Totally For Fun Abomination Anarch Deck Concept
03 Feb 2012 15:07 - 03 Feb 2012 15:30 #22296
by Wand
Archbishop of Vitória
Totally For Fun Abomination Anarch Deck Concept was created by Wand
Hi Guys,
I had an idea today about this crazy deck and I want to share with you. Probably this isn't a strong deck at all, but if the setup works, looks like pretty funny deck to play. So lets go to the list.
Deck Name: Abomination Anarch
Created By: Andre Wandenkolken
Description:
Crypt: (14 cards, Min: 8, Max: 27, Avg: 4,78)
3 Anarch Convert none 1 Caitiff
3 Beckett ANI FOR PRO cel7 Gangrel
1 Bernard ani for pre pro5 Gangrel
2 Dr. Allan Woodstock PRO ani aus for5 Gangrel
3 Horrock vic ANI PRO 6 Gangrel
2 Jacob Fermor ani tha PRO 5 Gangrel
Library: (90 cards)
Master (21 cards)
1 Anarch Free Press, The
4 Blood Doll
1 Ecoterrorists
1 Giant`s Blood
2 Hospital Food
1 House of Sorrow
2 Libertas
1 Seattle Committee
1 Twilight Camp
4 Vessel
2 Wash
1 Zoo Hunting Ground
Action (21 cards)
7 Abomination
2 Army of Rats
3 Gather
2 Go Anarch
7 Rayzeel`s Song
Action Modifier (8 cards)
4 Earth Control
4 Monkey Wrench
Reaction (7 cards)
2 Friend of Mine
2 Guard Dogs
3 On the Qui Vive
Combat (24 cards)
2 Bone Spur
2 Claws of the Dead
4 Earth Meld
6 Flesh of Marble
4 Form of Mist
4 Hell-for-Leather
2 Wolf Claws
Ally (7 cards)
7 Cry Wolf
Combo (2 cards)
2 Rapid Change
Fast Description: An anarch deck based on ani and PRO who can do some high bleeds with stealth to oust but the combo in this deck is to call cry wolves, untap them after the combat and transform them into abominations, who become permanent vampires that bruise hard the other vampires.
How do you intend to oust?
by bleeding with monkey wrenck and stealth, along with destroying my prey's vampires with the abominations and the cry wolves before.
How do you intend to keep from being ousted?
Spend few pool in the minions (using gather for example), bloating with dolls and vessels, raising low and mid cap vamps and entering combat with my predator's vamps if he harasses me too much. Sometimes reducing some bleeds with friend of mine.
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
few gangrels(2 or 3 at the most) anarchs and the abomination along with cry wolves untapped by rayzel's song, to threat my prey and predator with heavy combat (flesh of marble, 2 strenght with additional strike and aggravated dmg)
What do you want your average turn to look like?
Call some anarchs, cry wolf, bruise my prey a bit and try to use the combo to make the abominations. By the combo I mean, after calling a cry wolf in the past turn, hit a vampire with him and untap him after that with rayzeel's song, to turn him into a abomination.
What's your metagame like? How do your opponents play?
My metagame has pretty much everything, but the players are used to experiment different thing and are tolerant with that.
What problems have you observed with the deck in play?
Slow setup and no intercept. Heavy and fast bleed / voting decks can wipe it out fast.
Do you like it? or is just a failure?
thanks.
I had an idea today about this crazy deck and I want to share with you. Probably this isn't a strong deck at all, but if the setup works, looks like pretty funny deck to play. So lets go to the list.
Deck Name: Abomination Anarch
Created By: Andre Wandenkolken
Description:
Crypt: (14 cards, Min: 8, Max: 27, Avg: 4,78)
3 Anarch Convert none 1 Caitiff
3 Beckett ANI FOR PRO cel7 Gangrel
1 Bernard ani for pre pro5 Gangrel
2 Dr. Allan Woodstock PRO ani aus for5 Gangrel
3 Horrock vic ANI PRO 6 Gangrel
2 Jacob Fermor ani tha PRO 5 Gangrel
Library: (90 cards)
Master (21 cards)
1 Anarch Free Press, The
4 Blood Doll
1 Ecoterrorists
1 Giant`s Blood
2 Hospital Food
1 House of Sorrow
2 Libertas
1 Seattle Committee
1 Twilight Camp
4 Vessel
2 Wash
1 Zoo Hunting Ground
Action (21 cards)
7 Abomination
2 Army of Rats
3 Gather
2 Go Anarch
7 Rayzeel`s Song
Action Modifier (8 cards)
4 Earth Control
4 Monkey Wrench
Reaction (7 cards)
2 Friend of Mine
2 Guard Dogs
3 On the Qui Vive
Combat (24 cards)
2 Bone Spur
2 Claws of the Dead
4 Earth Meld
6 Flesh of Marble
4 Form of Mist
4 Hell-for-Leather
2 Wolf Claws
Ally (7 cards)
7 Cry Wolf
Combo (2 cards)
2 Rapid Change
Fast Description: An anarch deck based on ani and PRO who can do some high bleeds with stealth to oust but the combo in this deck is to call cry wolves, untap them after the combat and transform them into abominations, who become permanent vampires that bruise hard the other vampires.
