file rico loco: how to prevent the damage

12 Sep 2014 21:41 - 12 Sep 2014 21:42 #65422 by gotcha
Thanks for the ideas, always up for a challenge but this one seems too big for me - ) Ponticulus looks like best option but synergy is not too well - )
Too bad, I really like Rico but he seems pretty unplayable for now. Maybe an idea for a card in a new expansion set;

master, unique
pool cost 1
the minion with this card can prevent 1 damage outside combat per turn.
- )
problem solved
Last edit: 12 Sep 2014 21:42 by gotcha.

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12 Sep 2014 22:44 - 12 Sep 2014 22:47 #65423 by ICL
"Unplayable" is an odd choice. I certainly played this deck:

Deck Name: 071027 Loco-Motion
Created By: Rico Loco

Crypt: (12 cards, Min: 11, Max: 27, Avg: 4.83)
1 Aredhel aus FOR VAL 5 Salubri Antitribu
1 Blackhorse Tanner AUS DOM FOR 7 Ventrue Antitribu
1 Harry Reese cel obf FOR PRO6 Gangrel Antitribu
1 Jephta Hester aus DOM FOR 5 Ventrue Antitribu
1 Louis de Maisonneuve aus dom obf FOR5 Ventrue Antitribu
1 Maria Stone cel obf pro FOR5 Gangrel Antitribu
1 Mariel St. John dom pro AUS FOR6 Ventrue Antitribu
1 Owain Evans cel pre AUS DOM FOR8 Ventrue Antitribu
3 Rico Loco FOR 2 Ventrue Antitribu
1 Skidmark aus pot FOR OBF5 Nosferatu Antitribu

Library: (80 cards)
Master (17 cards)
1 Corporate Hunting Ground
1 Demonstration
1 Dominion
1 Drop Point Network
1 Fame
1 Haven Uncovered
1 Heidelberg Castle, Germany
1 Perfectionist
1 Rumor Mill, Tabloid Newspaper, The
1 Specialization
7 Vessel

Action (9 cards)
2 Abbot
1 Black Hand Ritual
2 Blooding
2 Games of Instinct
2 Rumble

Action Modifier (6 cards)
6 Freak Drive

Reaction (8 cards)
2 Ministry
3 On the Qui Vive
3 Wake with Evening`s Freshness

Combat (24 cards)
6 Resilience
10 Soak
2 Taste of Vitae
6 Unflinching Persistence

Equipment (12 cards)
10 Bomb
1 Bowl of Convergence
1 Camera Phone

Combo (4 cards)
4 Murmur of the False Will

I also wrote up a version five years later, though it has Lilith's Blessing in it, so I won't bother with a decklist.

I would have a second Heidelberg. There's many, many other ways to interact with his text, of course, though they don't interest me that much.

If you can't get your first Bomb out because you never drew one to play or discard, don't bring out Rico. If you can get your first Bomb out, he should rarely be taking any damage.
Last edit: 12 Sep 2014 22:47 by ICL.

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13 Sep 2014 09:23 #65424 by gotcha
Thanks, using bomb is pretty obvious - )
I did not to intent to play him with bomb but the decklist is most welcome for future attempts! Seems like it could be a lot of fun to play. Tx!

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13 Sep 2014 15:35 #65426 by ICL
I suppose I should have noted that this deck has no ousting ability. In theory, could just add x5 Deflection and x5 Conditioning. In practice, might want to remove some of the unnecessary moving parts.

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