(Deck) Los Tres
16 Nov 2013 20:08 #56651
by brandonsantacruz
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
(Deck) Los Tres was created by brandonsantacruz
Deck Name: Los Tres
Author: Brandon Haas
Description: Get all three in play and let the bleeding, archoning, suddening, and bloating begin!
Crypt (12 cards; Capacity min=7 max=9 avg=8)
============================================
4x Anu Diptinatpa 7 aus vic DOM NEC Nagaraja:6
4x Santaleous 9 AUS CEL DEM OBF Malkavian:5
4x Serenna the White 8 ani dem AUS FOR OBE Salubri:6
Library (80 cards)
==================
Master (19) (7 trifles)
1x Agent of Power
2x Archon Investigation
1x Asylum Hunting Ground
1x Coven, The
1x Direct Intervention
1x Dreams of the Sphinx
1x Giant's Blood
1x Information Highway
1x Jake Washington (Hunter)
2x Obfuscate
1x Pentex(TM) Subversion
1x Perfectionist
5x Villein
Event (1)
1x Scourge of the Enochians
Action (9)
1x Art's Traumatic Essence
2x Computer Hacking
6x Renewed Vigor
Equipment (2)
1x Changeling Skin Mask
1x Heart of Nizchetus
Ally (1)
1x Mylan Horseed (Goblin)
Action Modifier (19)
4x Cloak the Gathering
2x Eyes of Chaos
5x Freak Drive
4x Into Thin Air
1x Leverage
1x Old Friends
2x Veil the Legions
Reaction (19)
2x Delaying Tactics
4x Eyes of Argus
2x My Enemy's Enemy
3x On the Qui Vive
6x Telepathic Misdirection
2x Wake with Evening's Freshness
Combat (6)
4x Anesthetic Touch
2x Read Intentions
Combo (4)
4x Gift of Sleep
Created with Secret Library v0.9.4b. (Nov 16, 2013 23:04:17)
Author: Brandon Haas
Description: Get all three in play and let the bleeding, archoning, suddening, and bloating begin!
Crypt (12 cards; Capacity min=7 max=9 avg=8)
============================================
4x Anu Diptinatpa 7 aus vic DOM NEC Nagaraja:6
4x Santaleous 9 AUS CEL DEM OBF Malkavian:5
4x Serenna the White 8 ani dem AUS FOR OBE Salubri:6
Library (80 cards)
==================
Master (19) (7 trifles)
1x Agent of Power
2x Archon Investigation
1x Asylum Hunting Ground
1x Coven, The
1x Direct Intervention
1x Dreams of the Sphinx
1x Giant's Blood
1x Information Highway
1x Jake Washington (Hunter)
2x Obfuscate
1x Pentex(TM) Subversion
1x Perfectionist
5x Villein
Event (1)
1x Scourge of the Enochians
Action (9)
1x Art's Traumatic Essence
2x Computer Hacking
6x Renewed Vigor
Equipment (2)
1x Changeling Skin Mask
1x Heart of Nizchetus
Ally (1)
1x Mylan Horseed (Goblin)
Action Modifier (19)
4x Cloak the Gathering
2x Eyes of Chaos
5x Freak Drive
4x Into Thin Air
1x Leverage
1x Old Friends
2x Veil the Legions
Reaction (19)
2x Delaying Tactics
4x Eyes of Argus
2x My Enemy's Enemy
3x On the Qui Vive
6x Telepathic Misdirection
2x Wake with Evening's Freshness
Combat (6)
4x Anesthetic Touch
2x Read Intentions
Combo (4)
4x Gift of Sleep
Created with Secret Library v0.9.4b. (Nov 16, 2013 23:04:17)
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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16 Nov 2013 20:27 #56652
by BenPeal
Should be 5 copies of each. That way if you win a tournament with this deck, you get credit in the TWDA for all three clans.
Replied by BenPeal on topic Re: (Deck) Los Tres
Crypt (12 cards; Capacity min=7 max=9 avg=8)
============================================
4x Anu Diptinatpa 7 aus vic DOM NEC Nagaraja:6
4x Santaleous 9 AUS CEL DEM OBF Malkavian:5
4x Serenna the White 8 ani dem AUS FOR OBE Salubri:6
Should be 5 copies of each. That way if you win a tournament with this deck, you get credit in the TWDA for all three clans.

