file Domain of the Cock

18 Nov 2011 12:55 #14867 by Ashur
Replied by Ashur on topic Re: Domain of the Cock
I´d take it down to 78 or 80 cards.

"My strategy? Luck is my strategy, of course."

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18 Nov 2011 14:57 #14883 by Kraus
Replied by Kraus on topic Re: Domain of the Cock

More Deep Song if it's ousting that you're worried about. I'd suggest changing Taunts into more Deep Songs.

As if I owned more than 4. Also, potentially Dick can rush twice like this. :) But the main reason is the amount I have.

Improvides Flamethrower doesn't seem very useful here. Ivory Bow is far better, basically. You have seven Tastes but only four Masters to get blood off your guys and into pool. I'd change Fragment and Visit into Vessels (since they are trifle and you have a lot of Masters for a combatty deck, though I do prefer Blood Dolls most of the time).

Agreed. It also is useful when contesting with other. As you said, aggropoke's pretty bad against this - permanent even worse. It's good to be able to contest Ivory Bow.

I was thinking it would've been dreams that should go instead of Fragment, since it's so easy to get contested. But there's really a reasoning behind the amount of tastes - I'm going to be in close combat a lot, and losing blood to hand strikes really wears me down eventually - as well as the blood cost of second traditions. Also, I don't have a Hunting Ground. But it's true I'd like to include a third Vessel/Blood Doll.

Finally, Owl Companion is utterly awesome. I didn't rate it very highly, but having used it a bit, the intel you get is absolutely golden.

Yeah, I know, but I'm really worried about the amount of actions. Army of Rats is the main 'weirdo', but does help ousting. At least potentially.

Aggropoke is your downfall, but it's a bit hard to deal with for pot/ani combat. Guardian Angel, Flak Jacket, Song of Serenity are possible, but not super hot. Maybe a couple of Leather Jackets, though?

I was thinking about Guardian Angel or two Leather Jackets, but let them go. They could be a nice addition, though.

As for extra ousting power, I'm really thinking of including two Smilers.

"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
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18 Nov 2011 20:16 - 18 Nov 2011 20:22 #14924 by Kushiel
Replied by Kushiel on topic Re: Domain of the Cock
I don't know what stealth/bleed decks look like in your group, but with your reaction package and your crypt set up this way, "block fails" is going to make you very sad. I highly suggest removing Ellison (not a prince) and Gustaphe (not a prince, you're not using his DOM, blocking is better than rushing) from the crypt and replacing them with another Casino and two copies of Baron Duodenum so that you can go up to 10+ Second Traditions.

And/or, consider switching your combat to be ANI-centric. Since you're blocking, you don't want a long combat chain with Immortal Grapples, and ANI-based combat suits Casino better anyway. Additionally, switching to ANI-based combat allows you to alter the crypt to make good use of Calebros the Martyr rather than the larger princes.
Last edit: 18 Nov 2011 20:22 by Kushiel.

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20 Nov 2011 11:08 #15100 by Kraus
Replied by Kraus on topic Re: Domain of the Cock
Oh dear, it was horrible... :(

I had miscalculated the meta horribly, and instead of facing various sorts of stealth+bleed and votes, 8 out of 10 of decks were heavily combat oriented - with a single Kiasyd bleeder and Imbued deck thrown in the mix.

In the first game I faced a Nocturn+OBF combat toolbox as my predator, and G4-5 Toreador gun wall as my prey. Finally I was worn down, after Cock was entombed and diablerized, and I had no minions left on the table. We practically beat eachother out of the game - it was pretty brutal.

The second game put me between a !Toreador PRO combat with art of pains and other inherent +strength, and celerity Hardestadt. So much for pulled fangs and disarms! Also, Hardestadt was so afraid of me he actually came backwards more than onwards (against the Kiasyd player) in the early game. Also, my Heroic Might was blocked, and so I once again ended up with all of my minions in torpor or diablerized (Cock again, for example :) ), and was ousted on the last minute.

So, oh dear.

The concept ain't bad though. :) I enjoyed it pretty much. There're a lot of tricks that can be done with inherent +strength.

"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise

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20 Nov 2011 12:48 #15103 by Ashur
Replied by Ashur on topic Re: Domain of the Cock
Yes, this is also my experience with this type of deck: it does great among soft targets, but it fails miserably when there is any serios hitback.

I notice you don´t play Parity Shift. Why not? It is key for surviving fast s&b, in my experience.

"My strategy? Luck is my strategy, of course."

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20 Nov 2011 13:10 #15104 by Kraus
Replied by Kraus on topic Re: Domain of the Cock

Yes, this is also my experience with this type of deck: it does great among soft targets, but it fails miserably when there is any serios hitback.

I notice you don´t play Parity Shift. Why not? It is key for surviving fast s&b, in my experience.

They're in another deck. :) I was thining of adding some votes, but never got it. Any additional weird stuff should probably be constituted with Parity Shift or the like. Definitely would've been a good addition to the deck yesterday.

"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise

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