Anarch Gangers
28 Mar 2012 06:17 #26689
by Klaital
Anarch Gangers was created by Klaital
Here is an obt/pot anarch deck I made, inspired by similar deck I saw Xzealot play in a game, though I haven't seen his deck list so no idea how much different they are. Basic idea is to bring lot of cheap guys out and bleed and rush, using anarch revolts, fame, and hell-for-leather at obt for extra pool damage.
I would really like to add Hospital Food and The Anarch Free Press (and maybe even Sunset Strip) since I can see my guys hunting a lot, but I think there is already too many masters, so hard to think of what to take out for them. Elder Library is in there to counter all of the do not replace until end of combat stuff (bums rush, groundfighting, and lam into).
I know it will lose badly to celerity guns, but other than that, it should be able to hold its own against most kinds of combat. Well anyhow, suggestions, opinions, comments, and stuff welcome.
Crypt:
5x Anarch Convert
1x Eddie Gaines
1x Arnold Simpson
1x Mitchell, the Headhunter
1x Paul DiCarlo, the Alpha
1x Hester Reed
1x Ignacio, the Black Priest
1x Tabitha Fisk
Library: 80
Master: 17
4x Anarch Revolt
1x Blood Turnip
1x Elder Library
2x Fame
2x Flames of Insurrection
2x Frontal Assault
2x Lilith's Blessing
3x Obtenebration
Action: 16
6x Bum's Rush
10x Computer Hacking
Action Modifier: 7
2x Lay Low
5x Power of One
Combat: 40
4x Disarm
5x Groundfighting
5x Hell-for-Leather
8x Immortal Grapple
10x Lam Into
8x Target Vitals
I would really like to add Hospital Food and The Anarch Free Press (and maybe even Sunset Strip) since I can see my guys hunting a lot, but I think there is already too many masters, so hard to think of what to take out for them. Elder Library is in there to counter all of the do not replace until end of combat stuff (bums rush, groundfighting, and lam into).
I know it will lose badly to celerity guns, but other than that, it should be able to hold its own against most kinds of combat. Well anyhow, suggestions, opinions, comments, and stuff welcome.
Crypt:
5x Anarch Convert
1x Eddie Gaines
1x Arnold Simpson
1x Mitchell, the Headhunter
1x Paul DiCarlo, the Alpha
1x Hester Reed
1x Ignacio, the Black Priest
1x Tabitha Fisk
Library: 80
Master: 17
4x Anarch Revolt
1x Blood Turnip
1x Elder Library
2x Fame
2x Flames of Insurrection
2x Frontal Assault
2x Lilith's Blessing
3x Obtenebration
Action: 16
6x Bum's Rush
10x Computer Hacking
Action Modifier: 7
2x Lay Low
5x Power of One
Combat: 40
4x Disarm
5x Groundfighting
5x Hell-for-Leather
8x Immortal Grapple
10x Lam Into
8x Target Vitals
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28 Mar 2012 07:27 #26695
by Ohlmann
Replied by Ohlmann on topic Re: Anarch Gangers
What is your plan for any ranged combat ? Like, at random, animalism ?
What is your plan if your opponent prevent damage ? prevent + disarm for example ?
I would remove lay low (at worst, use an anarch convert to diablerize ; you don't even have amaranth in the deck).
I would also check for metagam before playing it. Gargoyle, blood brother, and maybe more commonly animalism combat will all cause you untold trouble. If people don't play combat, on the other hand, you may be pretty good, even if you rely a lot on counter rush to stay alive.
What is your plan if your opponent prevent damage ? prevent + disarm for example ?
I would remove lay low (at worst, use an anarch convert to diablerize ; you don't even have amaranth in the deck).
I would also check for metagam before playing it. Gargoyle, blood brother, and maybe more commonly animalism combat will all cause you untold trouble. If people don't play combat, on the other hand, you may be pretty good, even if you rely a lot on counter rush to stay alive.
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28 Mar 2012 22:46 #26775
by CryWolf


Advocate of Good-looking Deck Posts
Replied by CryWolf on topic Re: Anarch Gangers
Beat me to the draw! I was thinking of a similar concept, but revolving around Touch of Pain and Friend of Mine to deal with bleeds. Of course, there should be a smattering of
also.




Advocate of Good-looking Deck Posts
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