Ondine Boudicca with Earth Meld
31 Oct 2012 12:08 - 31 Oct 2012 12:11 #40110
by Wand
Archbishop of Vitória
Ondine Boudicca with Earth Meld was created by Wand
I created this deck after playing with a friend who did a multi rush enkidu deck with earth meld + psyche. But I tried to do a more toolbox and a little defensive deck using some intercept and bleeds.
How do you intend to oust?
Ondine using art of pain (4 str base) sending opposing vampires to torpor, using dragonbound and fame, but bleeding a little bit as well with heart of the city, flurry of action and palla grande.
How do you intend to keep from being ousted?
Villein ondine and use taste of vitae aways when possible. Some art scams to bloat as well. Keep ondine most of the time untapped, using earth meld, homunculus and metro underground, intercepting some actions with ministry and eyes of argus, beside yawp court for politics.
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
Ondine plus one or two small cap !toreador
What do you want your average turn to look like?
at least two rushes and one bleed with ondine and untap at the end of it.
What's your metagame like? How do your opponents play?
Many political and bleed based decks.
What problems have you observed with the deck in play?
haven't played yet, but my friend's enkidu deck has trouble with fast bleed or political decks.
Deck Name: ondine's earth meld
Created By: Wand
Description:
Crypt: (12 cards, Min: 12, Max: 36, Avg: 6,58)
1 Jonathan Gursel aus pre 3 Toreador Antitribu
1 Justine Chen pre 2 Toreador Antitribu
2 L`Epuisette aus cel pro 4 Toreador Antitribu
1 Monique Kim aus cel 3 Toreador Antitribu
7 Ondine 'Boudicca' Sinclair obt AUS CEL PRE PRO9 Toreador Antitribu
Library: (90 cards)
Master (22 cards)
2 Art of Pain, The
1 Dreams of the Sphinx
1 Fame
4 Hand Contract
1 Metro Underground
1 Monster
1 Palla Grande
1 Rack, The
1 Rotschreck
1 Sudden Reversal
7 Villein
1 Yawp Court
Action (12 cards)
2 Art Scam
1 Black Metamorphosis
3 Fleetness
3 Flurry of Action
1 Heart of the City
2 Nose of the Hound
Reaction (6 cards)
2 Eyes of Argus
4 Ministry
Combat (47 cards)
4 Adaptability
6 Bone Spur
9 Earth Meld
5 Flesh of Marble
9 Psyche!
7 Pursuit
7 Taste of Vitae
Retainer (2 cards)
2 Homunculus
Event (1 cards)
1 Dragonbound
How do you intend to oust?
Ondine using art of pain (4 str base) sending opposing vampires to torpor, using dragonbound and fame, but bleeding a little bit as well with heart of the city, flurry of action and palla grande.
How do you intend to keep from being ousted?
Villein ondine and use taste of vitae aways when possible. Some art scams to bloat as well. Keep ondine most of the time untapped, using earth meld, homunculus and metro underground, intercepting some actions with ministry and eyes of argus, beside yawp court for politics.
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
Ondine plus one or two small cap !toreador
What do you want your average turn to look like?
at least two rushes and one bleed with ondine and untap at the end of it.
What's your metagame like? How do your opponents play?
Many political and bleed based decks.
What problems have you observed with the deck in play?
haven't played yet, but my friend's enkidu deck has trouble with fast bleed or political decks.
Deck Name: ondine's earth meld
Created By: Wand
Description:
Crypt: (12 cards, Min: 12, Max: 36, Avg: 6,58)
1 Jonathan Gursel aus pre 3 Toreador Antitribu
1 Justine Chen pre 2 Toreador Antitribu
2 L`Epuisette aus cel pro 4 Toreador Antitribu
1 Monique Kim aus cel 3 Toreador Antitribu
7 Ondine 'Boudicca' Sinclair obt AUS CEL PRE PRO9 Toreador Antitribu
Library: (90 cards)
Master (22 cards)
2 Art of Pain, The
1 Dreams of the Sphinx
1 Fame
4 Hand Contract
1 Metro Underground
1 Monster
1 Palla Grande
1 Rack, The
1 Rotschreck
1 Sudden Reversal
7 Villein
1 Yawp Court
Action (12 cards)
2 Art Scam
1 Black Metamorphosis
3 Fleetness
3 Flurry of Action
1 Heart of the City
2 Nose of the Hound
Reaction (6 cards)
2 Eyes of Argus
4 Ministry
Combat (47 cards)
4 Adaptability
6 Bone Spur
9 Earth Meld
5 Flesh of Marble
9 Psyche!
7 Pursuit
7 Taste of Vitae
Retainer (2 cards)
2 Homunculus
Event (1 cards)
1 Dragonbound
Archbishop of Vitória
Last edit: 31 Oct 2012 12:11 by Wand.
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31 Oct 2012 12:58 #40116
by Kiddo
Replied by Kiddo on topic Re: Ondine Boudicca with Earth Meld
Without even looking at your library, I'm positive that 7 copies of a star vampire in a crypt of 12 is way too much. 5/13 is more than enough to make sure you draw one in your opening crypt. (Also, in such a crypt, and especially in one like yours, Wider Views are an excellent idea)
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31 Oct 2012 13:53 #40119
by Ohlmann
Replied by Ohlmann on topic Re: Ondine Boudicca with Earth Meld
I would add a shakar, just in case.
I would also don't use Fleetness, because it cost a blood to rush tapped people, while you don't have card that require actions to be successful.
I would also don't use Fleetness, because it cost a blood to rush tapped people, while you don't have card that require actions to be successful.
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31 Oct 2012 14:11 #40125
by Boris The Blade
Replied by Boris The Blade on topic Re: Ondine Boudicca with Earth Meld
-4 Ministry
+4 Enhanced senses
Your other vampires can play it too, it doesn't tap you if you fail to block and it doesn't cost blood. Ministry is only good for those who don't have normal access to intercept.
+4 Enhanced senses
Your other vampires can play it too, it doesn't tap you if you fail to block and it doesn't cost blood. Ministry is only good for those who don't have normal access to intercept.
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31 Oct 2012 14:18 #40127
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Ondine Boudicca with Earth Meld
Why 4 adaptability and no sideslip? Also, quicken sight can help.
you could try shadowed eyes too if it would be useful enough in your meta
you could try shadowed eyes too if it would be useful enough in your meta
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31 Oct 2012 14:38 #40128
by Ohlmann
Ondine already have too much to do I believe. the deck need an heavy combat package because Earth Meld + Psyche + regular combat use up a lot of card, and it need rushes since Ondine does not have one built in.
Adding more moving part seem risky.
Replied by Ohlmann on topic Re: Ondine Boudicca with Earth Meld
you could try shadowed eyes too if it would be useful enough in your meta
Ondine already have too much to do I believe. the deck need an heavy combat package because Earth Meld + Psyche + regular combat use up a lot of card, and it need rushes since Ondine does not have one built in.
Adding more moving part seem risky.
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