The following user(s) said Thank You: D-dennis
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16 Nov 2013 20:36 #56654
by brandonsantacruz
Good thought, but I doubt I will ever have that dilemma.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Replied by brandonsantacruz on topic Re: (Deck) Los Tres
Crypt (12 cards; Capacity min=7 max=9 avg=8)
============================================
4x Anu Diptinatpa 7 aus vic DOM NEC Nagaraja:6
4x Santaleous 9 AUS CEL DEM OBF Malkavian:5
4x Serenna the White 8 ani dem AUS FOR OBE Salubri:6
Should be 5 copies of each. That way if you win a tournament with this deck, you get credit in the TWDA for all three clans.
Good thought, but I doubt I will ever have that dilemma.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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- Thank you received: 229
17 Nov 2013 12:35 #56674
by gotcha
Replied by gotcha on topic Re: (Deck) Los Tres
Hey brandon,
I like the idea very much and I recognize this type of deckbuilding.
A few suggestions, maybe too big of a change but I give them anyway. I like thinking about this kind of stuff ... dunno if it is gonna be any help though but I can't hurt, right?
- final loosening could be a great card in this deck but requires anarch ... dont know if that would make your crypt worse or better ... but you could have an additional minion with obeah/dominate/... through inceptor
- also loose cannon might be fun in an anarch deck (even for anu, who saw that one coming?)
- the call may speed things up if you influence santa first anyway (because of cancelling effect)
- heidelberg (obvious) might be useful in this deck anyway for blood tranferring between vampires, it will be regarded as a threat with a salubri on the table (good or bad?) and maybe then switch the computer hacking for spirit marioinette and add a repulsion.
- treat the sick mind?
- aura reading?
- i would either put like 2 sniper rifle in a deck like this (since you have wake, intercept and few combat cards) Wont solve dedicated combat but it can screw up some decks or keep you alive longer.
Or you could add voice of madness ... or secure haven.
- The obf stealth cards are obvious to me, except into thin air. It looks like a lot of effort to put obf on serenna or anu for 4 cards (that santa can use also f course but then why skills?) ... maybe easier to put a dem skill in and use deny/mind tricks (i kno the last costs a precious blood).
Again, not sure if there is anything useful here ... but as before, can't hurt, right.
I like the idea very much and I recognize this type of deckbuilding.
A few suggestions, maybe too big of a change but I give them anyway. I like thinking about this kind of stuff ... dunno if it is gonna be any help though but I can't hurt, right?
- final loosening could be a great card in this deck but requires anarch ... dont know if that would make your crypt worse or better ... but you could have an additional minion with obeah/dominate/... through inceptor
- also loose cannon might be fun in an anarch deck (even for anu, who saw that one coming?)
- the call may speed things up if you influence santa first anyway (because of cancelling effect)
- heidelberg (obvious) might be useful in this deck anyway for blood tranferring between vampires, it will be regarded as a threat with a salubri on the table (good or bad?) and maybe then switch the computer hacking for spirit marioinette and add a repulsion.
- treat the sick mind?
- aura reading?
- i would either put like 2 sniper rifle in a deck like this (since you have wake, intercept and few combat cards) Wont solve dedicated combat but it can screw up some decks or keep you alive longer.
Or you could add voice of madness ... or secure haven.
- The obf stealth cards are obvious to me, except into thin air. It looks like a lot of effort to put obf on serenna or anu for 4 cards (that santa can use also f course but then why skills?) ... maybe easier to put a dem skill in and use deny/mind tricks (i kno the last costs a precious blood).
Again, not sure if there is anything useful here ... but as before, can't hurt, right.
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17 Nov 2013 14:53 #56676
by brandonsantacruz
Hi Gotcha,
The deck is not what you might call well-rounded. The fact that it requires 24 pool worth of minions means it is unlikely to get off the ground. That being said, it is designed so that you can hopefully survive until you can bloat all of these guys out. The anarch angle would make it even harder to get the deck off the ground, so I am inclined against it.
Blocking is optional for this deck. Does the target look soft? Ok, then throw down a TM to block that KRC. Is it bruise bleed? Use that TM or Serenna's ability to avoid pool damage. I think it would be too much effort to make blocking much better than that. The few combat cards in the deck can help make the decision easier sometimes.
