Spoils of War - playable?
05 Nov 2013 11:04 #56268
by smiling tom
Even a broken clock is right twice a day
Replied by smiling tom on topic Re: Spoils of War - playable?
Fleetness is a lot better option, specially as you can then consider cards like heart of the city.
Even a broken clock is right twice a day
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05 Nov 2013 13:01 #56277
by smiling tom
Even a broken clock is right twice a day
Replied by smiling tom on topic Re: Spoils of War - playable?
Something like this:
Deck Name: Spoils of war
Created By: Smiling Tom
Crypt: (12 cards, Min: 4, Max: 30, Avg: 4.25)
4 Anarch Convert none 1 Caitiff
1 Sarah Brando CEL 3 Brujah Antitribu
1 Evangeline cel pot pre 4 Brujah Antitribu
1 Dodd CEL dom pre 5 Brujah Antitribu
1 Rigby aus CEL pot PRE5 Brujah Antitribu
1 Julian Sanders CEL pot PRE 6 Brujah Antitribu
3 Doctor Streck aus pot CEL OBF PRE8 Brujah Antitribu
Library: (75 cards)
Master (9 cards)
1 Anarch Railroad
2 Anarch Revolt
1 Anarch Troublemaker
1 Club Illusion
1 Dreams of the Sphinx
1 Fame
1 Gang Territory
1 Haven Uncovered
Action (14 cards)
1 Distraction
5 Fleetness
3 Heart of the City
3 Mind Numb
2 Bum`s Rush
Action Modifier (22 cards)
4 Cloak the Gathering
6 Power of One
8 Spoils of War
4 Veil the Legions
Reaction (3 cards)
2 Vendetta
1 Delaying Tactics
Combat (23 cards)
2 Flash
2 Psyche!
2 Pursuit
2 Side Strike
2 Sideslip
3 Target Vitals
5 Taste of Vitae
5 Weighted Walking Stick
Combo (4 cards)
4 Resist Earth`s Grasp
Deck Name: Spoils of war
Created By: Smiling Tom
Crypt: (12 cards, Min: 4, Max: 30, Avg: 4.25)
4 Anarch Convert none 1 Caitiff
1 Sarah Brando CEL 3 Brujah Antitribu
1 Evangeline cel pot pre 4 Brujah Antitribu
1 Dodd CEL dom pre 5 Brujah Antitribu
1 Rigby aus CEL pot PRE5 Brujah Antitribu
1 Julian Sanders CEL pot PRE 6 Brujah Antitribu
3 Doctor Streck aus pot CEL OBF PRE8 Brujah Antitribu
Library: (75 cards)
Master (9 cards)
1 Anarch Railroad
2 Anarch Revolt
1 Anarch Troublemaker
1 Club Illusion
1 Dreams of the Sphinx
1 Fame
1 Gang Territory
1 Haven Uncovered
Action (14 cards)
1 Distraction
5 Fleetness
3 Heart of the City
3 Mind Numb
2 Bum`s Rush
Action Modifier (22 cards)
4 Cloak the Gathering
6 Power of One
8 Spoils of War
4 Veil the Legions
Reaction (3 cards)
2 Vendetta
1 Delaying Tactics
Combat (23 cards)
2 Flash
2 Psyche!
2 Pursuit
2 Side Strike
2 Sideslip
3 Target Vitals
5 Taste of Vitae
5 Weighted Walking Stick
Combo (4 cards)
4 Resist Earth`s Grasp
Even a broken clock is right twice a day
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05 Nov 2013 16:18 - 05 Nov 2013 16:22 #56284
by jamesatzephyr
In the sort of situation I'm thinking of, I was toying with weenies with Celerity, and avoiding bloodcosts. (Even with the one back from Spoils of War.) Resist Earth's Grasp (1 blood) + Fleetness (1 blood) + Heart of the City (2 blood, once) can add up quite quickly. And with Power of One, which you also use, another blood.
Also, Heart of the City at inferior is relatively poor compared to other options - two blood for only +1 bleed, so you'd probably consider Tasha or JS Simmons ahead of it. Also also, exacerbating the inferior Heart of the City problem is the !Brujah crypt selection for PRE. It's surprisingly hard to get cheaply (unlike the Toreador or Ventrue, say) - no-one below 5, except Jayne Jonestown who isn't helpful here, because of her negative stealth.
