey, you may burn this card to take control of that vampire. A Methuselah can have only one Form of Corruption in play.
[SER] As above, and your prey burns 1 pool when you burn this card.
1 x Demonic Pulse of the Canaille
Cardtype: Action
Cost: 3 blood
Discipline: Auspex
+1 stealth action.
[aus] For the remainder of this turn, you may look at all Methuselahs' hands.
[AUS] Put this card on the acting vampire. The vampire with this card gets +2 bleed. A vampire can have only 1 Pulse of the Canaille.
1 x Rutor's Infernal Hand
Cardtype: Action
Cost: 1 blood
Discipline: Thaumaturgy
+1 stealth action.
[tha] Put this card on the acting vampire. The vampire takes 1 aggravated damage (damage not preventable). Beginning with your next turn, the vampire gets one additional untap during each of your minion phases for the remainder of the game. A vampire can have only one Rutor's Hand.
[THA] As above, but the aggravated damage may be prevented by burning 1 additional blood.
1 x Infernal Regeneration
Cardtype: Action
Discipline: Fortitude
+1 stealth action.
[for] The acting vampire gains 4 blood from the blood bank. (Remove excess blood.)
[FOR] As above, but the acting vampire gains 5 blood from the blood bank.
2 x Greater Faceless Night
Cardtype: Action Modifier
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] +2 stealth, and any vampire that attempts to block this action is tapped when the block succeeds or when that vampire's controller decides not to block.
7 x Demonic Freak Drive
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Fortitude
[for] Only usable at the end of a successful action (after resolving the action). Untap this vampire.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).
2 x Infernal Psychomachia
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Daimoinon/Presence
Only usable when an ally or younger vampire successfully blocks before tapping the blocker.
[pre] Cancel the current action and untap this acting vampire. The blocking minion is not tapped.
[dai] +1 stealth. The block fails. The blocking minion cannot attempt to block this action again.
[DAI] As [dai] above, and the blocking minion takes 2 damage (damage not preventable).
1 x Demonic Confusion of the Eye
Cardtype: Reaction
Discipline: Obfuscate
[obf] Reduce a younger vampire's or an ally's bleed against you by 2.
[OBF] Only usable during a referendum before any votes are cast. Not usable on a referendum that is automatically passing. The referendum fails.
2 x Infernal Ecstasy
Cardtype: Reaction
Discipline: Serpentis
[ser] Reduce a bleed against you by 2.
[SER] As above, and if the bleed resolves for 0 (or less), the acting minion burns 2 blood or life at the end of the action.
2 x Greater Telepathic Counter
Cardtype: Reaction
Discipline: Auspex
[aus] +1 intercept.
[AUS] Reduce a bleed against any Methuselah by 2.
4 x Greater Telepathic Misdirection
Cardtype: Reaction
Cost: 1 blood
Discipline: Auspex
[aus] This reacting vampire gets +1 intercept.
[AUS] Only usable when you are being bled. Choose another Methuselah other than the one controlling the minion bleeding you. The acting minion is now attempting to bleed that Methuselah.
4 x Greater Wake with Evenings Freshness
Cardtype: Reaction
Only usable by a tapped vampire. This reacting vampire can use reaction cards and attempt to block as though untapped until the current action is concluded.
1 x Walk of Infernal Flame
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Strike: 1R damage, aggravated.
[THA] Strike: 2R damage, aggravated.
2 x Greater Catatonic Fear
Cardtype: Combat
Cost: 1 blood
Discipline: Presence
[pre] Strike: combat ends.
[PRE] As above, and inflict 2 damage to the opposing minion once combat ends if the range is close. This vampire may burn 1 blood to untap.
5 x Infernal Conflagration
Cardtype: Combat
Cost: 1 blood
Discipline: Daimoinon/Potence
[pot]: Strike: 2R damage.
[dai]: Strike: 2R aggravated damage, with an optional maneuver.
[DAI]: As above, and this strike cannot be dodged.
2 x Greater Fear of the Void Below
Cardtype: Combat
Cost: 1 blood
Discipline: Daimoinon/Obfuscate
[obf]: Maneuver.
[dai]: Only usable before range is determined. Each round of this combat defaults to long range, and this vampire gets an optional press each round, only usable to end combat.
[DAI]: As [dai] above, and the opposing minion's controller discards three cards at random from his or her hand during the initial strike resolution phase of each round.
1 x Nergal Ignores the Searing Flames
Cardtype: Combat
Discipline: Daimoinon/Serpentis
[ser] This vampire treats all aggravated damage from the opposing minion's strike as normal damage. Only usable when an opposing minion inflicts aggravated damage to this vampire.
[dai] Prevent all aggravated damage from the opposing minion's strike.
[DAI] This vampire is immune to aggravated damage for the remainder of the combat.
2 x Skin of the Infernal Adder
Cardtype: Combat
Cost: 1 blood
Discipline: Serpentis
[ser] Play before range is determined. This vampire may prevent 2 damage each round. A vampire can play only one Skin of the Adder each combat.
[SER] As above, and this vampire's hand strikes inflict two additional points of damage for the remainder of combat.
1 x Demonic Trap
Cardtype: Combat
Only usable before range is determined on the first round of combat.
During the press step, if any Methuselah has played a card earlier in the current round or during the three previous rounds, the Trap automatically provides a press to continue (either combatant can press to end).
1 x Greater Undead Persistence
Cardtype: Combat
Discipline: Fortitude
[for] Only usable when this vampire should go into torpor. This vampire gets an optional press and will not go to torpor until combat ends (although he or she is still considered wounded and can be burned as normal). If 3 rounds of combat pass with no cards played, combat ends. This vampire is sent into torpor after combat.
[FOR] Prevent 4 damage.
1 x Demonic Herald of Topheth
Cardtype: Ally
Clan: Baali
Cost: 3 pool
Demon with 5 life. 3 strength, 2 bleed, flight.
The Herald may enter combat with a ready minion controlled by another Methuselah as a (D) action. The Herald may play cards requiring basic Daimoinon [dai], Potence [pot] and/or Presence [pre] as a vampire with a capacity of 5. Any cost in blood is paid with his life. If a card would give him blood, give him life instead. If the Herald has less than 5 life during your untap phase, add 1 life. During your influence phase, burn 1 pool or burn the Herald.
2 x Sense the Infernal Sin
Cardtype: Reaction/Action Modifier
Discipline: Daimoinon/Auspex
[aus]: Only usable when a younger vampire is acting. +2 intercept.
[dai]: +2 intercept, +3 intercept if the acting minion has a corruption counter.
[DAI]: After playing this card, you cannot play another action modifier to further increase the bleed for this action. +3 bleed. Minions with corruption counters get -2 intercept when attempting to block this action.
2 x Swallowed by the Demonic Night
Cardtype: Action Modifier/Combat
Discipline: Obfuscate
This card may be used as an action modifier card or a combat card.
[obf] +2 stealth.
[OBF] Maneuver, with an optional press.
Crypt
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Nergal, Prince of Hell
Baali
Group: 5
Capacity: 4
AUS DAI FOR OBF PRE SER THA
Independent: Nergal's capacity is increased by 6 while he is controlled. Cards cost Nergal one less blood to play. If Nergal would leave your controlled region, place him in your uncontrolled region instead. +2 bleed. Infernal.
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