TLD: Agent Illiana
22 Feb 2012 17:31 #23873
by Kushiel
Replied by Kushiel on topic Re: TLD: Agent Illiana
Direwolf, please don't take offense at this, but why would you ever play Skin of Night in a non-trick deck? It's objectively worse than all the other decent damage prevention cards.
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22 Feb 2012 18:12 #23875
by Klaital
Replied by Klaital on topic Re: TLD: Agent Illiana
I would switch both skin of nights and skin of rocks to resilience instead, its the overall best generic prevent card if you have superior fortitude. I don't really see any reason why those mirror walks shouldn't just be more earth controls. I would also ditch the rapid healins and force of will, and unless you are constantly running out of blood, also ditch the restorations. I would increase the amount of governs, and diversify the crypt. I haven't actually checked, but you could probably get better crypt with group 3 rather than group 1, seeing you are only using 3 vampires from group 1. You don't really need all gangrel crypt, check the antitribu also. You might also want to consider some target vitals to add more punch to your combat.
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23 Feb 2012 03:16 #23902
by direwolf
Don't worry, I don't take offense at much really. And why would I play Skin of Night? It can be played without having to actually prevent damage.
As for some of the other questions: why would I use group 1? I felt Badger and Camille were just as good as Sophia Watson and Harry Reese, and since I didn't plan on using anti-tribue cards, G1 seemed to make the most sense.
Also, Target Vitals is a card I do not own.
And as far as diversifying my crypt... Maybe. I need 5 Illianas, since the deck focuses on her. And I chose to go with 2 Ramona and 2 Ramona (advanced) because I think her card text is worth it, and I have been able to merge her every game.
And thanks Aaron, I know exactly why you chose me as your prey. I could have went to time if you didn't Arson my hunting ground
Seriously, yeah i know, I acknowledged my main problem was a lack of dominate. And i know I didn't demonstrate much untap in the first round... it's what happens when you don't see a Rutor's Hand or Homunculus.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: TLD: Agent Illiana
Direwolf, please don't take offense at this, but why would you ever play Skin of Night in a non-trick deck? It's objectively worse than all the other decent damage prevention cards.
Don't worry, I don't take offense at much really. And why would I play Skin of Night? It can be played without having to actually prevent damage.
As for some of the other questions: why would I use group 1? I felt Badger and Camille were just as good as Sophia Watson and Harry Reese, and since I didn't plan on using anti-tribue cards, G1 seemed to make the most sense.
Also, Target Vitals is a card I do not own.
And as far as diversifying my crypt... Maybe. I need 5 Illianas, since the deck focuses on her. And I chose to go with 2 Ramona and 2 Ramona (advanced) because I think her card text is worth it, and I have been able to merge her every game.
And thanks Aaron, I know exactly why you chose me as your prey. I could have went to time if you didn't Arson my hunting ground





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23 Feb 2012 17:10 - 23 Feb 2012 17:14 #23982
by Kushiel
Unless you're building a twister deck, "it's easily cycled for no effect on the game" isn't sufficient reason to include any card in any deck. Replace it with something useful or remove it and reduce the size of your deck. If you really really want to include cards that you intend on playing to have no impact on the game state, even Indomitability or Unflinching Persistence would have the same cycle-ability and are more likely to be useful than Skin of Night.
I think you would be well-served by diversifying your crypt, regardless of which group you choose. Not every vampire in your crypt needs to have all the disciplines you're using at superior, or even have them all, to be useful. You don't need 5x Iliana, since you can use Anarch Convert and/or Wider View to use fewer copies of her and still have her in play just as regularly.
"Untap" = "reaction cards which allow you to block/play reaction cards while tapped." Homunculus and Rutor's are nice to have as an adjunct to those cards, but their power as permanents is offset by the fact that they're sitting there on the table for your opponents to see, and your opponents will use that obviousness to work around your ability to defend yourself. The surprise factor of the Wake class of cards will prevent your ousts more than having the ability to stay untapped.
Replied by Kushiel on topic Re: TLD: Agent Illiana
And why would I play Skin of Night? It can be played without having to actually prevent damage.
Unless you're building a twister deck, "it's easily cycled for no effect on the game" isn't sufficient reason to include any card in any deck. Replace it with something useful or remove it and reduce the size of your deck. If you really really want to include cards that you intend on playing to have no impact on the game state, even Indomitability or Unflinching Persistence would have the same cycle-ability and are more likely to be useful than Skin of Night.
And as far as diversifying my crypt... Maybe. I need 5 Illianas, since the deck focuses on her.
I think you would be well-served by diversifying your crypt, regardless of which group you choose. Not every vampire in your crypt needs to have all the disciplines you're using at superior, or even have them all, to be useful. You don't need 5x Iliana, since you can use Anarch Convert and/or Wider View to use fewer copies of her and still have her in play just as regularly.
And i know I didn't demonstrate much untap in the first round... it's what happens when you don't see a Rutor's Hand or Homunculus.
"Untap" = "reaction cards which allow you to block/play reaction cards while tapped." Homunculus and Rutor's are nice to have as an adjunct to those cards, but their power as permanents is offset by the fact that they're sitting there on the table for your opponents to see, and your opponents will use that obviousness to work around your ability to defend yourself. The surprise factor of the Wake class of cards will prevent your ousts more than having the ability to stay untapped.
Last edit: 23 Feb 2012 17:14 by Kushiel.
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