file Guruhi Bruise/Vote

05 Jan 2011 01:26 #282 by MalkavianPrank
Crypt [13 vampires] Capacity min: 4 max: 10 average: 7.46154

2x Ugadja 10 ABO ANI POT PRE dom for magaji Guruhi:4
2x Ngozi Ekwensu 9 ANI POT PRE VIC cel magaji Guruhi:5
2x Nana Buruku 8 ANI POT PRE Guruhi:4
2x Aren, Priest of Es 7 POT PRE ani obf Guruhi:4
2x Batsheva 6 ANI PRE obt pot Guruhi:4
2x Lumumba 4 PRE ani Guruhi:4
1x Nangila Were 9 ANI POT PRE obf ser Guruhi:4


Library [90 cards]

Action [5]
5x Enchant Kindred

Action Modifier [24]
7x Bewitching Oration
3x Edge of the World
7x Iron Glare
7x Voter Captivation

Combat [26]
7x Drawing Out the Beast
7x Immortal Grapple
7x Song of Serenity
5x Torn Signpost

Master [7]
1x Legendary Vampire
3x Minion Tap
1x Palace Hunting Ground
2x Zillah's Valley

Political Action [22]
1x Ancient Influence
2x Consanguineous Boon
2x Eldest Command Undeath, The
6x Honor the Elders
6x Kine Resources Contested
4x Overseer
1x Political Stranglehold

Reaction [6]
6x Terra Incognita

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05 Jan 2011 22:41 #322 by Adonai
Replied by Adonai on topic Re: Guruhi Bruise/Vote
Ok, you've got the deck formatted nicely.

Are you having specific problems in play?
What is your goal? How can we help?

140+ Guruhi decks here:
games.groups.yahoo.com/group/rgtcjdeckarchive/msearch?query=guruhi&submit=Search&charset=UTF-8

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06 Jan 2011 10:08 #329 by Krid
Replied by Krid on topic Re: Guruhi Bruise/Vote
7 master on 90 cards. 3 minion tap only is it enough ?

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06 Jan 2011 12:07 #337 by salem
Replied by salem on topic Re: Guruhi Bruise/Vote
-1 bewitching
-1 iron glare
-5 drawing out the beast
-3 song of serenity
-1 palace hunting ground

+2 information highway
+4 minion tap
+1 giant's blood

+4 slam

currently, your 'bruise' is likely to hurt you almost as much as it hurts them. I'd probably just make it all Carrion Crows, Slam and Immortal Grapple. Carrion Crows is one of the best animalism combat cards out there.

Your masters are also currently too thin, and not likely to reap you enough pool quickly enough to bring out enough vampires to take enough actions to get some momentum going.

--
salem

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06 Jan 2011 20:31 #343 by Juggernaut1981
Remember, you're playing with Animalism and Potence.
Depending on how "bruise" you want to play, there are a few options.

My own Guruhi deck has a smallish Animalism Combat Module (good old Crows & Bats) but a good mix of Majesty to get out of either: agg combat prey OR to facilitate multi-acting. Nothing as fun as calling one of those votes you don't care too much if it is blocked, get into combat then untap and turn around to bleed for 4.

I'd recommend you either go for lots of :ani: combat or more :pot: combat.

:POT:
Increased Strength/Torn Signpost
Grapples
Slam
Taste of Vitae

:ANI: Long-range
Carrion Crows
Aid from Bats
Terror Frenzy

:ANI: :POT: Close Combat
Find the combat module on almost any Beast deck or Nos Princes deck and just scale it down to fit your card-limit.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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