Nerf on Imbued Powers
20 Jun 2013 22:08 #50123
by Charles_Bronson
I am death.
Paul Kersey, Death Wish






Replied by Charles_Bronson on topic Re: Nerf on Imbued Powers
Ban all convictions.
As it is now, every imbued can make the same shit. Bleed 2, strike +1, avoid getting stoled or cancelling CE, +1 intercept/stealth.
This makes the imbued decks very similar, if not equal. This is boring.
Remove the "untap" on gaining powers rule.
1. Make new convictions. Three or even four for each creed. This will make imbued decks be much different from what it is now.
Examples of convictions for Avengers:
A) Vengeful Strike
Burn this conviction to Strike: Make a melee or hand strike with +1 damage, with an optional maneuver.
B) Eyes of Flame
Burn this conviction to cancel any effect that would make you lose control of this imbued.
C) Cleanse
Burn this conviction to attempt to burn a non-ready minion as a D action .
This would add variety to them, and make imbued decks very differents in it. Some convictions can add bleed with stealth, intercept, reacting votes, reduce bleeds, increase strenght, allow actions to rescue other imbued or vampires, burn vampires in uncontrolled region, etc.
2. Create a special wake card for them. Nothing exceptional, just a wake-for-imbued card. This will help making them equal to vampires.
3. Create more cards like augur, determine, smite, muse of flame, cleave, punish, antithesis. Cards that dont stay in the table. Cards that have some hand flow. This way, Imbued could be less equipment dependent.
Objectives:
1. Add variety for the creeds with several optons for convictions.
2. Make many playable cards to make them similar to vampires. Those cards can never be stronger than disciplines cards.
3. Always assure imbued have to burn convictions to power their powers/cards played.
About gehenna cards? Thats an entirelly different matter, shared inclusive by many allied decks. Not mess with them, I say.
Thoughts?
As it is now, every imbued can make the same shit. Bleed 2, strike +1, avoid getting stoled or cancelling CE, +1 intercept/stealth.
This makes the imbued decks very similar, if not equal. This is boring.
Remove the "untap" on gaining powers rule.
1. Make new convictions. Three or even four for each creed. This will make imbued decks be much different from what it is now.
Examples of convictions for Avengers:
A) Vengeful Strike
Burn this conviction to Strike: Make a melee or hand strike with +1 damage, with an optional maneuver.
B) Eyes of Flame
Burn this conviction to cancel any effect that would make you lose control of this imbued.
C) Cleanse
Burn this conviction to attempt to burn a non-ready minion as a D action .
This would add variety to them, and make imbued decks very differents in it. Some convictions can add bleed with stealth, intercept, reacting votes, reduce bleeds, increase strenght, allow actions to rescue other imbued or vampires, burn vampires in uncontrolled region, etc.
2. Create a special wake card for them. Nothing exceptional, just a wake-for-imbued card. This will help making them equal to vampires.
3. Create more cards like augur, determine, smite, muse of flame, cleave, punish, antithesis. Cards that dont stay in the table. Cards that have some hand flow. This way, Imbued could be less equipment dependent.
Objectives:
1. Add variety for the creeds with several optons for convictions.
2. Make many playable cards to make them similar to vampires. Those cards can never be stronger than disciplines cards.
3. Always assure imbued have to burn convictions to power their powers/cards played.
About gehenna cards? Thats an entirelly different matter, shared inclusive by many allied decks. Not mess with them, I say.
Thoughts?
I am death.
Paul Kersey, Death Wish







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21 Jun 2013 10:10 - 21 Jun 2013 10:11 #50143
by Adonai
Witness1 has a complete new set of cards designed for Imbued whenever V:EKN is ready to seriously consider the issue.
Replied by Adonai on topic Re: Nerf on Imbued Powers
Thoughts?
Witness1 has a complete new set of cards designed for Imbued whenever V:EKN is ready to seriously consider the issue.
Last edit: 21 Jun 2013 10:11 by Adonai.
The following user(s) said Thank You: Charles_Bronson
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21 Jun 2013 11:01 #50145
by Timo
Replied by Timo on topic Re: Nerf on Imbued Powers
2 things :
Why doing a lot of development for a game mechanic most people do't want to play anyway?
Why having imbued if you want them to be like vampire?
Why doing a lot of development for a game mechanic most people do't want to play anyway?
Why having imbued if you want them to be like vampire?
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22 Jun 2013 20:20 #50212
by glaswanderer
Prince of Puyallup
Replied by glaswanderer on topic Re: Nerf on Imbued Powers
Where exactly? Looked couldn't find.
Prince of Puyallup
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22 Jun 2013 20:36 #50217
by Charles_Bronson
All the complaints against the imbued include the "I dont feel they pertain to this game".
Making the card flow similar to the vampires dont change the convictions and powers rules, neither the fact they are allies.
I am death.
Paul Kersey, Death Wish






Replied by Charles_Bronson on topic Re: Nerf on Imbued Powers
2 things :
Why doing a lot of development for a game mechanic most people do't want to play anyway?
Why having imbued if you want them to be like vampire?
All the complaints against the imbued include the "I dont feel they pertain to this game".
Making the card flow similar to the vampires dont change the convictions and powers rules, neither the fact they are allies.
I am death.
Paul Kersey, Death Wish







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22 Jun 2013 22:49 #50242
by Adonai
They aren't on the internet, he was working towards getting WW to publish them.
Contact him via email for details.
Replied by Adonai on topic Re: Nerf on Imbued Powers
Where exactly? Looked couldn't find.
They aren't on the internet, he was working towards getting WW to publish them.
Contact him via email for details.
Please Log in or Create an account to join the conversation.
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