file nocturn mouthpiece

27 Apr 2013 02:05 #47813 by Molloy
Replied by Molloy on topic Re: nocturn mouthpiece
Shrouds of Absence don't grow on trees! :)

:hosk: :ani: :chi: :for: :nec: :AUS: :cap6: Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.

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27 Apr 2013 03:24 #47815 by ReverendRevolver
Why no third edition? This deck screams for path of night.

Also, why oh why arexyou using mouthpeice? It takes 2 cards to do what empowering the puppet king does with one card. If you used computer hacking and leverage, you could bleed for up to 4 with a friggin nocturne.

If your justification is blood cost, you would save enough using path of night to make that not matter.

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27 Apr 2013 03:47 #47817 by Haze
Replied by Haze on topic Re: nocturn mouthpiece
I like Mouthpiece as a card, but I think it only really shines when the target can pay the 1 blood/life for basic Conditioning. if not, look to Leverage instead.

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27 Apr 2013 10:09 #47820 by Ohlmann
Replied by Ohlmann on topic Re: nocturn mouthpiece

Two easy-to-cycle cards to make your prey lose an additional pool seems ok. Not great, maybe, but ok. Mpiece also lets the Nocturn play Shroud of Absence...


Wouldn't Empowering the Puppet King be easier to use ? It cost a blood, but then you don't need two of them at the same time.
The following user(s) said Thank You: extrala

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27 Apr 2013 11:16 #47821 by blackday
Replied by blackday on topic Re: nocturn mouthpiece
i agree with Ohlmann, empowering is much better i think.

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27 Apr 2013 13:00 - 27 Apr 2013 20:49 #47823 by Molloy
Replied by Molloy on topic Re: nocturn mouthpiece
Mouthpiece is free, and at inferior is useable by the acting vampire. Neither of those advantages is negligible. (If I were drawing from the full card set, I would definitely consider going with Path/Empowering/Leverage.)

:hosk: :ani: :chi: :for: :nec: :AUS: :cap6: Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.
Last edit: 27 Apr 2013 20:49 by Molloy.

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