Anarch (shadow) boxing club
28 Nov 2013 12:14 #57202
by Klaital
Anarch (shadow) boxing club was created by Klaital
Another one of decks inspired by cards from Danse Macabre, in this case shadow boxing which I think makes basic potence so much more viable, hence I put together a deck using many vampires that haven't really seen much play before thanks to having only basic potence. I am far from expert in anarch decks, so there is probably some cool anarch tech I have forgotten that would fit here perfectly, so definetily suggestions welcome.
Crypt:
4x Anarch Convert
1x Blister
1x Foureyes
1x Aaron Bathurst
1x Wolfgang
1x Frank Litzpar
1x Skidmark
1x Alonzo Guillen
1x Gerard Rafin
Library: 75
Master: 15
4x Anarch Revolt
1x Blood Turnip
2x Fame
1x Flames of Insurrection
1x Shanty Town Hunting Ground
1x Slum Hunting Ground
1x Tension in the Ranks
2x Tribute to the Master
2x Twilight Camp
Action: 16
4x Bum's Rush
8x Computer Hacking
4x Harass
Action Modifier/Combat: 7
7x Shadow Boxing
Combat: 32
3x Disarm
5x Diversion
7x Immortal Grapple
7x Lam Into
5x Target Vitals
5x Taste of Vitae
Reaction: 5
5x Friend of Mine
Crypt:
4x Anarch Convert
1x Blister
1x Foureyes
1x Aaron Bathurst
1x Wolfgang
1x Frank Litzpar
1x Skidmark
1x Alonzo Guillen
1x Gerard Rafin
Library: 75
Master: 15
4x Anarch Revolt
1x Blood Turnip
2x Fame
1x Flames of Insurrection
1x Shanty Town Hunting Ground
1x Slum Hunting Ground
1x Tension in the Ranks
2x Tribute to the Master
2x Twilight Camp
Action: 16
4x Bum's Rush
8x Computer Hacking
4x Harass
Action Modifier/Combat: 7
7x Shadow Boxing
Combat: 32
3x Disarm
5x Diversion
7x Immortal Grapple
7x Lam Into
5x Target Vitals
5x Taste of Vitae
Reaction: 5
5x Friend of Mine
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28 Nov 2013 15:26 #57204
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Anarch (shadow) boxing club
Tayshawn Kearns has pot obf, and also cel.
You have poor bleed pressure, and revolts are more of your ousting power, with limited help from fame. Addingca fee monkey wrenches make more milage come from computer hacking. Hunting grounds are kinda pricey here. You neex AI or something for bleed defense, and some dts instead of 5x bleed reduction that costs.
The idea is you want little potence folks to have manuevers and presses? Shadow boxing seems stronger as superior. Cock robin, for instance, can deep song bleed, get blocked, wreck someone, shadow boxing, and then he untaps for the deep song bleed being a sucess. Tired of Enkidu not getting his ideal target? Kill blocker, shadow box, if another chump gets in the way, punch them, additional into form of mist and watch your intended victim get pummeled too. Oh, then maybe instantanious transformation for more fun. And if you draw perfectly, maybe pack alpha stuff out each combat.
Im somewhat familiar with anarch stuff, but potence anarchs have done better for me with some obt added, and domimate. Power of one throws off math, like command of the beast does.
But, this deck isnt terrible, its just that being anarch is alot of setup, and here you arent doing anything too over the top with it. Anarch secession with loads of titled folks to due recolutionary council, then have another seceded baron calling my kin against the world to do it again is the kind of crazy combo worth the setup.
Here, anarch is added for revolts, lam into(which, since fortitude isnt on everyone, is,for a +damage strike and manuever from SB?) Diversion, which is great but you arent going all out diversion either, and friend of mine. So, you reduce bleeds, combat damage, and inflict a hair more damage. Anarch other stuff does these things more efficiently, and aggro weenie potence does stronger combat stuff, and invests less in itsxminions.
