Enkidu Ends Combat
05 Jan 2011 01:15 #281
by MalkavianPrank
Enkidu Ends Combat was created by MalkavianPrank
Crypt [12 vampires] Capacity min: 1 max: 11 average: 8.75
5x Enkidu, The Noah 11 ANI CEL OBF POT PRO for !Gangrel:4
2x Una 9 ANI FOR PRE PRO dem archbishop !Gangrel:3
1x Aksinya Daclau 9 ANI FOR PRE PRO cel tha !Gangrel:4
1x Mitru the Hunter 8 CEL OBF PRO ani for !Gangrel:4
1x Nostoket 8 ANI DEM PRO for obt !Gangrel:4
1x Janey Pickman 6 ANI PRO for !Gangrel:4
1x Sandra White 1 Caitiff:3
Library [90 cards]
Action [3]
2x Deep Song
1x Tier of Souls
Action Modifier [6]
6x Freak Drive
Combat [47]
3x Bone Spur
5x Carrion Crows
6x Earth Meld
5x Flesh of Marble
6x Pack Alpha
8x Psyche!
5x Pursuit
4x Skin of Night
5x Taste of Vitae
Equipment [4]
2x Camera Phone
1x Codex of the Edenic Groundskeepers
1x Heart of Nizchetus
Master [11]
1x Dreams of the Sphinx
2x Fame
2x Fortitude
2x Minion Tap
1x Regent
1x Talons of the Dead
2x Zillah's Valley
Reaction [12]
7x Cats' Guidance
5x Sense the Savage Way
Retainer [7]
7x Raptor
5x Enkidu, The Noah 11 ANI CEL OBF POT PRO for !Gangrel:4
2x Una 9 ANI FOR PRE PRO dem archbishop !Gangrel:3
1x Aksinya Daclau 9 ANI FOR PRE PRO cel tha !Gangrel:4
1x Mitru the Hunter 8 CEL OBF PRO ani for !Gangrel:4
1x Nostoket 8 ANI DEM PRO for obt !Gangrel:4
1x Janey Pickman 6 ANI PRO for !Gangrel:4
1x Sandra White 1 Caitiff:3
Library [90 cards]
Action [3]
2x Deep Song
1x Tier of Souls
Action Modifier [6]
6x Freak Drive
Combat [47]
3x Bone Spur
5x Carrion Crows
6x Earth Meld
5x Flesh of Marble
6x Pack Alpha
8x Psyche!
5x Pursuit
4x Skin of Night
5x Taste of Vitae
Equipment [4]
2x Camera Phone
1x Codex of the Edenic Groundskeepers
1x Heart of Nizchetus
Master [11]
1x Dreams of the Sphinx
2x Fame
2x Fortitude
2x Minion Tap
1x Regent
1x Talons of the Dead
2x Zillah's Valley
Reaction [12]
7x Cats' Guidance
5x Sense the Savage Way
Retainer [7]
7x Raptor
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05 Jan 2011 22:40 #321
by Adonai
Replied by Adonai on topic Re: Enkidu Ends Combat
Ok, you've got the deck formatted nicely.
Are you having specific problems in play?
What is your goal? How can we help?
(Other than to tell you Heidelberg! Heidelberg! Heidelberg!)
20+ Enkidu Raptor decks here:
games.groups.yahoo.com/group/rgtcjdeckarchive/msearch?query=enkidu+raptor&submit=Search&charset=UTF-8
Are you having specific problems in play?
What is your goal? How can we help?
(Other than to tell you Heidelberg! Heidelberg! Heidelberg!)
20+ Enkidu Raptor decks here:
games.groups.yahoo.com/group/rgtcjdeckarchive/msearch?query=enkidu+raptor&submit=Search&charset=UTF-8
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06 Jan 2011 10:26 - 06 Jan 2011 10:27 #331
by Krid
Replied by Krid on topic Re: Enkidu Ends Combat
Does thoose high cap vampire help more than a 5/6 cap vampire ?
I don't think 2 Zillah's Valley help you .. i think it's a better thing if you add 2 minion tap.
I don't think 2 Zillah's Valley help you .. i think it's a better thing if you add 2 minion tap.
Last edit: 06 Jan 2011 10:27 by Krid.
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14 Jan 2011 09:04 #524
by Disco_Stu
Your action set seems based on rush w/ Enkidu special, recruit, bleed for 2, then block shenanigans during your prey/predator's turn. Certainly nice, but not particularly scary for your foes unless you can bin more than one vampire per turn.
I'd suggest either ramping up the bleed angle (more Deep Song, which conveniently also provides additional rush) or the intercept angle (intercept locations, etc).
A 90-card combat deck needs to flow exceptionally well to cycle through its cards without getting jammed. What about dropping the deck size and adding in Ashur Tablets... flavour of the month/year at the moment, sure, but they'd let you pick up what you needed (more prevent/rush/bleed/bloat) from your ash heap as needed. If you keep her in the deck, Aksinya's special also means they're unlikely to jam your hand.
Let me know how it goes.
cheers
Disco Stu
Prince of Melbourne
Replied by Disco_Stu on topic Re: Enkidu Ends Combat
Okay, so Enkidu aside that's a pretty top-heavy crypt. I'd perhaps ditch them and move to a weenie-r (is that a word?) crypt of supporting vampires, or give the big !Gangrel some fancier tools to play with. A smaller crypt means you may also get more use from the Codex; based on the current build, I can't imagine you successfully pulling off its mega-bleed action too often.Crypt [12 vampires] Capacity min: 1 max: 11 average: 8.75
5x Enkidu, The Noah 11 ANI CEL OBF POT PRO for !Gangrel:4
2x Una 9 ANI FOR PRE PRO dem archbishop !Gangrel:3
1x Aksinya Daclau 9 ANI FOR PRE PRO cel tha !Gangrel:4
1x Mitru the Hunter 8 CEL OBF PRO ani for !Gangrel:4
1x Nostoket 8 ANI DEM PRO for obt !Gangrel:4
1x Janey Pickman 6 ANI PRO for !Gangrel:4
1x Sandra White 1 Caitiff:3
Your action set seems based on rush w/ Enkidu special, recruit, bleed for 2, then block shenanigans during your prey/predator's turn. Certainly nice, but not particularly scary for your foes unless you can bin more than one vampire per turn.
I'd suggest either ramping up the bleed angle (more Deep Song, which conveniently also provides additional rush) or the intercept angle (intercept locations, etc).
A 90-card combat deck needs to flow exceptionally well to cycle through its cards without getting jammed. What about dropping the deck size and adding in Ashur Tablets... flavour of the month/year at the moment, sure, but they'd let you pick up what you needed (more prevent/rush/bleed/bloat) from your ash heap as needed. If you keep her in the deck, Aksinya's special also means they're unlikely to jam your hand.
Let me know how it goes.
cheers
Disco Stu
Prince of Melbourne
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