file AL makes some pals, with the help of a very black hand or 2

10 May 2012 21:32 - 10 May 2012 21:51 #29969 by Blooded Sand
Crypt: (17)
5x Al-Muntathir, God's Witness(G5)
4x Anarch Convert(G*)
2x Djuhah, The Bronze Bow(G5)
2x Izhim abd Azrael(G5)
1x Benjamin Rose(G5)
1x Dmitra Ilyanova(G5)
1x Lutz von Hohenzollern(G4)
1x Undele(G5)
Library: (90)
Master: (19)
9x Ashur Tablets
4x Agent of Power
4x Vessel
1x Fortschritt Library
1x Lilith's Blessing
Action: (26)
7x Abactor
7x Summon History
6x Undue Influence
3x Go Anarch
3x Tattoo Signal
Action Modifier: (12)
3x Cloak the Gathering
3x Forgotten Labyrinth
3x Lost in Crowds
3x Smoke and Mirrors
Action Modifier/Combat: (6)
6x Lay Low
Ally: (12)
1x Carlton Van Wyk (Hunter)
1x Deviki Prasanta
1x High Top
1x Impundulu
1x Muddled Vampire Hunter
1x Mylan Horseed (Goblin)
1x Ossian
1x Ponticulus
1x Remnant of the Endless Storm
1x The Ghouls of Plaza Morería
1x Vagabond Mystic
1x Veneficti (Mage)
Combat: (3)
3x Majesty
Equipment: (6)
3x Helicopter
1x Heart of Nizchetus
1x Palatial Estate
1x The Ankara Citadel, Turkey
Event: (6)
1x Anthelios, The Red Star
1x Inconnu Tutelage
1x Scourge of the Enochians
1x The Bitter and Sweet Story
1x The Unmasking
1x Urban Jungle

How do you intend to oust? Play to late game, get grind and farm running, win. Stealth bleed politics rush.
How do you intend to keep from being ousted? Don't spend pool, aggressively pursue pool damagers.
What do you want your ready region to look like (ie, how many guys are you planning on getting out)? anything from 24 pool worth of vamps, for which i have at most paid 15 for. at this point it loops and you play the crypt out.
What do you want your average turn to look like?
Play agent of power on support dweeb. support dweeb, preferably izzhim or djuhah gets helicopter with SH. untaps with helicopter. gets tattoo signal. untaps al after he summons another vamp, preferably undele in a low vote environment, dmitra in a high. her special is VERY tradable.
What's your metagame like? How do your opponents play? Jol, well, its weird.
What problems have you observed with the deck in play? Slow, and stuttering at start, like a diesel engine. but once you get it running, well...
Have thought of adding armin and bfb to it. might be cute. its a deck that runs lots of small tricks again and again.:assa::trub:
edit: have thought of putting in one trap for cycling.

:assa: :flight: :QUI: :OBF: :POT: :FOR: :TEM: :DOM:
Last edit: 10 May 2012 21:51 by Blooded Sand.

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13 May 2012 12:34 #30137 by Blooded Sand
No-one got anything to comment? any advice? have been thinking of adding guarded rubrics in

:assa: :flight: :QUI: :OBF: :POT: :FOR: :TEM: :DOM:

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13 May 2012 12:48 #30138 by Izaak
90 cards and 9 Ashur Tablets makes no sense to me.

That's an effective 129 cards in your deck which you will not ever play during a 2 hour game. And since there is no way to get stuff the the ashheap other than discarding and playing it and you plan on using Summon History *anyway* they should be 9 other masters. Oh and there's Undele too. This is probably the worst deck ever to put Ashur Tablets in.

Also, your lategame plan is awful. You can kill minions with the allies, sure. And then what? Bleed for 1 at stealth? What politics are you talking about? Dimintra's special doesn't exactly kill people. So you first spend like 5 turns to setup properly and then you can bleed for 1. Yay.

To be blunt, this deck is terrible and needs a HUGE overhaul to be remotely effective.
The following user(s) said Thank You: Dr.Mafrune

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13 May 2012 18:24 - 13 May 2012 18:24 #30159 by Kiddo
Why are there 7 Abactors in the deck? Am I missing something, because it seems to me that you don't have that many votes, especially on your main guys and you'll burn. Also, your crypt, as well as library, is all over the place.
Last edit: 13 May 2012 18:24 by Kiddo.

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14 May 2012 10:38 #30255 by Megabaja
I guess Abactors are meant for vampires taken out with Summon Histories. Not that it really answers the question.

Ignorance is bliss.
Cypher, Matrix

:trub:

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