file Another Krassimirdeck needs ideas

01 Dec 2012 08:58 - 01 Dec 2012 19:02 #42097 by Joscha
Deck Name: Krasser Krassimir
Created By: Joscha Düll
Description: Rewind Time and Wash vs Poolgain, dom to bleed.

Crypt: (12 cards, Min: 18, Max: 28, Avg: 5,66)
1 Badr al-Budur cel dom OBF qui 5 Assamite
1 Count Ormonde dom OBF pre ser 5 Followers of Set
1 Didi Meyers aus cel DOM obf 5 Malkavian
4 Krassimir dom nec POT pre TEM 7 True Brujah
1 Laurent de Valois ani dom obf 4 Nosferatu
1 Raful al-Zarqa AUS dom nec obf 6 Nagaraja
1 Reverend Blackwood DOM obf THA 6 Tremere Antitribu
1 Roland Bishop aus dom obf 4 Malkavian
1 Zebulon aus dom OBF pro 5 Malkavian

Library: (76 cards)

Master (14 cards)
1 Anarch Troublemaker
2 Blood Doll
1 Direct Intervention
3 Dreams of the Sphinx
1 Pentex Subversion
1 Tabriz Assembly
1 Vessel
4 Wash

Action (13 cards)
6 Govern the Unaligned
1 Hourglass of the Mind
1 Kiss of Lachesis (for the helicopter or against pesky allies)
4 Summon History
1 Vaticination

Action Modifier (21 cards)
6 Conditioning
9 Domain of Evernight
3 Mask of a Thousand Faces
3 Veil the Legions

Reaction (18 cards)
7 Deflection
4 On the Qui Vive
6 Rewind Time
1 Wake with Evening`s Freshness

Combat (5 cards)
5 Outside the Hourglass

Ally (1 cards)
1 Veneficti (Mage) or Ponticulus or Tye Cooper

Equipment (3 cards)
1 Ankara Citadel, Turkey, The
1 Heart of Nizchetus
1 Helicopter

Event (1 cards)
1 Uncoiling, The



1) How do you intend to oust?

Bleed at stealth (using mostly the outferior of DoE) and prevent prey to gain pool via master cards by playing Wash and Rewind Time.


2) How do you intend to keep from being ousted?

Deflection and Rewind Time.

3) What do you want your ready region to look like (ie, how many guys are you planning on getting out)?

Krassimir (tooled up with Ankara Citadel and hopefully a helicopter) and at least two other obf/dom minions.

4) What do you want your average turn to look like?

Bleed with Krassimir, untap and stay open for playing Rewind Time. Then bleed with the other minions (at stealth with Domain of Evernight). Now and then Krassimir does some Temporis tricks.
One other trick is let Krassimir bleed, nobody wants to block because of the DoE plus OtH-combo, then take over with Mo1K and play Cond. Then bleed again with Krassimir.

5) What's your metagame like? How do your opponents play?

Was combat heavy, is normal tournamentstuff at the moment. Bleed heavy, sometimes pol. actions at stealth. Often Villeins for poolgain + bigcaps.

6) What problems have you observed with the deck in play?

Was toasted by a combat deck. Has maybe too few Domain of Evernights. Could use some good/clever input for more effectiveness. Normally preventing the prey gaining pool and bleed mildly should do the trick. I'd like to add Graverobbing for when somebody blocks and goes to torpor. But then I don't have room for the other important actions like Summon History or simple bleed actions.
I tried that deck with Giovanni but failed, as you can't use the outferiors of DoE and OtH and so have quite many cards only Krassimir can play. Bad.

Baron of Frankfurt
Last edit: 01 Dec 2012 19:02 by Joscha.

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03 Dec 2012 15:29 #42289 by Joscha
Erm, does everybody think this deck is at its best?

Or doesn't it inspire you guys because it's just another dom/obf what you can do better with Malks? :(

Baron of Frankfurt

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03 Dec 2012 15:48 #42293 by Ohlmann
Well, first thing is : add some Wider View, because the deck look completely impotent without krassimir.

