rutor's hand vs helicopter vs alternatives
09 Jan 2013 20:26 #43826
by mirddes
rutor's hand vs helicopter vs alternatives was created by mirddes
i use 2x rh, 1x hc as my selection is limited.
their function seems identical and there are surely pros and cons to all of the payment options
Rutor's Hand
Action
Thaumaturgy
+1 stealth action.
Put this card on the acting vampire. This vampire takes 1 unpreventable aggravated damage. Beginning with your next turn, this vampire may untap once during each of your minion phases. A vampire may have only one Rutor's Hand.
As above, but this acting vampire may prevent the aggravated damage by burning 3 additional blood.
Artist(s): Stuart Beel
Set(s): DS:C, CE:PTr, KMW:PB3, Third:PTr
Helicopter
Equipment
Vehicle.
When a minion equips with the Helicopter, tap it. After resolving a successful action, this minion may tap the Helicopter to untap. A minion may have only one vehicle.
We'll take a helicopter. There and back in a night.
Hesha Ruhadze, Follower of Set
Artist(s): Eric Lofgren
Set(s): Third:U/PTr, KoT:U
their function seems identical and there are surely pros and cons to all of the payment options
Rutor's Hand
Action
Thaumaturgy
+1 stealth action.
Put this card on the acting vampire. This vampire takes 1 unpreventable aggravated damage. Beginning with your next turn, this vampire may untap once during each of your minion phases. A vampire may have only one Rutor's Hand.
As above, but this acting vampire may prevent the aggravated damage by burning 3 additional blood.
Artist(s): Stuart Beel
Set(s): DS:C, CE:PTr, KMW:PB3, Third:PTr
Helicopter
Equipment
Vehicle.
When a minion equips with the Helicopter, tap it. After resolving a successful action, this minion may tap the Helicopter to untap. A minion may have only one vehicle.
We'll take a helicopter. There and back in a night.
Hesha Ruhadze, Follower of Set
Artist(s): Eric Lofgren
Set(s): Third:U/PTr, KoT:U
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09 Jan 2013 21:18 #43828
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: rutor's hand vs helicopter vs alternatives
Rutor's Hand
High Blood cost (which can be an issue).
No restriction on the untap, just once during your Minion Phases.
Helicopter
Good for people without Protean or Thaumaturgy.
Costs pool which is an issue if you can't cover the cost or aren't going to exploit the extra action ruthlessly.
Only untaps after successful actions.
High Blood cost (which can be an issue).
No restriction on the untap, just once during your Minion Phases.
Helicopter
Good for people without Protean or Thaumaturgy.
Costs pool which is an issue if you can't cover the cost or aren't going to exploit the extra action ruthlessly.
Only untaps after successful actions.





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10 Jan 2013 06:26 #43844
by Kiddo
Replied by Kiddo on topic Re: rutor's hand vs helicopter vs alternatives
The only advantage Helicopter has over RH when playing THA-based deck is the fact that you have access to Magic of the Smith for fetching Helicopter. However, its pool cost rather than blood cost means I've never actually seen anyone, least of all me, play with Heli in any Tremere/!Tremere deck - just multiple copies of Hand.
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10 Jan 2013 08:00 #43851
by Lönkka
Replied by Lönkka on topic Re: rutor's hand vs helicopter vs alternatives
I hear them Alastors like to be ferried around in a chopper for one measly pool.
Finnish
Politics!

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10 Jan 2013 08:02 #43852
by Joscha
Baron of Frankfurt
Replied by Joscha on topic Re: rutor's hand vs helicopter vs alternatives
As already mentioned Helicopter's restriction that you can untap only after a SUCCESFUL action is significant. I'd always prefer RH over HC. Especially after one of my Helicopters was destroyed by a Canine Horde at the EC in Budapest
.

Baron of Frankfurt
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10 Jan 2013 08:26 #43858
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: rutor's hand vs helicopter vs alternatives
Valerius Maior + Anarch Convert + Infamous Insurgent is something I've got on my list of "decks to complete before next summer) (plus he can also use Rutor's Hand
)

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