Durga Syn and Seterpenre
21 Dec 2012 08:10 - 21 Dec 2012 08:13 #43211
by Lemminkäinen
Durga Syn and Seterpenre was created by Lemminkäinen
Deck Name : Durga Syn needs a Friend
Crypt [12 vampires] Capacity min: 1 max: 10 average: 7.16667
Library [90 cards]
Action [19]
2x Biothaumaturgic Experiment
3x Bum's Rush
1x Divine Sign
10x Govern the Unaligned
2x Nightmare Curse
1x Reformation
Action Modifier [13]
4x Heart's Desire
3x Loose Cannon
3x Lost in Crowds
3x Smoke and Mirrors
Action Modifier/Combat [4]
4x Occlusion
Combat [23]
10x Apparition
8x Trap
5x Weighted Walking Stick
Master [13]
2x Chimerstry
2x Dominate
2x Dreams of the Sphinx
1x Haven Uncovered
4x Life in the City
2x Wider View
Reaction [18]
6x Deflection
4x Eyes of Argus
4x On the Qui Vive
4x Telepathic Misdirection
Crafted with : Anarch Revolt Deck Builder. [Fri Dec 21 11:13:28 2012]
So the idea here is to first get Seterpenre, give him Chimerstry and Dominate and have him Govern the Unaligned to get Durga Syn. Then they do lots of semi-random stuff while bouncing bleeds.
If I owned more Anarch Converts, I'd replace one Seterpenre and one Durga Syn with them.
The combat module is Trapparition and the deck is very much all over the place. Wish I could have put in some Serpentis tricks, since that would make it more weird.
But aside from all that, I feel that the deck isn't quite worthless. Is it possible to make it semi-work? At its current state it probably raises a couple of eyebrows in friendly games, but I dunno. I haven't tested it yet.
But I kinda think that pruning this to 70 might make it semi-workable even. Maybe.
Crypt [12 vampires] Capacity min: 1 max: 10 average: 7.16667
4x | Seterpenre | (10) | ![]() ![]() ![]() ![]() ![]() | Follower of Set | (group 5) | |
4x | Durga Syn | (9) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Ravnos | (group 4) | |
3x | Anarch Convert | (1) | Caitiff | (group ANY) | ||
1x | Aidan Lyle | (7) | ![]() ![]() ![]() ![]() | Tremere | (group 5) |
Library [90 cards]
Action [19]
2x Biothaumaturgic Experiment
3x Bum's Rush
1x Divine Sign
10x Govern the Unaligned
2x Nightmare Curse
1x Reformation
Action Modifier [13]
4x Heart's Desire
3x Loose Cannon
3x Lost in Crowds
3x Smoke and Mirrors
Action Modifier/Combat [4]
4x Occlusion
Combat [23]
10x Apparition
8x Trap
5x Weighted Walking Stick
Master [13]
2x Chimerstry
2x Dominate
2x Dreams of the Sphinx
1x Haven Uncovered
4x Life in the City
2x Wider View
Reaction [18]
6x Deflection
4x Eyes of Argus
4x On the Qui Vive
4x Telepathic Misdirection
Crafted with : Anarch Revolt Deck Builder. [Fri Dec 21 11:13:28 2012]
So the idea here is to first get Seterpenre, give him Chimerstry and Dominate and have him Govern the Unaligned to get Durga Syn. Then they do lots of semi-random stuff while bouncing bleeds.
If I owned more Anarch Converts, I'd replace one Seterpenre and one Durga Syn with them.
The combat module is Trapparition and the deck is very much all over the place. Wish I could have put in some Serpentis tricks, since that would make it more weird.
But aside from all that, I feel that the deck isn't quite worthless. Is it possible to make it semi-work? At its current state it probably raises a couple of eyebrows in friendly games, but I dunno. I haven't tested it yet.
But I kinda think that pruning this to 70 might make it semi-workable even. Maybe.
Last edit: 21 Dec 2012 08:13 by Lemminkäinen.
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21 Dec 2012 08:50 #43212
by echiang
pckvtes.wordpress.com
@pckvtes
Replied by echiang on topic Re: Durga Syn and Seterpenre
Interesting idea.
With Seterpenre and skill cards, I wonder if you should include extra skill cards and then use some Bimas, Waters of Duat, and/or Tumnimos for cheap minions. In particular, the weenies could commit diablerie after you Trapparition your opponents.
Other possible ideas for Chimerstry/Serpentis: Combine Nightmare Curse & Sensory Deprivation with Temptation. Lock down your predator's/prey's vampires so they can't take actions. But you can still use them with Temptation.
With Seterpenre and skill cards, I wonder if you should include extra skill cards and then use some Bimas, Waters of Duat, and/or Tumnimos for cheap minions. In particular, the weenies could commit diablerie after you Trapparition your opponents.
Other possible ideas for Chimerstry/Serpentis: Combine Nightmare Curse & Sensory Deprivation with Temptation. Lock down your predator's/prey's vampires so they can't take actions. But you can still use them with Temptation.
pckvtes.wordpress.com
@pckvtes
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21 Dec 2012 16:59 #43221
by ICL
But, how do you win? How do you not lose?
Obviously, you bleed at stealth to oust people, except, you have 23 slots dedicated to combat and are likely to play the game with 2 minions, 3 at the most. What happens if someone just bounces your important bleeds? What happens if your prey has both intercept and combat ends?
Then, defensively, you are putting tremendous pressure on your minions. Durga isn't going to wake off of Eyes of Argus. On the Qui Vive's only drawback is relevant, here. You have virtually no defense against anything besides non-swarm bleed. You have for pool gain ... Govern and Wider View. I see you dying fast having done nothing, except maybe a couple of bleed bounces.
Three suggestions:
1. Cut the random plays, like Bum's Rush and Divine Sign. Doing random stuff is a lot easier when you have 4+ vampires in play.
2. Have a plan for getting out a third minion of consequence, then add Carlton and maybe other allies. If I were building this deck, and it's very much the sort of deck I'd build, I would go 3/3/3 with your three real vampires, as Aidan is better than nothing.
3. Put more masters in. You only really have 9 masters, as you never want to draw nor intend to play the skill cards. Of those, 6 are trifles.
Replied by ICL on topic Re: Durga Syn and Seterpenre
So the idea here is to first get Seterpenre, give him Chimerstry and Dominate and have him Govern the Unaligned to get Durga Syn. Then they do lots of semi-random stuff while bouncing bleeds.
But, how do you win? How do you not lose?
Obviously, you bleed at stealth to oust people, except, you have 23 slots dedicated to combat and are likely to play the game with 2 minions, 3 at the most. What happens if someone just bounces your important bleeds? What happens if your prey has both intercept and combat ends?
Then, defensively, you are putting tremendous pressure on your minions. Durga isn't going to wake off of Eyes of Argus. On the Qui Vive's only drawback is relevant, here. You have virtually no defense against anything besides non-swarm bleed. You have for pool gain ... Govern and Wider View. I see you dying fast having done nothing, except maybe a couple of bleed bounces.
Three suggestions:
1. Cut the random plays, like Bum's Rush and Divine Sign. Doing random stuff is a lot easier when you have 4+ vampires in play.
2. Have a plan for getting out a third minion of consequence, then add Carlton and maybe other allies. If I were building this deck, and it's very much the sort of deck I'd build, I would go 3/3/3 with your three real vampires, as Aidan is better than nothing.
3. Put more masters in. You only really have 9 masters, as you never want to draw nor intend to play the skill cards. Of those, 6 are trifles.
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