Camarilla Edition: New Cards
The Camarilla Edition contains 115 new cards, all of which are available in the booster pack assorment. 100 of those are new vampires (and all of the vampires in the booster packs are new): 15 for each of the six clans Brujah, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue; and 1 for each of the basic Sabbat clans. The rest are library cards:
Common Forgery Harras High Ground Secret Passage Special Report |
Uncommon Baltimore Purge Bounty Scrounging Weighted Walking Stick Will of the Council |
Rare Abandoning the Flesh Brothers Grimm Gregory Winter Tension in the Ranks Zoning Board |
Camarilla Edition: No Repeat Actions
The new base rules incorporate a variation of the No Repeat Actions special floor rule from the V:EKN tournament rules. Instead of restricting repeats by (a sometimes difficult to define) type, a minion cannot
- bleed twice in a turn
- take a political action twice in a turn
- use the same action card twice in a turn
- take the action allowed by a card in play twice in a turn
by the new rules, with no restrictions on, for example, hunting or equipping (assuming the minion can untap, of course). The last item (card in play) includes any special ability the minion may have.
Camarilla Edition: Miscellaneous
Default bleed and strength for both vampires and allies is 1 (allies used to default to 0).
The term Action Card refers to all cards that are played to take an action, including equipment, ally, and retainer cards (returning to the original Jyhad usage).
Retainers no longer automatically heal at the end of combat.
A blood hunt is called automatically after every successful diablerie. It is not optional, and it is not the fifth step of diablerie.
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