BYO: What Lies Beneath - Introduction
Gehenna approaches. The baleful light of Anthelios burns brightly in the night sky. The Thin Blooded walk in the day. The Masquerade is torn asunder. An Ancient moans in fitful slumber, tormenting Caine’s children with visions of the bloodshed to come.
The streets are awash with the Blood of Kine and Cainite alike, as each Sect vies for dominance in a world that rapidly approaches its ending. All eyes turn to a nameless city upon the shores of a blackened sea, beneath which is rumoured to slumber one of the Ancients - perhaps even a childe of Caine himself. Methuselahs bend their wills towards seizing control of the city and preventing the rise of that which slumbers beneath, heedless of the cost to powerbases meticulously constructed over the previous millennium. These are the last nights of the Jyhad - what is there left to lose?
Which Sect will rule this city in its Final Nights?
This is a custom storyline event for Vampire: The Eternal Struggle to be conducted throughout regular playgroup sessions in the first half of 2009.
BYO: The Curse of the Foul Thirst - Rules
Constructed deck
Each player must bring a standard constructed deck to play for the tournament as per standard VEKN tournament rules. That is, a 12+ card crypt, and a 60-90 card library.
Clan based deck
The crypt must contain a minimum of 75% of a single clan chosen by the player.
Slaves
Up to 3 crypt cards with the 'slave' designation can be counted as belonging to the chosen clan for the crypt, where those slave vampires are slaves to that clan.
Banned cards
In addition to the standard VEKN tournament banned list, Recalled to the Founder and The Uncoiling are banned.
Promos
Each player will be given a copy of Global Financial Crisis, which they may add to their deck if they so choose, even if this would make a 91 card library.
Each player is also given a copy of Foul Thirst. This card may not be added to a player's deck for this tournament. Instead, each round one player will lend their copy of Foul Thirst to the table to be used as in First infection, below.
Foul ThirstEventTransientWhile this card is not on a vampire, the next time a vampire gains a blood, put this card on that vampire. This vampire has +1 strength and cannot act as normal. He or she must either hunt by stealing a blood off another vampire as a +1 stealth (D) action, or diablerise a vampire in torpor as a +1 stealth (D) action. Blood Hunts cannot be called on this vampire. When a vampire gains blood from a Taste of Vitae in combat with, diablerises, or steals blood from, this vampire, move this card to that vampire (before the Blood Hunt referendum, if any). | Global Financial Crisis Event Transient Burn 1 pool from each Investment in play when you play this card. Locations and non-unique equipment cost 1 less pool (min 0). Whenever a location or non-unique equipment enters play, add 1 counter to this card. When it has 10 counters, burn this card and move up to 3 counters from it to each Investment in play. You choose where each counter goes, but you must put at least 1 on each Investment, where possible. Excess counters are burned. |
First infection
At the start of each game, a Foul Thirst is placed in the centre of the table, in play but not controlled by any Methuselah. If Foul Thirst is burned or removed from the game, place it back in the centre of the table in play instead (although it still counts as being burned or removed from the game for scoring, below). In this tournament, Foul Thirst will be considered to be controlled by the controller of the vampire it is on.
Scoring
Purification
Each time a vampire you control burns or removes from the game a Foul Thirst on a vampire controlled by another Methuselah (by burning the vampire it is on or otherwise), you gain one Purity Point for the tournament.
Tainting
Each time a vampire you control with Foul Thirst diablerises a vampire controlled by another Methuselah, you gain one Taint Point for the tournament. Each time you control the vampire with Foul Thirst when you gain a Victory Point, you also gain one Taint Point for the tournament.
At the end of the final round, each player takes the greater of their tournament total Purity or Taint scores, and subtracts the other from it. The resulting number is your net Faction Score.
Aftermath and reporting
Tournament organizers should report both the winning clan and the winning player's net Faction Score. The winning player should also nominate a 'key minion' for the event. This 'key minion' must have been controlled by the player at some point in the tournament.
After all results are collected, the clan that won the most tournaments is declared the winner. Then, all the net Faction Scores for that clan for each Faction are added. Which ever Faction has the higher total score (Purity or Taint) determines the fate of the Curse.
If the winner had more Purity than Taint, the Curse is defeated and all kindred are in debt to the winning clan for its efforts in keeping the blood pure.
If the winner had more Taint than Purity, then the Curse finishes gestating and becomes...something else. Something the clan had been working towards all along.
(Story to be completed depending on winning clan)
FAQ
Q: My vampire has Foul Thirst, can I steal a blood off one of my own vampires?
A: Yes. However, if you're targeting your own vampire, the action becomes undirected. The (D) symbol is just there to denote the typical usage of the action. It is not intended as a restriction.
Q: If I oust the player who has Foul Thirst, do I get a Purity Point?
A: Yes, if it is the direct result of one of your vampires doing something. eg: bleeding with a vampire, calling a vote with a vampire, putting their Famed vampire in torpor with one of your vampires. It is up to the judge to determine whether it is a 'direct result' or not. If in doubt, the judge should err on the side of no Purity Points being allocated.
Q: Even if that player is not my prey?
A: Yes. But remember, you still need GWs and VPs to win, and you only get those by ousting your prey.
Q: What if my Nephandus ally burns the vampire with Foul Thirst? A: You do not get a point. Only the activities of vampires can score Purity or Taint points. Feel free to nominate a Nephandus as your key minion if you'd like, though.
Q: I somehow burned Foul Thirst while it was in the centre of the table. Do I get a Purity Point?
A: No. Foul Thirst was not on a vampire, as required by the rules.
Q: Scoring example. I have 1 Purity and 4 Taint from prior rounds, and get 1 additional Taint in the final round from ousting my prey when I controlled the Foul Thirst. I won the final round. What is my net Faction Score?
A: Your net Faction Score is 4 Taint (4 Taint + 1 Taint - 1 Purity = 4).
BYO: The Curse of the Foul Thirst - Introduction
The mortal world is in crisis. Financial markets are collapsing, investments evaporating and governments scrambling to fix it all. Policies to encourage spending are implemented across the globe, making it easier than ever before for kindred to get their hands on worldly possessions. Yet while the mortals worry about their cash, the kindred have a more serious concern.
Something has crept into, and latched onto, a Kindred's blood. Something...foul. And it's not letting go.
The Nosferatu whisper about a government experiment, scientists working overtime deep in one of their secret laboratories. The scrying of the Tremere lead them to believe that someone has failed - or succeeded – in a tempestuous arcane ritual, and a new form of supernatural entity has been born. They point fingers at the Giovanni, who deny it all, calling on their own spirits to investigate. Yet the Baali cackle in their lairs, each nest thinking another has brought across a beast infernal. Yet none can name the creature, or even speak of it's nature. The Lasombra send in their Inquisitors assuming the infernalists' claims are true, although no evidence can be found in the ashes of the demon lovers. The Tzimisce watch it all, intrigued more than anything, their Koldunic Sorcerers keen to bind the infection to their own ends...unless it cannot be controlled. Tegyrius calls his warriors to arms, a chance for the Assamites to show their value to the Camarilla. In the wilderness, the Gangrel laugh as the Inner Circle worry, yet they fear this thing lest it accost their own.
What is the true nature of the Curse? Is it a spirit trapped in the blood, piggy-backing the Kindred's defiance of death? A demon, perhaps, incorporeal but for it's sanguine hunger? A virus of more mundane origin, a genetically altered strain of rabies set loose in an attempt to wipe out vampires?
While tongues wag and rumors fly, kindred gather. Will you be there to fight or spread the Curse of the Foul Thirst?
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