file 2 Slots left any suggestions???

23 Aug 2013 20:27 #53537 by delangen
Thanks,,, the wakes helped first test game

I played this deck...in a tournie in Mtl when sabbat war came out...back in the good old able to prevent rutor's agg dmg..

I don't need or want to cut it down with the capuchin and spinxes plus the frgament of nod... on top of being able to play alot of cards to cycle during actions...makes for excellent flow

It is a little MAster heavy.. am considering ditching the hunting ground for another restoration... chantry and wasserchloss are free so too good to get rid of..

Had a little question... can I play skin of night even though there is no agg damage, just to cycle? Wasn't sure so didn't try to do it...also same question for the dawn operation can I play before any block attempts or if declined?

Amaranth and Muaziz is too powerfull...especially during those freak dawn storms... poor thetmes!

Thanks again

:aus: :dom: :tha: :for: :trem:

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23 Aug 2013 22:33 - 23 Aug 2013 22:40 #53541 by ReverendRevolver

Thanks,,, the wakes helped first test game

I played this deck...in a tournie in Mtl when sabbat war came out...back in the good old able to prevent rutor's agg dmg..

I don't need or want to cut it down with the capuchin and spinxes plus the frgament of nod... on top of being able to play alot of cards to cycle during actions...makes for excellent flow

It is a little MAster heavy.. am considering ditching the hunting ground for another restoration... chantry and wasserchloss are free so too good to get rid of..

Had a little question... can I play skin of night even though there is no agg damage, just to cycle? Wasn't sure so didn't try to do it...also same question for the dawn operation can I play before any block attempts or if declined?

Amaranth and Muaziz is too powerfull...especially during those freak dawn storms... poor thetmes!

Thanks again



Yes and yes. Dawn op is playable after you announce the action, if you want. And you can play skin of night(or jua vema or the outferior pentinent resilience) as early as pre-range.

On hunting ground: last deck i ran like this was lucinde and victorine centered, and papillion helped alot.
Last edit: 23 Aug 2013 22:40 by ReverendRevolver.

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24 Aug 2013 05:57 #53543 by delangen
Excellent!!!

Thanks your holiness

I'm going to drop the hunting ground and the arcane library... for a scouting mission, can do what would take the arcane library 4 turns...and a force of will, many a game has been one by Will and timing..

plus a wake and another restoration...all problems solved... she's perfect...

Thank you kindly ALL

:aus: :dom: :tha: :for: :trem:

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24 Aug 2013 08:19 #53546 by Lönkka

I don't need or want to cut it down with the capuchin and spinxes plus the frgament of nod... on top of being able to play alot of cards to cycle during actions...makes for excellent flow

I do suggest that you, just for shit and giggles, give the narrowed down version Ashur presented a try. Just to see how it flows.

Smaller decks tend to flow quicker and pley better.
And if you haven't tried one before it might be a revelation.

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24 Aug 2013 08:38 #53547 by Ashur

I do suggest that you, just for shit and giggles, give the narrowed down version Ashur presented a try. Just to see how it flows

Yes, try it. But maybe switch the Fragment for something else - it might be a bit dangerous with 75 cards and not alot of intercept to protect it with.

"My strategy? Luck is my strategy, of course."

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24 Aug 2013 14:51 #53554 by delangen
For a tournament, where the one VP is golden... I would definatley consider the trimmed down version... but all the games I usually play go the distance and definatley need the extra cards...

Will now have to make the hard decision what to take out..

Tahnks

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