And then, a couple of question.
* is Ankara really worth it ? I know, all the cool kid on the street play it with Summon history, but you have 2 other target at best, so it seem a big waste. Yes, yes, it's cool to not pay bleed modifier, and only one blood for rewind time, but still it seem bloody expensive action-wise.
* don't you fear not having enough wake ? You only have 4 of them, and leaving Krassimir untapped just to play reaction seem to add to the slowness of the deck.

For me, the biggest problem is that Krassimir have neither :OBF: nor :DOM: so it look kind of gimmicky. Trying to cram two differents deck in one seem difficult and problem-prone, especially when no vampire can play efficiently everything.
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04 Dec 2012 15:47 #42347 by Joscha

And then, a couple of question.
* is Ankara really worth it ? I know, all the cool kid on the street play it with Summon history, but you have 2 other target at best, so it seem a big waste. Yes, yes, it's cool to not pay bleed modifier, and only one blood for rewind time, but still it seem bloody expensive action-wise.


Hm, the thing is ALL the cards are costing blood, RT, Deflection, GtU, Cond. so I should save 7 blood or more in a game just for the cards without taking SH into account. Okay, an action and 2 blood is not that cheap. But I think it is worth it.

* don't you fear not having enough wake ? You only have 4 of them, and leaving Krassimir untapped just to play reaction seem to add to the slowness of the deck.


Playing wake-cards isn't the plan, because RT doesn't work with a Wake against Masters. So Krass. has got to stay untapped if I want to target master cards.

For me, the biggest problem is that Krassimir have neither :OBF: nor :DOM: so it look kind of gimmicky. Trying to cram two differents deck in one seem difficult and problem-prone, especially when no vampire can play efficiently everything.


Absolutely agree. Discipline masters maybe? I'm glad that at least temp and obf can go together a bit in this deck. But I don't think that Krass. needs obf as he likes to get blocked ;) .

Baron of Frankfurt

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04 Dec 2012 15:56 - 04 Dec 2012 15:57 #42348 by Ohlmann

Hm, the thing is ALL the cards are costing blood, RT, Deflection, GtU, Cond. so I should save 7 blood or more in a game just for the cards without taking SH into account. Okay, an action and 2 blood is not that cheap. But I think it is worth it.

You're right, but do you need the seven saved blood ? Other deck do quite well and spending an action is not exactly part of the plan. It's not like you are that resilient to your predator, so speed is important.

Also, given the way the deck is supposed to work, I would just ditch summon history, the three equipment, and Kiss of Lachesis, for 8 more Domain (if you have them, of course ...). You're supposed to burn throught them pretty quickly, since you need them both if you are blocked or if you aren't.

Playing wake-cards isn't the plan, because RT doesn't work with a Wake against Masters. So Krass. has got to stay untapped if I want to target master cards.


You're right, my memory was too foggy. So, it scream "METRO UNDERGROUND", since it seem the most efficient way to have a permanent untap for Krassimir, and it will help a lot. The other one being Clotho's gift + Vessel.
Last edit: 04 Dec 2012 15:57 by Ohlmann.
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04 Dec 2012 19:56 - 04 Dec 2012 19:57 #42355 by DeathInABottle

Hm, the thing is ALL the cards are costing blood, RT, Deflection, GtU, Cond. so I should save 7 blood or more in a game just for the cards without taking SH into account. Okay, an action and 2 blood is not that cheap. But I think it is worth it.

You have four SH and one Ankara to mitigate blood loss, but no way to guarantee that you'll get the action through. If the entire purpose of SH is to reduce blood loss, I think you'd be better served turning those five cards into some combination of Perfectionist/Life in the City/The Coven. Perfectionist is huge in a deck like this.
Last edit: 04 Dec 2012 19:57 by DeathInABottle.
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