So, what I was thinking was more along the lines of Sarah Brando, Victor Tolliver, Dodd, and Rigby (mentioned earlier) - double up on some of them, possibly. Add in some other !Bru Cel chumps like Jacob Bragg, possibly one or two from other clans, like !Tor or !Gan, whatever. If you at least stay Sabbat, you can benefit from Sabbat-only toys like the occasional Hungry Coyote or Pentex Loves You. Bleed maybe with superior Flurry of Action with your CEL guys, to bleed, untap (superior), recruit Tasha, equip a Laptop or something. Your younger, Cel-less guys can use it to cycle cards while bleeding. Resist Earth's Grasp and Fleetness (also an action, so an alternative to Flurry, obviously) can give you stealth - and, as I suggested, maybe a whole single copy of Cat Burglary so that a Methuselah looking at you and thinking "Well, that vamp's got one blood, so it can get 1 stealth from Fleetness OR Resist Earth's Grasp, but not both, so..." can have a pause for thought. If tapping people out would help in your environment, there's even Distraction (which, with relative weenies, is also useful at inferior for cycling). Maybe add a Drum of Xipe Totec (expensive, though).
Flurry of Action + Resist Earth's Grasp + Spoils of War + untap and do something else (Tasha/JS/Laptop/whatever) strikes me as doable, bleeding for hopefully-increasing amounts, while gaining a trickle of pool. If you prefer more weenies than stretching up to CEL, tend more towards Fleetness, perhaps.
Replied by jamesatzephyr on topic Re: Spoils of War - playable?
Fleetness is a lot better option, specially as you can then consider cards like heart of the city.
In the sort of situation I'm thinking of, I was toying with weenies with Celerity, and avoiding bloodcosts. (Even with the one back from Spoils of War.) Resist Earth's Grasp (1 blood) + Fleetness (1 blood) + Heart of the City (2 blood, once) can add up quite quickly. And with Power of One, which you also use, another blood.
Also, Heart of the City at inferior is relatively poor compared to other options - two blood for only +1 bleed, so you'd probably consider Tasha or JS Simmons ahead of it. Also also, exacerbating the inferior Heart of the City problem is the !Brujah crypt selection for PRE. It's surprisingly hard to get cheaply (unlike the Toreador or Ventrue, say) - no-one below 5, except Jayne Jonestown who isn't helpful here, because of her negative stealth.
So, what I was thinking was more along the lines of Sarah Brando, Victor Tolliver, Dodd, and Rigby (mentioned earlier) - double up on some of them, possibly. Add in some other !Bru Cel chumps like Jacob Bragg, possibly one or two from other clans, like !Tor or !Gan, whatever. If you at least stay Sabbat, you can benefit from Sabbat-only toys like the occasional Hungry Coyote or Pentex Loves You. Bleed maybe with superior Flurry of Action with your CEL guys, to bleed, untap (superior), recruit Tasha, equip a Laptop or something. Your younger, Cel-less guys can use it to cycle cards while bleeding. Resist Earth's Grasp and Fleetness (also an action, so an alternative to Flurry, obviously) can give you stealth - and, as I suggested, maybe a whole single copy of Cat Burglary so that a Methuselah looking at you and thinking "Well, that vamp's got one blood, so it can get 1 stealth from Fleetness OR Resist Earth's Grasp, but not both, so..." can have a pause for thought. If tapping people out would help in your environment, there's even Distraction (which, with relative weenies, is also useful at inferior for cycling). Maybe add a Drum of Xipe Totec (expensive, though).
Flurry of Action + Resist Earth's Grasp + Spoils of War + untap and do something else (Tasha/JS/Laptop/whatever) strikes me as doable, bleeding for hopefully-increasing amounts, while gaining a trickle of pool. If you prefer more weenies than stretching up to CEL, tend more towards Fleetness, perhaps.
Last edit: 05 Nov 2013 16:22 by jamesatzephyr.
The following user(s) said Thank You: smiling tom
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05 Nov 2013 19:14 #56290
by Lönkka
Replied by Lönkka on topic Re: Spoils of War - playable?
You could also consider adding Miguel Santo Domingo to boost bleeding some more.
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05 Nov 2013 20:41 #56295
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Spoils of War - playable?
You could potentially use some Speed of Thoughts.





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