Talbot's Deadly Legacy
17 Feb 2013 06:51 #45325
by Ashur
"My strategy? Luck is my strategy, of course."
Replied by Ashur on topic Re: Talbot's Deadly Legacy
I don´t get it. How do you handle the 3 damage from the chainsaw?
"My strategy? Luck is my strategy, of course."
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17 Feb 2013 08:31 #45328
by Kraus
Procurers and Hunting Ground make a lot of blood, as well as Blanche geared up with Perfectionist and Feeding Razor. Tupdogs can take the sawing from time to time, and if you don't want to saw Blanche you can saw one of your Ventrue and fill them up with Renewed Vigor. There's no one single way to deal with Chainsaw, but a multitude of ways.
My most recent version of the deck was funny as hell to play with, but it took some games to take away the stupid parts and keep the funny and most effective ones.
It's slow but great fun.
@Kiddo, it's a cool concept I'd like to have a go at with myself, but unfortunately I'm in the lacking of G2 Tre and !Tre. Muaziz in particular seems like a great addition. However, I found that fortitude is basically a must to this kind of a deck to survive the more combat oriented environments, and Muaziz and the rest have fortitude only sparsely.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
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Replied by Kraus on topic Re: Talbot's Deadly Legacy
Rather easily, actually - though it requires some careful play and that you block all permacept on either side of you.I don´t get it. How do you handle the 3 damage from the chainsaw?
Procurers and Hunting Ground make a lot of blood, as well as Blanche geared up with Perfectionist and Feeding Razor. Tupdogs can take the sawing from time to time, and if you don't want to saw Blanche you can saw one of your Ventrue and fill them up with Renewed Vigor. There's no one single way to deal with Chainsaw, but a multitude of ways.
My most recent version of the deck was funny as hell to play with, but it took some games to take away the stupid parts and keep the funny and most effective ones.

@Kiddo, it's a cool concept I'd like to have a go at with myself, but unfortunately I'm in the lacking of G2 Tre and !Tre. Muaziz in particular seems like a great addition. However, I found that fortitude is basically a must to this kind of a deck to survive the more combat oriented environments, and Muaziz and the rest have fortitude only sparsely.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
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17 Feb 2013 09:36 - 17 Feb 2013 09:39 #45331
by Kiddo
Well, I think i just might have all the needed cards, and am not that worried about combat myself (I'd perhaps even ignore prevention altogether), but when I try to build a deck, it seems to have way too many moving parts and relies on having way too many vamps in play to even start doing its thing. Also, the soft part is perhaps the Salubri, at least until she gets THA and access to Mirror Walk, since her actions are both crucial and rather easily blocked.
Also, each of my (very rough) drafts was more of a 'forward motion' deck, without any ability to block, which also reduces the need for prevention. Reaction pack was somewhat standard 14-16 cards (6-8 wakes, depending on # of Freak Drives and 8 deflections of appropriate discipline, most likely Dominate).
Still, you end up with hell of a lot of action cards...
Perhaps if one would make a deck based more on Obeah and less on Salubri (basically, a !Tre deck), perhaps that would be a way to trim down and focus deck...
Replied by Kiddo on topic Re: Talbot's Deadly Legacy
@Kiddo, it's a cool concept I'd like to have a go at with myself, but unfortunately I'm in the lacking of G2 Tre and !Tre. Muaziz in particular seems like a great addition. However, I found that fortitude is basically a must to this kind of a deck to survive the more combat oriented environments, and Muaziz and the rest have fortitude only sparsely.
Well, I think i just might have all the needed cards, and am not that worried about combat myself (I'd perhaps even ignore prevention altogether), but when I try to build a deck, it seems to have way too many moving parts and relies on having way too many vamps in play to even start doing its thing. Also, the soft part is perhaps the Salubri, at least until she gets THA and access to Mirror Walk, since her actions are both crucial and rather easily blocked.
Also, each of my (very rough) drafts was more of a 'forward motion' deck, without any ability to block, which also reduces the need for prevention. Reaction pack was somewhat standard 14-16 cards (6-8 wakes, depending on # of Freak Drives and 8 deflections of appropriate discipline, most likely Dominate).
Still, you end up with hell of a lot of action cards...
Perhaps if one would make a deck based more on Obeah and less on Salubri (basically, a !Tre deck), perhaps that would be a way to trim down and focus deck...
Last edit: 17 Feb 2013 09:39 by Kiddo.
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