Tremere antitribu tap and bleed
16 Dec 2012 19:01 #42991
by Klaital
Tremere antitribu tap and bleed was created by Klaital
This a deck I am currently working on fine tuning, I think it might be too slow currently, but not sure as haven't got to test it yet. Basic idea is to get rutors hands to lots of guys, and then MotS good stuff to use. Use removers to tap blockers/bouncers and then bleed tossing the rubrics around with extra actions from rutors, bloat with vessels/dolls fueled by chalice of kinship and perfectionists/blood of the sabbat. Originally I was planning to use recure of the homelands to get rutors cheap, but those eventually didn't make the cut, I am thinking I maybe should put in a sniper rifle too and perhaps a sport bike to get a more permanent blocking machine with eternal vigilance and bowl. Spirit Summoning Chamber can be used to fetch whatever I happen to be needing (rutors, MotS, stealth, or combat). Well anyway, its more or less a first draft so would like to hear what people think.
Crypt:
1x Hannigan
1x Elena Mendoza Vasquez
2x Selena
2x Yasmin the Black
1x Bryan Van Duesen
2x Ladislas Toth, the Torch
3x Kij Dansky
Library: 90
Master: 20
3x Blood Doll
1x Pentex Subversion
4x Perfectionist
3x Remover
2x Spirit Summoning Chamber
1x University Hunting Ground
4x Vessel
2x Wider View
Action: 27
3x Abbot
4x Blood of the Sabbat
3x Eternal Vigilance
8x Govern the Unaligned
4x Magic of the Smith
5x Rutor's Hand
Action Modifier: 8
8x Mirror Walk
Combat: 17
8x Movement of the Mind
3x Rego Motus
6x Theft of Vitae
Equipment: 6
1x Bowl of Convergence
1x Chalice of Kinship
1x Guarded Rubrics
1x Heart of Nizchetus
1x Ivory Bow
1x Ruins of Ceoris
Reaction: 12
6x Eyes of Argus
6x Telepathic Misdirection
Crypt:
1x Hannigan
1x Elena Mendoza Vasquez
2x Selena
2x Yasmin the Black
1x Bryan Van Duesen
2x Ladislas Toth, the Torch
3x Kij Dansky
Library: 90
Master: 20
3x Blood Doll
1x Pentex Subversion
4x Perfectionist
3x Remover
2x Spirit Summoning Chamber
1x University Hunting Ground
4x Vessel
2x Wider View
Action: 27
3x Abbot
4x Blood of the Sabbat
3x Eternal Vigilance
8x Govern the Unaligned
4x Magic of the Smith
5x Rutor's Hand
Action Modifier: 8
8x Mirror Walk
Combat: 17
8x Movement of the Mind
3x Rego Motus
6x Theft of Vitae
Equipment: 6
1x Bowl of Convergence
1x Chalice of Kinship
1x Guarded Rubrics
1x Heart of Nizchetus
1x Ivory Bow
1x Ruins of Ceoris
Reaction: 12
6x Eyes of Argus
6x Telepathic Misdirection
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16 Dec 2012 19:24 #42996
by Ohlmann
Replied by Ohlmann on topic Re: Tremere antitribu tap and bleed
3 Remover, 2 black hand vampire in x2 ?
I would try to find some space for a couple of Cadet, at the very least.
I would certainly advice to have a least some more bleed permanent, like Camera phone or Laptop computer, which have the advantage of not requiring blood to function, which may be useful given the blood cost of Rutor. But it change a lot the deck.
Other than that, the repartition between actions seem hard to fine-tune, but I can't help without trying to play the deck.
I would try to find some space for a couple of Cadet, at the very least.
I would certainly advice to have a least some more bleed permanent, like Camera phone or Laptop computer, which have the advantage of not requiring blood to function, which may be useful given the blood cost of Rutor. But it change a lot the deck.
Other than that, the repartition between actions seem hard to fine-tune, but I can't help without trying to play the deck.
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16 Dec 2012 19:31 #42998
by Klaital
Replied by Klaital on topic Re: Tremere antitribu tap and bleed
Yeah there is 3 removers because I ideally want to get one pretty fast. The extra one can be discarded for spirit summoning chamber easily enough. With 4 perfectionists, 4 blood of the sabbats, and chalice and hunting ground, and the thefts, I doubt that blood cost of the action is going to be overly problematic. Cadet might be interesting option, though I am rather worried about how many I would need to play to get one early enough, as there is already quite a lot of masters.
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17 Dec 2012 04:36 - 17 Dec 2012 04:37 #43019
by brandonsantacruz
You are mistaken, Yasmin and Selena are both Black Hand (EDIT: maybe I misunderstood what you said, sounds like you are saying 2 vamps not 4). As for Cadet, I have found it to be surprisingly hard to use. Maybe you have emptied out your uncontrolled region- dead card. All that is left in your uncontrolled region is Black Hand? Too bad. For those reasons and the lack of master slots, I suggest going with Blooding over Cadet.
The deck is trying to do too many things. Tap and bleed plus block? Takes too many cards to make all that work here, especially with the Rutor's angle. I would drop blocking and stick to bounce, which is synergistic with tap and bleed. This frees up a lot of useless tool-up actions that are not either tap or bleed. Art's Traumatic Essence could go in there and you could either drop the black hand angle or just keep it to a bare minimum.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Replied by brandonsantacruz on topic Re: Tremere antitribu tap and bleed
3 Remover, 2 black hand vampire in x2 ?
I would try to find some space for a couple of Cadet, at the very least.
You are mistaken, Yasmin and Selena are both Black Hand (EDIT: maybe I misunderstood what you said, sounds like you are saying 2 vamps not 4). As for Cadet, I have found it to be surprisingly hard to use. Maybe you have emptied out your uncontrolled region- dead card. All that is left in your uncontrolled region is Black Hand? Too bad. For those reasons and the lack of master slots, I suggest going with Blooding over Cadet.
The deck is trying to do too many things. Tap and bleed plus block? Takes too many cards to make all that work here, especially with the Rutor's angle. I would drop blocking and stick to bounce, which is synergistic with tap and bleed. This frees up a lot of useless tool-up actions that are not either tap or bleed. Art's Traumatic Essence could go in there and you could either drop the black hand angle or just keep it to a bare minimum.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Last edit: 17 Dec 2012 04:37 by brandonsantacruz.
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17 Dec 2012 06:57 #43021
by Ohlmann
I find Cadet significantly easier to play than blooding, because trifle MPA are less scarce than action, especially without Villein. And not being able to play Cadet generally mean you don't need it ; if you already have four minon you should be more or less fine.
Replied by Ohlmann on topic Re: Tremere antitribu tap and bleed
Two differents vampire, each in x2. Two remover on the same vampire being pointless.You are mistaken, Yasmin and Selena are both Black Hand (EDIT: maybe I misunderstood what you said, sounds like you are saying 2 vamps not 4).
As for Cadet, I have found it to be surprisingly hard to use. Maybe you have emptied out your uncontrolled region- dead card. All that is left in your uncontrolled region is Black Hand? Too bad. For those reasons and the lack of master slots, I suggest going with Blooding over Cadet.
I find Cadet significantly easier to play than blooding, because trifle MPA are less scarce than action, especially without Villein. And not being able to play Cadet generally mean you don't need it ; if you already have four minon you should be more or less fine.
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17 Dec 2012 07:33 #43023
by Ankha
Replied by Ankha on topic Re: Tremere antitribu tap and bleed
I'm sad there's no Blood of Sandman in it

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