file summon history with art of memory

03 Apr 2012 05:24 #27142 by derjudge
Deck Name : history and memory
Author : judge
Description :
Summon history deck with ally-summoning, with art of memory to adapt the hand and discard unplayable cards.
Work well but very slow.
Bloat with blood dolls/hunt.


Crypt [12 vampires] Capacity min: 1 max: 8 average: 4.75
5x Al-Muntathir, God's Witness (8) :AUS: :FOR: :PRE: :TEM: :obf: :qui: True Brujah (group 5)
1x Jeffrey Mullins (4) :OBF: :cel: Gangrel antitribu (group 4)
1x Blister (3) :obf: :pot: Nosferatu antitribu (group 4)
1x Lubomira Hradok (3) :OBF: Nosferatu antitribu (group 5)
1x Alu (2) :obf: Assamite (group 5)
1x Bloodfeud (2) :obf: Malkavian antitribu (group 4)
1x Denette Stensen (2) :obf: Gangrel antitribu (group 4)
1x Cesar Holfield (1) :obf: Caitiff (group 4)


Library [90 cards]

Action [13]
2x Clotho's Gift
1x Dream World
10x Summon History

Action Modifier [33]
8x Art of Memory, The
2x Cloak the Gathering
5x Domain of Evernight
1x Faceless Night
4x Forgotten Labyrinth
6x Freak Drive
2x Lost in Crowds
1x Spying Mission
4x Tangle Atropos' Hand

Action Modifier/Combat [1]
1x Swallowed by the Night

Ally [10]
1x Carlton Van Wyk (Hunter)
1x Harzomatuili
1x Mylan Horseed (Goblin)
1x Ponticulus
1x Remnant of the Endless Storm
1x Renegade Garou
1x Tutu the Doubly Evil One (Bane Mummy)
1x Tye Cooper
1x Vagabond Mystic
1x Veneficti (Mage)

Combat [7]
7x Outside the Hourglass

Equipment [7]
1x Ankara Citadel, Turkey, The
1x Guarded Rubrics
1x Helicopter
1x Ivory Bow
1x Palatial Estate
1x Sargon Fragment, The
1x Talbot's Chainsaw

Event [2]
2x Unmasking, The

Master [17]
1x Admonitions, The
1x Archon Investigation
1x Barrens, The
4x Blood Doll
2x Direct Intervention
1x Giant's Blood
1x Monastery of Shadows
1x Obfuscate
1x Pentex(TM) Subversion
1x Tabriz Assembly
2x Vessel
1x Wider View


Crafted with : Anarch Revolt Deck Builder. [Tue Apr 03 09:20:56 2012]
The following user(s) said Thank You: Reyda

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03 Apr 2012 13:28 #27167 by Joscha
Al should be able to get blood back to summon more 'histories'. After one Remnant he is more or less empty, even with the Ankara Citadel. The Coven? Heidelberg Castle to give him blood from your other minions?
Bleed defence? No bounce/bleed reducing with AUS? That seems dangerous to me.
What about at least three or so Agent of Powers for the little ones?

Baron of Frankfurt

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03 Apr 2012 19:34 - 04 Apr 2012 02:48 #27200 by Sydnelson
To gain blood the best way is hunting grounds, some procurers and perfecsionst. Instead of Helicopter I recomend Cavalier and aldo a Amulet Amulet of Temporal Perception to other minions can play temporis cards too.

Fernando Cesar - Sydnelson
LackeyCCG and OCTGN VtES Mantainer


:adv: :camarilla: :vent: :obf: :pro: :tha: :DOM: :PRE: :cap8:
Prince of Rio de Janeiro

Powerbase Rio de Janeiro
Last edit: 04 Apr 2012 02:48 by Sydnelson.

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03 Apr 2012 20:57 #27214 by Dorrinal
Help me understand Procurer. How does the math work out? Why spend 2 blood only to break even 2 turns later?

:trem:

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03 Apr 2012 22:14 #27215 by Pagan

Help me understand Procurer. How does the math work out? Why spend 2 blood only to break even 2 turns later?


Should only cost 1 for Al to go get, and since it is just blood cost the little guys could also take the action to get it.

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04 Apr 2012 02:47 #27219 by Sydnelson
With Ankara u will only pay 1 blood (0 if you have a perfecsionist instead cavalier) for procurer and for long play procurer can help for remainder of the game.

I also forgot suggest Jake Washigton.

Fernando Cesar - Sydnelson
LackeyCCG and OCTGN VtES Mantainer


:adv: :camarilla: :vent: :obf: :pro: :tha: :DOM: :PRE: :cap8:
Prince of Rio de Janeiro

Powerbase Rio de Janeiro

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