- Foro
- V:TES Discussion
- Card Balance & Strategy Discussion
- Potential Logical changes to a few melee weapons
Potential Logical changes to a few melee weapons
08 Nov 2022 20:53 #106753
by elotar
NC Russia
Replied by elotar on topic Potential Logical changes to a few melee weapons
In general melee weapons are overcosted by at least 1 pool.
So Bang Nakh should count as hand strike and cost 1
Bundi should prevent any closed ranged strike
Bastard sword/meat cleaver should cost 0
Brass knuckles and poker should unlock after equip or something ets.
So Bang Nakh should count as hand strike and cost 1
Bundi should prevent any closed ranged strike
Bastard sword/meat cleaver should cost 0
Brass knuckles and poker should unlock after equip or something ets.
NC Russia
The following user(s) said Thank You: ReverendRevolver, Lech
Please Log in or Create an account to join the conversation.
09 Nov 2022 04:06 #106759
by ReverendRevolver
I don't disagree that they're overcosted, but I'm just pushing for a few of them to make sense thematically.
If we look at WWS compared to other melee weapons, it get used because it's 1 card to pull out in combat, and lasts a few strikes. Compared to zip gun, it does double damage, while typically being used with to take 0 damage Compared to a guaranteed 1 from the weapon.
So from where I'm seeing it, a cost reduction doesn't help cleaver, bastard sword, or poker. Arget Baton and Joulmons axe both cost 0 and do strength +1 with other cool stuff. An immediate trifle style untap would help. Bundi, Bang Nakh, brass knuckles, dagger, and cleaver all ostensibly could for thematic reasons get a "burn 1 pool to equip this as a pre" or "you may use a discard phase action to equip a minion you control with this card". Because they're small.
Thematically, im just after 2 cards doing hand and melee strikes, and brass knuckles not being unplayably limited. Once a round is cool.
I'd say taking knux to:
Brass Knuckles
0cost
Melee weapon.
Strike: hand strike at +1 strength (counts as both a hand and melee weapon strike).
Only usable once a round.
You may use a discard phase action to equip a locked minion you control with this card.
Makes it playable. Not just barely playable, but actually playable.
Bundi can still cost 2 if it prevents hand or melee damage.
I'd say Bang Nakh can cost 2 as well if it gets the hand strike and discard equip thing. Because it's 2 pool for a heroic might(3 blood) or Preturnatural Strength (without tsp limitation) at without needing a discipline.
This puts the knuckle melee weapons on a playable level, just behind WWS.
Thoughts?
Replied by ReverendRevolver on topic Potential Logical changes to a few melee weapons
In general melee weapons are overcosted by at least 1 pool.
So Bang Nakh should count as hand strike and cost 1
Bundi should prevent any closed ranged strike
Bastard sword/meat cleaver should cost 0
Brass knuckles and poker should unlock after equip or something ets.
I don't disagree that they're overcosted, but I'm just pushing for a few of them to make sense thematically.
If we look at WWS compared to other melee weapons, it get used because it's 1 card to pull out in combat, and lasts a few strikes. Compared to zip gun, it does double damage, while typically being used with to take 0 damage Compared to a guaranteed 1 from the weapon.
So from where I'm seeing it, a cost reduction doesn't help cleaver, bastard sword, or poker. Arget Baton and Joulmons axe both cost 0 and do strength +1 with other cool stuff. An immediate trifle style untap would help. Bundi, Bang Nakh, brass knuckles, dagger, and cleaver all ostensibly could for thematic reasons get a "burn 1 pool to equip this as a pre" or "you may use a discard phase action to equip a minion you control with this card". Because they're small.
Thematically, im just after 2 cards doing hand and melee strikes, and brass knuckles not being unplayably limited. Once a round is cool.
I'd say taking knux to:
Brass Knuckles
0cost
Melee weapon.
Strike: hand strike at +1 strength (counts as both a hand and melee weapon strike).
Only usable once a round.
You may use a discard phase action to equip a locked minion you control with this card.
Makes it playable. Not just barely playable, but actually playable.
Bundi can still cost 2 if it prevents hand or melee damage.
I'd say Bang Nakh can cost 2 as well if it gets the hand strike and discard equip thing. Because it's 2 pool for a heroic might(3 blood) or Preturnatural Strength (without tsp limitation) at without needing a discipline.
This puts the knuckle melee weapons on a playable level, just behind WWS.
Thoughts?
Please Log in or Create an account to join the conversation.
- ReverendRevolver
- Topic Author
- Offline
- Antediluvian
Less
More
- Posts: 2436
- Thank you received: 407
09 Nov 2022 04:39 - 09 Nov 2022 04:43 #106761
by ReverendRevolver
Replied by ReverendRevolver on topic Potential Logical changes to a few melee weapons
Attachments:
Last edit: 09 Nov 2022 04:43 by ReverendRevolver.
The following user(s) said Thank You: Kraus
Please Log in or Create an account to join the conversation.
- ReverendRevolver
- Topic Author
- Offline
- Antediluvian
Less
More
- Posts: 2436
- Thank you received: 407
09 Nov 2022 09:37 #106766
by Bloodartist
Bang Nakh et al. would not be trivially weaker than guns IF they were hand strikes also. Ability to function under grapple would actually make them usable, especially when coupled with something like Salubri Antitribu.
Soo.... errata?
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Replied by Bloodartist on topic Potential Logical changes to a few melee weapons
No, they are trash because they are weaker than their gun counterpart for the same price.
Consider Bang Nahk vs .44 Magnum.
Price: the same
Damage: 3 on the opposing, 1 on the bearer for BN, 2 on the opposing and 0 on the bearer for .44 Magnum
Even if the damage difference is the same, it's infinitely better not to take damage at all, because you will never get to torpor this way, and can do as many combats as you want.
Furthermore, being at long range protects you from many strikes.
Bang Nakh et al. would not be trivially weaker than guns IF they were hand strikes also. Ability to function under grapple would actually make them usable, especially when coupled with something like Salubri Antitribu.
Soo.... errata?
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
The following user(s) said Thank You: ReverendRevolver
Please Log in or Create an account to join the conversation.
- Bloodartist
- Offline
- Antediluvian
Less
More
- Posts: 969
- Thank you received: 167
09 Nov 2022 09:42 #106767
by Kraus
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Replied by Kraus on topic Potential Logical changes to a few melee weapons
This is great, actually. It won't make for great decks, but it would make people go "huh, how about that", which is good.
So, like this?
Lifted strike text verbatim from bundi, lifted discard phase action eqip from Ayo Igolis wording (because "may" sounds better than "can")
If they're already tapped, it avoids tooling up an untapped ready blocker.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
The following user(s) said Thank You: ReverendRevolver
Please Log in or Create an account to join the conversation.
09 Nov 2022 22:11 #106781
by Poci
Would use this, 100%.
Replied by Poci on topic Potential Logical changes to a few melee weapons
So, like this?
Lifted strike text verbatim from bundi, lifted discard phase action eqip from Ayo Igolis wording (because "may" sounds better than "can")
If they're already tapped, it avoids tooling up an untapped ready blocker.
Would use this, 100%.
The following user(s) said Thank You: ReverendRevolver
Please Log in or Create an account to join the conversation.
- Foro
- V:TES Discussion
- Card Balance & Strategy Discussion
- Potential Logical changes to a few melee weapons
Time to create page: 0.141 seconds
- You are here:
- Home
- Foro
- V:TES Discussion
- Card Balance & Strategy Discussion
- Potential Logical changes to a few melee weapons