ANARCHS: Advanced Vampire
An advancement card is a vampire card in all respects, so it can be influenced in the normal manner. In addition, you can merge the advancement with the associated regular "base" vampire if you control one and the other is in your uncontrolled region. This costs 4 transfers and 1 pool during your influence phase. When merged, the counters and cards on the vampire remain, and the two crypt cards are treated as a single vampire card, even if Banished, until the vampire is burned.
When merged, the vampire has the special abilities of both the base and advanced cards. The rest of the base card is ignored (capacity, Disciplines, etc.). The advancement card applies in full. Some merged cards have an additional effect that only applies when the two cards are merged. This effect is identified in the card text by a "merged" icon.
The advanced vampire (merged or not) will contest other copies of the same vampire (advanced or not) in play, as usual.
ANARCHS: Barons
"Baron" is a title that can only be held by an anarch. A ready baron gets 2 votes. The title of baron is associated with a particular city and can be contested by another vampire who claims the title of prince, archbishop or baron of the same city. If the title is contested with a prince or an archbishop, then the anarch’s cost to contest it is increased by 1 blood. If a baron loses his anarch status, he loses the benefit of the title until he becomes anarch again, as usual for titles.
ANARCHS: Anarchs
"Anarch" is a designation for a special type of Independent vampire. An anarch vampire is Independent (non-Camarilla and non-Sabbat). If the vampire joins either sect, he loses his anarch status along with his Independent status. A vampire who is not an anarch may become an anarch by the effects of various cards. There is also a new cardless action option available for the vampire to join the anarch cause as a +1 stealth action that costs blood, although vampires with titles are prohibited from taking that action.
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