What are the best Inceptor ideas?
14 Jan 2013 19:11 #44069
by DeathInABottle
Replied by DeathInABottle on topic Re: What are the best Inceptor ideas?
That's a great idea. If you were running As the Crow, you could definitely make use of Graverobbing or Conditioning (while ditching stuff you didn't need, as you say).I have been thinking about playing a standard Tupdog-deck including a bunch of Inceptor just to be able to get rid of some suboptimal cards from the library and/or hand as you go. Could be worth a try?
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15 Jan 2013 13:08 #44082
by Lestat
Put Inceptor on Anarch Convert with Outside the Hourglass , Domain of Evernight and Hell-for-Leather
I'm going to give you the choice I never had.
Replied by Lestat on topic Re: What are the best Inceptor ideas?
In the same kind :I'm partial to Vitae Block , Outside the Hourglass , and Domain of Evernight .
One of the more successful decks I've seen using Incepter, put the 2nd Incepter on the first one, along with Outside the Hourglass and Domain of Evernight. The actions taken by that vampire tend to remain unblocked, consistently.
Put Inceptor on Anarch Convert with Outside the Hourglass , Domain of Evernight and Hell-for-Leather
I'm going to give you the choice I never had.
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15 Jan 2013 14:03 #44083
by ReverendRevolver
Replied by ReverendRevolver on topic Re: What are the best Inceptor ideas?
Those concepts are kind of hilarious, especially if you run a support cast to graverob your victims, or voters to amaranth them. Or, even amaranth and lay low.
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15 Jan 2013 14:11 #44084
by Ohlmann
Because it's such a big loss when your Anarch Convert is burned because of a diablerie
Replied by Ohlmann on topic Re: What are the best Inceptor ideas?
Those concepts are kind of hilarious, especially if you run a support cast to graverob your victims, or voters to amaranth them. Or, even amaranth and lay low.
Because it's such a big loss when your Anarch Convert is burned because of a diablerie

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15 Jan 2013 14:56 #44085
by ReverendRevolver
Replied by ReverendRevolver on topic Re: What are the best Inceptor ideas?
Honestly, the 4 cards on the 1 cap are the loss.
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15 Jan 2013 15:11 #44086
by Ohlmann
The inceptor / MPA is a loss, but the three other can come from the ash heap, where you weren't using them all that much.
And if it's a problem, I would recommand using a bunch of different 1-cap, some anarch tech for them, and consider the non-inceptor one as diablerie fodder.
Replied by Ohlmann on topic Re: What are the best Inceptor ideas?
Honestly, the 4 cards on the 1 cap are the loss.
The inceptor / MPA is a loss, but the three other can come from the ash heap, where you weren't using them all that much.
And if it's a problem, I would recommand using a bunch of different 1-cap, some anarch tech for them, and consider the non-inceptor one as diablerie fodder.
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