About redundant disciplines		
	
	
			
	
						22 Nov 2013 19:07		 -  22 Nov 2013 19:09		#56909
		by jamesatzephyr
	
	
		
			
				
For me, Celerity as a combat support discipline became a lot worse (relatively speaking) with the addition of Target Head and Target Vitals. With your common or garden strike - say, a Torn Signpost or a .44 Magnum - being able to Blur was pretty fun. But with Target Vitals, why not just add the +2 damage to the first strike? Obviously, yes, Dodge, Skin of Steel - you'd probably still rather have additional strikes there, so it's not totally a waste, but it seems less necessary to me. Conversely, that probably opens up various other strategies - it's much easier to aggropoke for 3 damage rather than just 1, for example, or you could do a wally gun deck that hit quite hard (without it being Aus/Cel), or something like that.
It's not that Celerity is useless - the maneuvers are still good, and additional strikes are fine if you have them. But it's a lot less "necessary" than it used to be.
					
	
	
			 		
													
		
				Replied by jamesatzephyr on topic Re: About Dual Form and its chaining			
			I don't really agree with basic celerity being that bad, celerity is a support discpline anyway, for example cel/POT is so much better than just POT because you get good manuevers (and presses too if needed). I much rather have vampire with cel/POT than with CEL/pot for example.
For me, Celerity as a combat support discipline became a lot worse (relatively speaking) with the addition of Target Head and Target Vitals. With your common or garden strike - say, a Torn Signpost or a .44 Magnum - being able to Blur was pretty fun. But with Target Vitals, why not just add the +2 damage to the first strike? Obviously, yes, Dodge, Skin of Steel - you'd probably still rather have additional strikes there, so it's not totally a waste, but it seems less necessary to me. Conversely, that probably opens up various other strategies - it's much easier to aggropoke for 3 damage rather than just 1, for example, or you could do a wally gun deck that hit quite hard (without it being Aus/Cel), or something like that.
It's not that Celerity is useless - the maneuvers are still good, and additional strikes are fine if you have them. But it's a lot less "necessary" than it used to be.
		Last edit: 22 Nov 2013 19:09  by jamesatzephyr.			
	
		The following user(s) said Thank You: Lech 	
			Please Log in or Create an account to join the conversation.
- jamesatzephyr
 - 
				
											 - Offline
 - Antediluvian
 - 
				
			 
		Less
		More
		
			
	
		- Posts: 2788
 - Thank you received: 958
 
			
	
						22 Nov 2013 20:32		 -  22 Nov 2013 20:33		#56913
		by smiling tom
	
	
		
			
					
Even a broken clock is right twice a day
					
	
	
			 		
													
		
				Replied by smiling tom on topic Re: About Dual Form and its chaining			
			
				Distraction is pretty good at inferior and a great staple card for decks that require to cycle/dump cards fast... like malk stealth bleed, for instance. You won't use many, sure, but not a wasted discipline slot at all.			
							Even a broken clock is right twice a day
		Last edit: 22 Nov 2013 20:33  by smiling tom.			
			Please Log in or Create an account to join the conversation.
- smiling tom
 - 
				
											 - Offline
 - Childe
 - 
				
			 
		Less
		More
		
			
	
		- Posts: 13
 - Thank you received: 3
 
		Time to create page: 0.080 seconds	
- You are here:
 - 
											Home
					
											
							
						
										
				 - 
											Foro
					
											
							
						
										
				 - 
											V:TES Discussion
					
											
							
						
										
				 - 
											Card Balance & Strategy Discussion
					
											
							
						
										
				 - About redundant disciplines
 
											
						