Ready to Rumble
24 Apr 2011 18:23 - 24 Apr 2011 18:25 #3743
by Klaital
Ready to Rumble was created by Klaital
I am generally a fan of toolboxy decks, but every now and then I will also try to make very focused decks, this is one such deck. Basically rush combat with quite good ousting power as well with Fames, tension, dragonbound, legals, and Miguels special. Street Creds let it to bloat while rushing, blood dolls, gang territory, and legals give some more pool gain, and can also do some back rushing if get too aggressive predator. As usual, any comments or suggestions are welcome.
Crypt:
1x Evangeline
1x Hugo
1x Jimmy Dunn
1x Rigby, Crusade Vanguard
1x Wah Chun-Yuen
1x Jeremiah Noble
2x Sela
2x Miguel Santo Domingo
2x Richter, The Templar of Du Mont
Library: 90
Master: 16
5x Blood Doll
3x Fame
2x Frontal Assault
2x Gang Territory
2x Secure Haven
1x Tension in the Ranks
1x The Barrens
Action: 20
8x Legal Manipulations
12x Rumble
Combat: 53
4x Blur
10x Immortal Grapple
3x Pulled Fangs
6x Pursuit
5x Slam
8x Street Cred
7x Taste of Vitae
10x Torn Signpost
Event: 1
1x Dragonbound
Crypt:
1x Evangeline
1x Hugo
1x Jimmy Dunn
1x Rigby, Crusade Vanguard
1x Wah Chun-Yuen
1x Jeremiah Noble
2x Sela
2x Miguel Santo Domingo
2x Richter, The Templar of Du Mont
Library: 90
Master: 16
5x Blood Doll
3x Fame
2x Frontal Assault
2x Gang Territory
2x Secure Haven
1x Tension in the Ranks
1x The Barrens
Action: 20
8x Legal Manipulations
12x Rumble
Combat: 53
4x Blur
10x Immortal Grapple
3x Pulled Fangs
6x Pursuit
5x Slam
8x Street Cred
7x Taste of Vitae
10x Torn Signpost
Event: 1
1x Dragonbound
Last edit: 24 Apr 2011 18:25 by Klaital.
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24 Apr 2011 18:43 - 24 Apr 2011 18:55 #3744
by Boris The Blade
Replied by Boris The Blade on topic Re: Ready to Rumble
A few Games of Instincts? It gives you blood by the end of the game, when vampires are dry and Taste stops working.
Last edit: 24 Apr 2011 18:55 by Boris The Blade.
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26 Apr 2011 22:39 #3800
by Dasein
Replied by Dasein on topic Re: Ready to Rumble
I'd swap the blurs for pursuits, its a better card and costs less. Street Cred never worked for me
One of those cards that looks great, but doesn't turn out to be useful in practice. Change one either Gang Territory or Frontal Assault into a Dreams of the Sphinx, no combat deck should be without one. Is there a reason you've gone pulled fangs over Disarms? Shoulder Drop is probably a better choice than fangs also, since it means they can't press out against the Grapple.
Anyway cool deck, have fun with it!

Anyway cool deck, have fun with it!
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27 Apr 2011 10:04 #3813
by Klaital
Disarm is bit pointless when I hit them for 6+ a round so they are going to torpor anyway. Pulled Fangs means they STAY down.
I did a few changes to the crypt to make Street Cred work better, took out Miguels and replace with Amelia and second Rigby, that way I have 3 of each capacity which means I have targets for Street Cred about always. I also switched the secure havens to rampage instead, frontal assaults with one of each slam and hunting ground. This helped me to get the amount of masters down some so I don't jam to them anymore.
Replied by Klaital on topic Re: Ready to Rumble
I'd swap the blurs for pursuits, its a better card and costs less. Street Cred never worked for me
One of those cards that looks great, but doesn't turn out to be useful in practice. Change one either Gang Territory or Frontal Assault into a Dreams of the Sphinx, no combat deck should be without one. Is there a reason you've gone pulled fangs over Disarms? Shoulder Drop is probably a better choice than fangs also, since it means they can't press out against the Grapple.
Anyway cool deck, have fun with it!
Disarm is bit pointless when I hit them for 6+ a round so they are going to torpor anyway. Pulled Fangs means they STAY down.
I did a few changes to the crypt to make Street Cred work better, took out Miguels and replace with Amelia and second Rigby, that way I have 3 of each capacity which means I have targets for Street Cred about always. I also switched the secure havens to rampage instead, frontal assaults with one of each slam and hunting ground. This helped me to get the amount of masters down some so I don't jam to them anymore.
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27 Apr 2011 11:26 #3815
by Ashur
"My strategy? Luck is my strategy, of course."
Replied by Ashur on topic Re: Ready to Rumble
How do you handle hit-back? Aggro-poke?
"My strategy? Luck is my strategy, of course."
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27 Apr 2011 12:03 #3816
by Klaital
Taste of Vitae handles most hitback, agg poke is bit annoying but don't see too much of that, in that case will just take them down with me.
Replied by Klaital on topic Re: Ready to Rumble
How do you handle hit-back? Aggro-poke?
Taste of Vitae handles most hitback, agg poke is bit annoying but don't see too much of that, in that case will just take them down with me.
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