How do you intend to oust?
by bleeding with monkey wrenck and stealth, along with destroying my prey's vampires with the abominations and the cry wolves before.
How do you intend to keep from being ousted?
Spend few pool in the minions (using gather for example), bloating with dolls and vessels, raising low and mid cap vamps and entering combat with my predator's vamps if he harasses me too much. Sometimes reducing some bleeds with friend of mine.
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
few gangrels(2 or 3 at the most) anarchs and the abomination along with cry wolves untapped by rayzel's song, to threat my prey and predator with heavy combat (flesh of marble, 2 strenght with additional strike and aggravated dmg)
What do you want your average turn to look like?
Call some anarchs, cry wolf, bruise my prey a bit and try to use the combo to make the abominations. By the combo I mean, after calling a cry wolf in the past turn, hit a vampire with him and untap him after that with rayzeel's song, to turn him into a abomination.
What's your metagame like? How do your opponents play?
My metagame has pretty much everything, but the players are used to experiment different thing and are tolerant with that.
What problems have you observed with the deck in play?
Slow setup and no intercept. Heavy and fast bleed / voting decks can wipe it out fast.
Do you like it? or is just a failure?
thanks.
Archbishop of Vitória
Last edit: 03 Feb 2012 15:30 by Wand.
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03 Feb 2012 15:23 #22297
by TorranceCircle
Replied by TorranceCircle on topic Re: Totally For Fun Abomination Anarch Deck Concept
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
few gangrels(2 or 3 at the most) anarchs and the maximum possible converted abominations, to threat my prey and predator with heavy combat (flesh of marble, 2 strenght with additional strike and aggravated dmg)
quote]
I want to use abomination too. The problem is that it creates a unique vampire. (Unless there is some ruling I don't know about...again)
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03 Feb 2012 15:26 - 03 Feb 2012 15:29 #22298
by Wand
Archbishop of Vitória
Replied by Wand on topic Re: Totally For Fun Abomination Anarch Deck Concept
completely true. Totally forgot that thing. Even with that, cry wolves plus one unique abomination can do a great job though. Going to change that and put 2 or max 3 abomination cards to test.
I can also keep using the rayzeel's songs to untap and keep the cry wolves alive to hit the most possible vampires before it dies.
I can also keep using the rayzeel's songs to untap and keep the cry wolves alive to hit the most possible vampires before it dies.
Archbishop of Vitória
Last edit: 03 Feb 2012 15:29 by Wand.
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03 Feb 2012 16:21 #22303
by Suoli
Replied by Suoli on topic Re: Totally For Fun Abomination Anarch Deck Concept
Definitely go with Aksinya. She can bounce (!) and use The Summoning for Cry Wolves, circumventing the go to torpor-clause.
The second Army of Rats should probably be a Constant Revolution. Defend it or don't, it always eats at least one pool and a random card, while Army of Rats might do nothing at all.
As for untapping Cry Wolves, I would try Change of Target. Usually you can a) rush a weak target, prompting a block attempt from a vampire that can deal with the combat better or b) rush an untapped crosstable ally and tell him that you want to cycle Change of Target.
The second Army of Rats should probably be a Constant Revolution. Defend it or don't, it always eats at least one pool and a random card, while Army of Rats might do nothing at all.
As for untapping Cry Wolves, I would try Change of Target. Usually you can a) rush a weak target, prompting a block attempt from a vampire that can deal with the combat better or b) rush an untapped crosstable ally and tell him that you want to cycle Change of Target.
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03 Feb 2012 17:44 - 03 Feb 2012 17:50 #22305
by Wand
Archbishop of Vitória
Replied by Wand on topic Re: Totally For Fun Abomination Anarch Deck Concept
The main problem with aksynia is that she's gangrel antitribu. I want to do that with gangrel in order to do gather and raise a vampire without almost any cost. dont really need to summon with presence because there's plenty of cry wolves to get faster.
