file Ondine Boudicca with Earth Meld

31 Oct 2012 17:54 #40161 by Wand
I rather use flesh of marble than sideslip. I'll take 1 dmg but its ok since I can use taste of vitae. Adaptability gives me the shot to prevent agg dmg or treat it as normal. Combining the 2 of it, I have plenty of prevention to face strong combat decks. I would only be taken out by disarm or not preventable dmg but there's no such thing as a deck with no weakenesses here, right?

Archbishop of Vitória

Please Log in or Create an account to join the conversation.

More
31 Oct 2012 18:12 #40164 by Ohlmann

I have plenty of prevention to face strong combat decks.


Problem is, usually a deck that sport aggravated damage is not strong in combat, because aggravated cards are for most of them pretty crappy. Except for the Ivory bow maybe.

Sideslip let you prevent thing like the aforementioned ivory bow or other random aggravated, it can be cycled to avoid one damage, and you can use the dodge not only against heavy aggravated (like Enkidu using claw), but also against send to torpor strike (Coma for example), that kind of thing. And it's free.

Please Log in or Create an account to join the conversation.

More
31 Oct 2012 21:20 #40175 by Dr.Mafrune
Adaptability is not a good card. It costs blood and does not prevent normal damage.
It´s clearly better to use stutter-step in this kind of deck. You dodge the strike and also hit back.
Agravated should be 2 or 3 only to burn vampires, when required, and better to use those that give you maneuver ( never remerber which claws give you press and which give you maneuver) to better flow and utility of those cards. Rest better to be sticks, so other of your vampires can also hit with some strengh.
On your masters you could also use depravity instead of 1 the art of pain, which is unique.
Rack has no sense on a deck that has no chance to defend it.

:TEM::AUS::DEM:

Please Log in or Create an account to join the conversation.

More
31 Oct 2012 21:23 #40176 by brandonsantacruz

I have changed the deck a bit. I agree that she isn't better than enkidu for this deck but she's pretty different and can be in a more versatile deck (like this). Also she has 2 strenght base and art of pain can make her even stronger than enkidu. I put now 2 enrage in the deck. It could be great as small cap minions with presence can give her a rush and +1strenght for the rest of the turn. Also add shakar. My friend's enkidu deck is just focused on multi rush. It has over 16 earth meld and psyche each and doesn't do anything but this. I tried to think in a deck that coud be effective in combat or multi rush but not only doing that. The new list goes below.

Deck Name: ondine's earth meld
Created By:
Description:

Crypt: (11 cards, Min: 11, Max: 36, Avg: 5,81)
1 Jonathan Gursel aus pre 3 Toreador Antitribu
1 Justine Chen pre 2 Toreador Antitribu
2 L`Epuisette aus cel pro 4 Toreador Antitribu
2 Monique Kim aus cel 3 Toreador Antitribu
5 Ondine 'Boudicca' Sinclair obt AUS CEL PRE PRO9 Toreador Antitribu

Library: (90 cards)
Master (23 cards)
2 Art of Pain, The
1 Fame
4 Hand Contract
1 Metro Underground
1 Monster
1 Palla Grande
1 Rack, The
1 Rotschreck
1 Sudden Reversal
7 Villein
1 Yawp Court
2 Shakar

Action (13 cards)
2 Art Scam
1 Black Metamorphosis
3 Flurry of Action
1 Heart of the City
1 Nose of the Hound
1 Bum`s Rush
1 Ambush
1 Harass
2 Enrage

Reaction (4 cards)
2 Eyes of Argus
2 Enhanced Senses

Combat (47 cards)
4 Adaptability
6 Bone Spur
9 Earth Meld
5 Flesh of Marble
9 Psyche!
7 Pursuit
7 Taste of Vitae

Retainer (2 cards)
2 Homunculus

Event (1 cards)
1 Dragonbound

This deck was last saved at 15:16:03 on 31/10/2012


If you really want to try a deck with Onide, at least consider starting with intercept combat. As it stands you have two wakes and 47 combat cards in your deck. If you can cut the combat cards down to:
Earth Meld
Psyche
Pursuit

With a sprinking of Taste of Vitae, then you might get down to 30-40 cards. Bring wakes and intercept up to ~25 and drop most Hand Contracts, Villeins, most rush cards, add Giant's Blood, add Smiling Jack... etc. Either add a couple Protean skill cards for the small vampires or include other !Toreadors with protean (i.e. Malabranca, Redbone). Rush decks are not very efficient or resilient and this does not have the makings of a playable rush deck as is.

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

Please Log in or Create an account to join the conversation.

More
31 Oct 2012 22:03 #40181 by Azel
47 combat cards is quite a lot. Your support vampires are small, and possibly too fragile.

You said it's weak to fast bleed, so I'd think about Dominique Santo Paulo, Truth in Ink, and Telepathic Counter. With Eyes of Argus to wake and block you should be fine. I'd like bounce, but you don't have enough AUS crypt support or wakes, and it'd be a different module. Don't salmon up if you don't have to anyway.

If you want to explore things (which this is sooo not the forum to even bother) I'd tinker with Martial Ritus and Enrage. I'd like a Depravity, too. Martial Ritus, besides untapping you, lasts until next untap, btw. I've been meaning to do a cascading Martial Ritus combat wall for a while now...

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.096 seconds
Powered by Kunena Forum