file Taylorism : the jar factory

06 Jan 2012 12:10 #20097 by Ohlmann
This deck want to show the benefit of industrialisation to vampires. It use tight process to create weapons with extrem proficiency !

This deck is not destined to win tournament, it's more a proof of concept of the use of a very costly card : Jar of skin eater. Who is a scary weapon once it is full, but need a LOT of actions before that. Pier 13 and somewhat small vampires are here to help with the action requirements ; a lot of stealth card are here to make possible the creation and filling of the jar.

It also have problems of consistency (since it combine two clans that have no common discipline and use a seventh one) and have too many moving part to really work reliably.

Intent of the deck : Fill a new Jar of Skin eater each turn, then use it to either remove blockers or threats.

How do you intend to oust : Well, once I have taken care of the mains vampires of my prey, I bleed with Govern and some bleed modifier. The deck have too much moving part to try something fancy to actually kill its target.

The secondary oust is stealth bleed, since they are a lot of bleed and stealth card.

How do you intend to prevent being ousted :
Well, Jar is a good way to be sure to keep your predator in check. There is some pool gain with Govern and a token amount of redirect, just in case.

What do you want your ready region to look like : A Tremere with Pier13 and a gargoyle, preferably Cedric and Preston.

What do you want your average turn to look like : The Tremere with Pier 13 have already a full jar. He equip an empty jar with Pier, then the gargoyle fill it, using stealth as needed, and the Tremere either go forward with Govern or try to kill someone

What problems have you observed with the deck in play ? :
Only one game so far, but two mains problems :
* for a casual deck, it may not be too friendly for other players. In my case, people were friendly because of the sheer ridiculousness of the plan.
* if someone know what you are doing, it's pretty easy to stop it at the beginning, since it does not have that much stealth and can't do a thing in combat without a full jar.

Crypte :
3x Cedric (6) obf //He has obfuscate, and is somewhat small. The Shrunken Beast may be better, but I don't have any.
3x Rusticus (4) //There is not a lot of slave gargoyles. This one is small and somewhat useful.
//Some Tremere, a bit big for the deck, but with Obfuscate and superior thaumaturgy
2x MacAlister Marshall (6) dom obf THA
2x Preston Varrick (7) DOM OBF THA
2x Hector Trelane (5) dom THA

Library :

The combo :
6x Magic of the Smith //retrieve Pier at stealth and once you have it can be recycled to get the Laptop computer of more Jar of Skin Eater.
2x Pier 13, Port of Baltimore //2 of them because the first one may be DI or destroyed
9x Jar of Skin eater //Very costly (3 actions and 1 blood total), and very scary if you launch the factory

Stealth :
5x Veil the Legion
5x Forgotten Labyrinth
5x Mirror Walk
1x Soar

Kill / Acceleration :
8x Govern the Unaligned //Help to have enough minion
2x Conditioning
1x Laptop Computer //Retrievable by Magic of the smith and allow faster kill

Defense :
2x Murmur of the false will
2x Deflection
2x Raw Recruit

Master :
1x Creepshow Casino //To help the gargoyles and equipment
2x Academic Hunting Ground //To refill the gargoyles
2x Wider View //To help have the good amount of Tremere and Gargoyle
3x Obfuscate //To help with the stealth package
2x Information Highway //Either to have the first jar faster or to retrive blood gained throught Govern

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06 Jan 2012 12:26 #20098 by echiang
Interesting. I've only seen a Jar of Skin Eaters deck once before (a Muaziz one for the Battle Lines storyline).

Pier 13 is very clever.

Between Visceratika stealth (can be cycled with Thaumaturgy) and Mirror Walk, I'm not sure if the :OBF: angle is best. In fact, I'd be tempted to stick with :FOR: for Freak Drives and Gargoyle synergy.

I'd say the best candidates are Muaziz (:aus::dom::for::THA:, innate stealth, and diablerie immmunity after you torporize someone with the Jar) or Gerald Windham (:AUS::DOM::FOR::THA:, +1 stealth). Group 2 has the best slave Gargoyle lineup (Fidus, Luma, Saxum, Ublo-Satha), Group 4/5 is limited to Cedric and Rusticus

I'd also consider a Heidelburg Castle, so you can move the Jar around (once it's ready to use, you can actually move it to a Gargoyle to deliver it).

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06 Jan 2012 12:55 #20100 by Pascal Bertrand
I'd use Fortitude too.
Freak Drives, more for Gargoyles than for Tremeres.

And I'd also use Filchware's Pawn Shop. And Rotschreck. And eventually some Graverobbings
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06 Jan 2012 13:12 #20101 by Ohlmann
Heidelberg may be doubly useful, both to refill a gargoyle and put the full jar on any vampire

I'd use Fortitude too.
Freak Drives, more for Gargoyles than for Tremeres.


Muaziz and other permanent +1 stealth vampire seem indeed more powerful than the difficult to use obfuscate. But it mean that apart from the shrunken beast I have no stealth card that work on both Tremere and Gargoyle.

For now, I need more tremere multi acting than Gargoyle multi acting. The gargoyle fill the jar, hunt, and bleed for 1 ; the tremere equip (at least the pier and often jar), use the jar, govern some vampires and bleed for 3+. Rutor Hand may also be a solution, but the vampires are a bit smallish to play with that.

Then again, the gr2 version with both Muaziz and Fidus seem pretty neat, if only because it use less discipline and less card to make the actions work.

And I'd also use Filchware's Pawn Shop. And Rotschreck. And eventually some Graverobbings

Filchware seem indeed pretty good in 1x ; in my experience 9 jar with 6 magic is plenty enough, but it's free, so... (and more trifle master mean better card flow)

Rotschreck help against S:CE but not other anti-jar card like Canine Hord or Terror Frenzy. The posted version prefer using more stealth to avoid combat anyway.

I tend to prefer the free (in blood) raw recruit that also use gargoyle action instead of tremere one. But it may be tested - haven't used raw recruit in a game too.

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06 Jan 2012 16:55 - 06 Jan 2012 16:55 #20150 by Miasmat
Unlicensed Taxicab for some permanent stealth on hunting and equipping might be something to consider.
Last edit: 06 Jan 2012 16:55 by Miasmat.

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06 Jan 2012 17:35 #20157 by Suoli

Then again, the gr2 version with both Muaziz and Fidus seem pretty neat, if only because it use less discipline and less card to make the actions work.


It's pretty decent. Muaziz can play Abactor to recoup Villeins, Freak Drives and the Magic'd Pier. My version also had a couple of Create Gargoyles, Camera Phones and a Lilith's Blessing I think. It's surprisingly robust.

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