I have come to appreciate Into Thin Air, especially in the metagames I play in. The card can be as good as two obf cards if the blocker is younger or an ally. This may become more important vs swarms of weenie !Gangrel now that they have more of a boost from the new set. I do like the idea of Mind Tricks, so a copy or two would fit in the deck.
Thanks for the suggestions!
Brandon
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Replied by brandonsantacruz on topic Re: (Deck) Los Tres
Hey brandon,
I like the idea very much and I recognize this type of deckbuilding.
A few suggestions, maybe too big of a change but I give them anyway. I like thinking about this kind of stuff ... dunno if it is gonna be any help though but I can't hurt, right?
- final loosening could be a great card in this deck but requires anarch ... dont know if that would make your crypt worse or better ... but you could have an additional minion with obeah/dominate/... through inceptor
- also loose cannon might be fun in an anarch deck (even for anu, who saw that one coming?)
- the call may speed things up if you influence santa first anyway (because of cancelling effect)
- heidelberg (obvious) might be useful in this deck anyway for blood tranferring between vampires, it will be regarded as a threat with a salubri on the table (good or bad?) and maybe then switch the computer hacking for spirit marioinette and add a repulsion.
- treat the sick mind?
- aura reading?
- i would either put like 2 sniper rifle in a deck like this (since you have wake, intercept and few combat cards) Wont solve dedicated combat but it can screw up some decks or keep you alive longer.
Or you could add voice of madness ... or secure haven.
- The obf stealth cards are obvious to me, except into thin air. It looks like a lot of effort to put obf on serenna or anu for 4 cards (that santa can use also f course but then why skills?) ... maybe easier to put a dem skill in and use deny/mind tricks (i kno the last costs a precious blood).
Again, not sure if there is anything useful here ... but as before, can't hurt, right.
Hi Gotcha,
The deck is not what you might call well-rounded. The fact that it requires 24 pool worth of minions means it is unlikely to get off the ground. That being said, it is designed so that you can hopefully survive until you can bloat all of these guys out. The anarch angle would make it even harder to get the deck off the ground, so I am inclined against it.
Blocking is optional for this deck. Does the target look soft? Ok, then throw down a TM to block that KRC. Is it bruise bleed? Use that TM or Serenna's ability to avoid pool damage. I think it would be too much effort to make blocking much better than that. The few combat cards in the deck can help make the decision easier sometimes.
I have come to appreciate Into Thin Air, especially in the metagames I play in. The card can be as good as two obf cards if the blocker is younger or an ally. This may become more important vs swarms of weenie !Gangrel now that they have more of a boost from the new set. I do like the idea of Mind Tricks, so a copy or two would fit in the deck.
Thanks for the suggestions!
Brandon
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Please Log in or Create an account to join the conversation.
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17 Nov 2013 15:24 #56677
by kombainas
Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.
Replied by kombainas on topic Re: (Deck) Los Tres
Perhaps you should describe your metagame in more detail.
This kind of setup looks really squishy. I would suggest an acceleration module (8-10) plus a pair of Golconda and Anthelios to keep those accelerators useful mid/lategame (read Zillah's Valley).
TBH, the crypt choice just seems too fragile and setup too slow. Forward momentum isn't impressive as well, it just looks like bouncing would deal more damage to your prey than your primary gameplan... If the key part is just to survive, making a proper wall with some flavor from here should be a bit more stable. E.g. Disguising an Assault Rifle or a Flamethrower would make make people treat you differently, especially given your pool gain could make the AR/FT affordable.
This kind of setup looks really squishy. I would suggest an acceleration module (8-10) plus a pair of Golconda and Anthelios to keep those accelerators useful mid/lategame (read Zillah's Valley).
TBH, the crypt choice just seems too fragile and setup too slow. Forward momentum isn't impressive as well, it just looks like bouncing would deal more damage to your prey than your primary gameplan... If the key part is just to survive, making a proper wall with some flavor from here should be a bit more stable. E.g. Disguising an Assault Rifle or a Flamethrower would make make people treat you differently, especially given your pool gain could make the AR/FT affordable.





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