file Ready to Rumble

27 Apr 2011 13:50 #3817 by Dorrinal
Replied by Dorrinal on topic Re: Ready to Rumble

Is there a reason you've gone pulled fangs over Disarms? Shoulder Drop is probably a better choice than fangs also, since it means they can't press out against the Grapple.

Pulled Fangs makes it possible to do up to 3 pool damage with a "rescue from torpor" action. It's one of the greatest joys of playing a combat deck.

:trem:

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27 Apr 2011 17:50 #3826 by brandonsantacruz

How do you handle hit-back? Aggro-poke?


Taste of Vitae handles most hitback, agg poke is bit annoying but don't see too much of that, in that case will just take them down with me.


Glancing blow can deal with agg poke and is easy enough to cycle. Sometimes you won't have the blood to survive until the press step, anyway.

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

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27 Apr 2011 18:46 #3827 by Klaital
Replied by Klaital on topic Re: Ready to Rumble

How do you handle hit-back? Aggro-poke?


Taste of Vitae handles most hitback, agg poke is bit annoying but don't see too much of that, in that case will just take them down with me.


Glancing blow can deal with agg poke and is easy enough to cycle. Sometimes you won't have the blood to survive until the press step, anyway.


I would probably use Sideslip over that if I would put prevent here, since I am mainly rushing with the CEL POT guys anyway.

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27 Apr 2011 19:02 #3830 by Myrdin
Replied by Myrdin on topic Re: Ready to Rumble
I'd replace Blur with Flash, also add a Yawp Court which is great against voting.

Frontal assault is nice but with 12 rumble it seems too much, possinly replace them with 2 Dreams of the Sphinx? Which would let you optimize your hand better.

Skip Street cred, it's really not worth it, replace with something else, possibly more potence strikes such as mighty grapple or even a burning wrath or two to be able to burn vampires without diablerie.

Dragon Bound has issues, I either play 2 or none at all, early on you don't want it, but it eats your handsize, specially for potence combat, so I put 2 in so I can discard the one you get early on.

Consider changing your blood doll setup, mix with villein, 3-3 usually does the trick pretty much.

Consider adding 1 Beast and/or 1 Theo bell for perma rushes, they don't need :CEL: to deal a considerable amount of damage and makes for an easier deck flow.

/Ivan

Ivan - Prince of Stockholm

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28 Apr 2011 04:15 #3850 by KevinM
Replied by KevinM on topic Re: Ready to Rumble

I'd swap the blurs for pursuits, its a better card and costs less. Street Cred never worked for me :( One of those cards that looks great, but doesn't turn out to be useful in practice. Change one either Gang Territory or Frontal Assault into a Dreams of the Sphinx, no combat deck should be without one. Is there a reason you've gone pulled fangs over Disarms? Shoulder Drop is probably a better choice than fangs also, since it means they can't press out against the Grapple.

Disarm is bit pointless when I hit them for 6+ a round so they are going to torpor anyway. Pulled Fangs means they STAY down.

Disarm is WAY too powerful not to include 1-2. It's just a mistake not to include some.


Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017

Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017

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30 Apr 2011 11:29 #3972 by Suoli
Replied by Suoli on topic Re: Ready to Rumble

5x Blood Doll


Grooming the Protege is better for this deck. Lack of reactive pool defense means you're nuking your predator. You need the acceleration in order to have enough rushes per turn to go forward as well.

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