Having anarch decks relies on something being done that other things cant do as well. Ive got malkavian anarch madnessxnetwork wall, and constant rev, border skirmish, nra pac+toys, and go anarch all give me actions and i use jack andxsmall repeat bleeds with revolt tocoust once set up. I had a diversion deck, and need more diversion to rebuild it, but having loads of minions who multiact with rushes and bleeds and tool up is solid when, if i draw a red card, it lets me prevent damage or get an additional strike unless its a target vitals or taste.
Ive seen good crimethinc anarch gamgrel and !gangrel, and now theres another fatty !gangrel with tha, (albeit a titled one) which reminded me aksynia and fakir make good stars for anarch crimethic at tha stuff.
The point is, its an assload of work setting it up. Jack Drake, convert, twilight camp, railroad, go anarch, the basic action..... you have to work to make it happen. Jack sucks compared to similar sized brujah, notably Germain. Convert is $10+ a copy because its the best anarch enabler.
Im just not sure the setup justifies the results here, butci could be wrong. Id add monkey wrenches, AI l, possibly dummy corp and major boon. Pool defense isxgood, and bloat onky goes so far with hitbqck and blood cost.
You have poor bleed pressure, and revolts are more of your ousting power, with limited help from fame. Addingca fee monkey wrenches make more milage come from computer hacking. Hunting grounds are kinda pricey here. You neex AI or something for bleed defense, and some dts instead of 5x bleed reduction that costs.
The idea is you want little potence folks to have manuevers and presses? Shadow boxing seems stronger as superior. Cock robin, for instance, can deep song bleed, get blocked, wreck someone, shadow boxing, and then he untaps for the deep song bleed being a sucess. Tired of Enkidu not getting his ideal target? Kill blocker, shadow box, if another chump gets in the way, punch them, additional into form of mist and watch your intended victim get pummeled too. Oh, then maybe instantanious transformation for more fun. And if you draw perfectly, maybe pack alpha stuff out each combat.
Im somewhat familiar with anarch stuff, but potence anarchs have done better for me with some obt added, and domimate. Power of one throws off math, like command of the beast does.
But, this deck isnt terrible, its just that being anarch is alot of setup, and here you arent doing anything too over the top with it. Anarch secession with loads of titled folks to due recolutionary council, then have another seceded baron calling my kin against the world to do it again is the kind of crazy combo worth the setup.
Here, anarch is added for revolts, lam into(which, since fortitude isnt on everyone, is,for a +damage strike and manuever from SB?) Diversion, which is great but you arent going all out diversion either, and friend of mine. So, you reduce bleeds, combat damage, and inflict a hair more damage. Anarch other stuff does these things more efficiently, and aggro weenie potence does stronger combat stuff, and invests less in itsxminions.
Having anarch decks relies on something being done that other things cant do as well. Ive got malkavian anarch madnessxnetwork wall, and constant rev, border skirmish, nra pac+toys, and go anarch all give me actions and i use jack andxsmall repeat bleeds with revolt tocoust once set up. I had a diversion deck, and need more diversion to rebuild it, but having loads of minions who multiact with rushes and bleeds and tool up is solid when, if i draw a red card, it lets me prevent damage or get an additional strike unless its a target vitals or taste.
Ive seen good crimethinc anarch gamgrel and !gangrel, and now theres another fatty !gangrel with tha, (albeit a titled one) which reminded me aksynia and fakir make good stars for anarch crimethic at tha stuff.
The point is, its an assload of work setting it up. Jack Drake, convert, twilight camp, railroad, go anarch, the basic action..... you have to work to make it happen. Jack sucks compared to similar sized brujah, notably Germain. Convert is $10+ a copy because its the best anarch enabler.
Im just not sure the setup justifies the results here, butci could be wrong. Id add monkey wrenches, AI l, possibly dummy corp and major boon. Pool defense isxgood, and bloat onky goes so far with hitbqck and blood cost.
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