Gangrel trouble
15 Oct 2012 10:25 #39145
by Tomas
Replied by Tomas on topic Re: Gangrel troublehttp://www.thelasombra.com/decks/twd.htm#
Have you tried lay Low?
Action Modifier/Combat Blood Cost: 1
Requires an anarch.
Only usable when a blood hunt referendum passes and would burn this anarch. Move this anarch to the uncontrolled region (breaking any temporary control effects). Any cards and counters on this vampire remain with him or her (but are out of play as long as the vampire remains uncontrolled).
I won some tables with a weenie/midcap pro rush pro deck i ran. That was a while ago mind you, but after the release of httb. Haven Uncovered and frontal asault are your friends
Action Modifier/Combat Blood Cost: 1
Requires an anarch.
Only usable when a blood hunt referendum passes and would burn this anarch. Move this anarch to the uncontrolled region (breaking any temporary control effects). Any cards and counters on this vampire remain with him or her (but are out of play as long as the vampire remains uncontrolled).
I won some tables with a weenie/midcap pro rush pro deck i ran. That was a while ago mind you, but after the release of httb. Haven Uncovered and frontal asault are your friends
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15 Oct 2012 15:17 #39165
by yesferatu
Replied by yesferatu on topic Re: Gangrel troublehttp://www.thelasombra.com/decks/twd.htm#
You can, but the anarch mechanic takes a while to set up.
My preference would be !Gangrel with conspiracies.
Even then, they can't bounce - don't bleed for very much - and there aren't a lot of them. It's like they're handicapped in every major game mechanic.
My preference would be !Gangrel with conspiracies.
Even then, they can't bounce - don't bleed for very much - and there aren't a lot of them. It's like they're handicapped in every major game mechanic.
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15 Oct 2012 15:51 #39169
by Azel
Replied by Azel on topic Re: Gangrel troublehttp://www.thelasombra.com/decks/twd.htm#
I guess you could yo-yo w/ Fame agg poke. But then that's 2 actions for your prey losing 3 pool (unbounceable, granted) and 2 blood. Might work better as defender removal for bleeds and then do a last action rescue. But that'd require multiple minions or fortitude -- oh hey, look at that!

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