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Thoughts on openness, canon

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With respect to transparancy and openness in the design process, we've maintained a policy of keeping a barrier between the playtesters and the Design Team members. We don't want to interfere with the playtesters or bias the playtest process, nor do we want the playtesters to interfere with the designers or bias design. Part of the reason for the policy is simply to leave each other alone so we can do our respective jobs. We've also found that maintaining playtester anonymity encourages unfiltered, honest opinions and feedback. We have definitely been able to tell that in the playtest notes. Sometimes the comments are harsh, but we appreciate those comments and don't take them personally as they're honest, insightful, and helpful.

We decided to take a poll of the playtesters to see if they wanted direct contact with the designers and if they wanted the designers to participate in dialog in the playtest forum. Interestingly, opinions were very mixed. Some wanted that direct contact and participation. Some wanted the designers to have read-only access to the playtest forum. Some wanted no contact and no visibility into the playtest forum at all. Without a strong indication in the direction of more access to or participation in the playtest forum, we opted to maintain the policy of separation and anonymity.

Heh...and then at Origins we had a meeting with myself, Hugh the Playtest Coordinator, and the North American playtesters in attendance. It was pretty much a big chat and Q&A session, where various issues were discussed, including questions and issues about the playtest process, design and direction of the set, abstract design issues, and so on. One of the discussions that sticks in my head was about city titles, and to what extent contestable titles are desirable and to what extent uncontestable titles are acceptable. Opinions ranged surprisingly widely. Some felt that contestable city titles are a key element of the game and that only contestable titles should be used. Some questioned the value that contestable titles add to the game, feeling that they just result in randomly turning someone's deck off.

From the Design Team's perspective, it's a conflict between canon and metagame. Since the first Sabbat expansion, there's been a theme in V:TES of having pairs of contestable titles. However, the World of Darkness canon doesn't match that symmetry. The Sabbat are relatively few in number compared to the Camarilla in the World of Darkness, but in V:TES the numbers are roughly equivalent. There very typically isn't a matching Archbishop from the canon to go with every Prince. Over the course of the development of V:TES, the canon-sourced Sabbat titles that match Camarilla cities have nearly all been used up. The other remaining canon-sourced Archbishops would be uncontestable. Once all of the canon-sourced matching titles are used, there are three options. First is using the canon-sourced uncontestable titles. Second is finding appropriate un-titled, canon-sourced vampires to whom you could stretch the canon a bit and assign contesting titles to them. Third is creating brand-new vampires with contesting titles. In the end, the Design Team has chosen to use all three options, sticking to contestable titles where possible as the primary option, and using the other options sparingly.

 

- Ben Peal and the V:EKN Design Team

The Future of V:TES

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Fellow Methuselahs,

We have great news for the V:TES community. While nothing is guaranteed, we are pursuing some creative solutions that might allow the game to continue. The plan, of course, is to release printed V:TES cards.

Onebookshelf Inc. has shown serious interest in putting a deal together that allows for printed publishing of (eventually) all previous and future V:TES cards through a print-on-demand program. You can read further details on the general program on http://www.drivethrucards.com/. The person behind Onebookshelf Inc. is Steve Wieck, former owner and president of White Wolf, a long time fan and benefactor of V:TES. I am also involved in the Onebookshelf business which allows for close cooperation between the V:EKN and Onebookshelf for having future V:EKN sanctioned cards published as well and for direct fan input to the whole process to bring you the best possible package.

However we need to be very patient, because it will take several months before everything is sorted out, eventually. It is very important for the fan base to not engage any of the licensing parties through e-mails, petitions or social media, it will not help and most likely even hurt the proccess. We are definitely months away from having all the signatures, the legal situation is complex. However all involved parties have shown general interest.

There is also the very real possibility that no deal can be made and the plan is going to fall through, but we are hoping for the best.

This also means that the PDF set designed by the V:EKN may not be released in PDF format, because ... it may be a printed set!

Johannes Walch
Chairman of the V:EKN

State of the V:EKN - August 22

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Fellow Methuselahs,

I am daring the bursting sunlight to get you some news of things happening within the V:EKN.

We had an announcement a couple of months back that we wanted to staff some (new) positions within the V:EKN. I am pleased to announce that we have chosen Antonio Cobo Cuenca to become the Vice Chairman. He is originally from Spain but currently residing in Paris. I would think he is an excellent choice, having a background in different playgroups and also being a long time contributor. Of course the availability of a Vice Chairman will help me and help smoothing out the situations where I am stuck with real-life situations. On top of that Mike Nudd will take up the responsibility of Storyline Coordinator. He is from the UK and currently the prince of London. With an extensive background in game development he will be working closely with the Design Team to bring you some exciting new storyline ideas. Expect something for late in the year, we will poll on some options soon.

We are still working on Marketing and Spokesperson, but very close to a decision. Expect to hear something in the next couple of days. Certainly it has been very interesting that with all the complaints of the V:EKN being a secretive organization there have been very few actual applications for the positions.

Certainly you have been reading about the new fan-based set that is currently being developed and produced by the V:EKN. Progress is good and from a personal perspective I am very excited to see everything coming together with artwork and actual cards designs. The release schedule is not yet very clear but, barring any unforeseen problems, we should make it available late in the year, certainly there will be a display of cards at the European Championship.

Our Nosferatu have been productive as well so we are currently in the alpha testing stages of the rating system event reporting / upload module. Alpha testing means it does actually look and work like it will in the end but there are still some rough edges and real bugs. We will move to an open beta testing by mid-September, so prepare your Archons and get ready to upload and give feedback. The first priority will be to get the current design and workflow online and in use, we will then do a second round of development where you all can give suggestions for improvement.

Everything is on track regarding the biggest V:TES event of the year, European Championship in Budapest. There are over a 100 people pre-regisitered already so do not hesitate and get your trip booked (www.vtes2012.com/). For those of you who did not attend a continental championship so far I can only encourage you to take part in this certainly unique and worthwhile experience.

Johannes Walch
Chairman of the V:EKN

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