But constant revolution and change of target are great ideas to make a better setup.
New decklist
Deck Name: Abomination Anarch
Created By: Andre Wandenkolken
Description:
Crypt: (14 cards, Min: 8, Max: 27, Avg: 4,78)
3 Anarch Convert none 1 Caitiff
3 Beckett ANI FOR PRO cel7 Gangrel
1 Bernard ani for pre pro5 Gangrel
2 Dr. Allan Woodstock PRO ani aus for5 Gangrel
3 Horrock vic ANI PRO 6 Gangrel
2 Jacob Fermor ani tha PRO 5 Gangrel
Library: (90 cards)
Master (21 cards)
1 Anarch Free Press, The
4 Blood Doll
1 Ecoterrorists
1 Giant`s Blood
2 Hospital Food
1 House of Sorrow
2 Libertas
1 Seattle Committee
1 Twilight Camp
4 Vessel
2 Wash
1 Zoo Hunting Ground
Action (14 cards)
3 Abomination
1 Army of Rats
3 Gather
2 Go Anarch
4 Rayzeel`s Song
1 Constant Revolution
Action Modifier (14 cards)
5 Earth Control
5 Monkey Wrench
4 Change of Target
Reaction (7 cards)
2 Friend of Mine
2 Guard Dogs
3 On the Qui Vive
Combat (25 cards)
2 Bone Spur
2 Claws of the Dead
5 Earth Meld
6 Flesh of Marble
4 Form of Mist
4 Hell-for-Leather
2 Wolf Claws
Ally (7 cards)
7 Cry Wolf
Combo (2 cards)
2 Rapid Change
But constant revolution and change of target are great ideas to make a better setup.
New decklist
Deck Name: Abomination Anarch
Created By: Andre Wandenkolken
Description:
Crypt: (14 cards, Min: 8, Max: 27, Avg: 4,78)
3 Anarch Convert none 1 Caitiff
3 Beckett ANI FOR PRO cel7 Gangrel
1 Bernard ani for pre pro5 Gangrel
2 Dr. Allan Woodstock PRO ani aus for5 Gangrel
3 Horrock vic ANI PRO 6 Gangrel
2 Jacob Fermor ani tha PRO 5 Gangrel
Library: (90 cards)
Master (21 cards)
1 Anarch Free Press, The
4 Blood Doll
1 Ecoterrorists
1 Giant`s Blood
2 Hospital Food
1 House of Sorrow
2 Libertas
1 Seattle Committee
1 Twilight Camp
4 Vessel
2 Wash
1 Zoo Hunting Ground
Action (14 cards)
3 Abomination
1 Army of Rats
3 Gather
2 Go Anarch
4 Rayzeel`s Song
1 Constant Revolution
Action Modifier (14 cards)
5 Earth Control
5 Monkey Wrench
4 Change of Target
Reaction (7 cards)
2 Friend of Mine
2 Guard Dogs
3 On the Qui Vive
Combat (25 cards)
2 Bone Spur
2 Claws of the Dead
5 Earth Meld
6 Flesh of Marble
4 Form of Mist
4 Hell-for-Leather
2 Wolf Claws
Ally (7 cards)
7 Cry Wolf
Combo (2 cards)
2 Rapid Change
Archbishop of Vitória
Last edit: 03 Feb 2012 17:50 by Wand.
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03 Feb 2012 18:51 #22306
by Suoli
Well, I would question the usefulness of Gather in this deck. You can't defend the card and can't get proper mileage out of dry vampires. Villeins or Minion Taps could be a better solution.
The problem is that you only have 7 stealth cards to push the recruit action (Form of Mist doesn't work as the acting vampire goes straight to torpor). With The Summoning, you can try your luck against the opponent's intercept and play Earth Meld or FoM if blocked.
Replied by Suoli on topic Re: Totally For Fun Abomination Anarch Deck Concept
The main problem with aksynia is that she's gangrel antitribu. I want to do that with gangrel in order to do gather and raise a vampire without almost any cost.
Well, I would question the usefulness of Gather in this deck. You can't defend the card and can't get proper mileage out of dry vampires. Villeins or Minion Taps could be a better solution.
dont really need to summon with presence because there's plenty of cry wolves to get faster.
The problem is that you only have 7 stealth cards to push the recruit action (Form of Mist doesn't work as the acting vampire goes straight to torpor). With The Summoning, you can try your luck against the opponent's intercept and play Earth Meld or FoM if blocked.
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