Haunted Waters
06 May 2011 14:33 #4209
by finbury
Replied by finbury on topic Re: Haunted Waters
Oh, you could either run Seterpenre primary, or run your DEM masters up to 8x. Waters will thin them out so you don't draw too many late-game. You'd probably trade Beatrice for a couple of native dem weenies, too. It's a bit of a different deck, true... but it's an option.
I guess the thing that bugs me about Dream World is that it's only as hard to stop as your least stealthy minion. Quill lasts at least a whole turn, no matter who gets blocked.
I guess the thing that bugs me about Dream World is that it's only as hard to stop as your least stealthy minion. Quill lasts at least a whole turn, no matter who gets blocked.
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