Answer to Animalism Combat
15 Jul 2013 11:19 - 15 Jul 2013 11:21 #51537
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Answer to Animalism Combat
Kiss of Ra.
Obedience.
Thoughts betrayed.
Obedience.
Thoughts betrayed.
Last edit: 15 Jul 2013 11:21 by Pascal Bertrand.
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15 Jul 2013 11:40 - 15 Jul 2013 11:41 #51538
by Timo
With thoughts betrayed you are paying 2 and you still have to deal with 1 hand strike and 2 from carrion crows. It seems a lot to me.
Replied by Timo on topic Re: Answer to Animalism Combat
Kiss of Ra.
Obedience.
Thoughts betrayed.
With thoughts betrayed you are paying 2 and you still have to deal with 1 hand strike and 2 from carrion crows. It seems a lot to me.
Last edit: 15 Jul 2013 11:41 by Timo.
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15 Jul 2013 11:45 #51539
by Ohlmann
Replied by Ohlmann on topic Re: Answer to Animalism Combat
I suppose the plan is to torn a signpost, increase strength, gently betraying tought, grapple, push the limit, then taste the vitae.
Or something like that.
Or something like that.
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15 Jul 2013 12:02 #51541
by Suoli
Hidden Strength + Conditioning. No, really. With
vs.
combat, the best you can reasonably achieve is survival. In that match up, you are playing a power bleed deck.
Replied by Suoli on topic Re: Answer to Animalism Combat
Other than prevents and presses to get out of combat (which gets old really fast), what are good ways for stickmen or similar decks to deal with
combat?
Hidden Strength + Conditioning. No, really. With


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15 Jul 2013 12:03 #51542
by Izaak
Replied by Izaak on topic Re: Answer to Animalism Combat
Or just do what Stickmen are supposed to do, which is prevent and press against and then bleed them for 15.
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15 Jul 2013 13:11 #51545
by jamesatzephyr
If you're acting and can keep close range (watch out for e.g. Terror Frenzy), Dawn Op + Quick Jab could be fun.
Less handy if they're your predator and you're blocking them, obviously.
Replied by jamesatzephyr on topic Re: Answer to Animalism Combat
Other than prevents and presses to get out of combat (which gets old really fast), what are good ways for stickmen or similar decks to deal with
combat?
If you're acting and can keep close range (watch out for e.g. Terror Frenzy), Dawn Op + Quick Jab could be fun.
Less handy if they're your predator and you're blocking them, obviously.
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